Zharne yells to Thorne,
"HEY, Warhound! Charge that one!", points to one of the creatures and then he assumes his beastform, moves in front of the other hyena and then he opens his mouth and releases a swarm upon both animals.
Thorn yells back to Zharne,
"Got him - rabid dog vs rabid dog," as he charges with his longspear towards his foe.
As the swarm of insects washes over the beasts Thorn drives his spear cleanly through one and both creatures drop to the ground from their wounds.
Instantly both Zharne and Thorn realize that these two beasts were not alone as through the underbrush around them more creatures burst through. Even more appear from the clearing below them and all the creatures converge on the two intruders.
With the constant snapping and nipping of their sharp teeth the two hero's are distracted allowing a few of the others to sink their teeth into soft flesh. Zharne takes one serious bite high on his calf while three of the beasts almost drag Thorn to the ground, blood flowing freely from the trio of wounds to his legs.
Round 1
[sblock=Initiative Order]
O.k. all the players (and Leonard) can go. Good Luck!
Thorn = 21
Zharne = 21
Hyenas (Bad Guys) = 20
Minharath = 19
Martelai = 18
Gellan = 15
Gloom = 13
Leonard = 6
[/sblock]
[sblock=Mechanics]
Zharne
Minor Action: wildshape
Move Action: move to C16
Standard Action: Swarming locust on squares D16 to F16

18 to F18(
Hits reflex 16 and 20 for 11 damage) and The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage
Thorn
Minor: ready spear (it was probably out anyway...)
Move: move to D10 (avoiding the shrubs in E10)
Standard: Charge to E15 and attacking Hyena W2 with the spear's reach.
Attack Roll:
1d20+12 (+9 basic, +1 charge, +2 CA swarming locust)=30
Damage Roll:
1d10+5=9
Bad Guys
- Hyena W5 moves to B17 (has concealment) and attacks Zharne.
Misses
- Hyena W6 moves to D16 and attacks Zharne (with combat advantage).
Misses
- Hyena1 moves to D17 (has concealment) and attacks Zharne (with 2 adjacent allies & combat advantage).
Hits AC 27 for 14 damage.
- Hyena W3 moves to E16 and attacks Thorn (with combat advantage).
Misses
- Hyena W4 moves to F15 (has concealment) and attack Thorn (with 2 adjacent allies & combat advantage).
Hits AC 29 for 8 damage.
- Hyena2 moves to F14 & attacks Thorn (with 2 adjacent allies & combat advantage).
Hits AC 28 for 11 damage.
- Hyena3 moves to F16 & attacks Thorn (with 2 adjacent allies & combat advantage).
Hits AC 27 for 11 damage.
[/sblock]
[sblock=Status]
Good Guys
Gellan – HP: 33/33; HS: 9/9; AP: 1
Gloom – HP: 39/39; HS: 11/11; AP 1
Martelai – HP: 38/38; HS: 9/9; AP 1
Minharath – HP: 29/29; HS: 8/8; AP 1
Thorn – HP: 5/35; HS: 11/11; AP 1 => Bloodied
Zharne – HP: 22/36; HS: 9/9; AP 1
Leonard -
HP: 20/20; HS: 1/1
Bad Guys
Hyena W1: -
Dead
Hyena W2: -
Dead
Hyena W3: Hit Points ? AC <30, Fort ?, Reflex <16, Will ?
Hyena W4: Hit Points ? AC <30, Fort ?, Reflex <16, Will ? <= Has Concealment
Hyena W5: Hit Points ? AC <30, Fort ?, Reflex <16, Will ? <= Has Concealment
Hyena W6: Hit Points ? AC <30, Fort ?, Reflex <16, Will ?
Hyena1: Hit Points ? AC ?, Fort ?, Reflex ?, Will ? <= Has Concealment
Hyena2: Hit Points ? AC ?, Fort ?, Reflex ?, Will ?
Hyena3: Hit Points ? AC ?, Fort ?, Reflex ?, Will ?
[/sblock]
[sblock=Map]
Squares that are at least 50% trees or bushes provides concealment. Squares that are covered in trees or bushes provide concealment and is considered difficult terrain.
[/sblock]