Mikara is baffled.
An entire city just deciding to give up and move away doesn't make sense, but then again this was how her home ended when the loggers came. They tore down the forests, without which there was no purpose in staying.
Perhaps this sadness that gripped the city dwindled its only true resources: passion, ambition, courage. Without these the city would be empty long before the people left.
It seems to point to some foul magic, but such things are not her specialty.
I wonder if this event is really consistent with the work of an aboleth.
[sblock=Monster Knowledge]
Nature: 1d20+12=24[/sblock]
"Perhaps the Shattered Spire will give us clues,
but how could window shopping do much good?
I mean no disrespect, I'm just confused."
[sblock=Mikara Stats]
Mikara Li Mesadh - Female elf ranger (medium elf
humanoid) Level 7
Languages: Elven, Allarian
Passive Perception: 24
Vision: Low Light
Passive Insight: 16
Acrobatics: +12
Athletics: +9
Nature: +12
Stealth: +15
AC: 21
Fort: 15
Ref: 19
Will: 16
Speed: 7
HP: 54/54
Surge Value: 13
Surges Left: 7/7
Action Points: 1
Second Wind: 1/1
+6, 1d4
+12, 1d12+7
Nimble Strike (SA) +12, 1d12+7 (Shift 1 before or after attack)
Twin Strike (SA) +6, 1d4 (2 attacks)
Twin Strike (SA) +12 1d12+2 (2 attacks)
Agile Recovery (MA) (Stand Up)
Evasive Strike (SA) +6, 2d4+5 (Can shift up to 4 before or after attack)
Evasive Strike (SA) +12, 2d12+7 (Can shift up to 4 before or after attack)
Cut and Run (SA) +6, 1d4 (2 Attacks, Can shift up to 4 after first or second attack)
Cut and Run (SA) +12, 1d12+7 (2 Attacks, Can shift up to 4 after first or second attack)
Pinning Shot (SA) +12, 1d12+7 (Hit: Target and 1 enemy adjacent to target are immobilized TEONT)
Elven Accuracy (MA) (Reroll attack roll)
Weave Through Fray (II) Can shift up to 3 when enemy moves adjacent
Hunter's Bear Trap (SA) +6, 2d4 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Hunter's Bear Trap (SA) +12, 2d12+7 (Hit: OG, Slowed 5 SEB, Miss: 1/2dmg, Slowed SE)
Close Combat Shot (IR) +12, 3d12+7 (Trigger: enemy enters adjacent square. No OA. Miss: 1/2dmg)
Daggers: 111
Targeting Greatbow +2: (
(FA) On hit, Mik and allies can roll twice to hit TEONT,
Crit: 2d6 & TGCA TEONT)
Arrows: 11111 11111 11111 11111 11111 111
Firestorm Arrows +2: 11111 11111 11111 1111 (
+1d6 fire to target and adjacents)
Elixir of Dragon Breath: 11111
Sylvan Leather Armor +1
Lucky Charm (
Add d6 to appropriate d20 roll)
Restful Bedroll (
1d8 thp after extended rest)
Razor Bracers (
+2 to escape, grabber takes 1d10)
Stag Helm (
+2 to passive perception, can take MA when surprised)
Caustic Gauntlets (
Attack deals acid. Adjacents get 1d6 acid dmg, +1 acid on all attacks TEOE)
Window of Escape (
No fall damage when jumping through window)
Treasure on this adventure:
[/sblock]