Adventure: Fire and Ice

"Very well" responds Skalisss. "At the first sign of anything please wake us". He picks out the piew at K12, close to both doors, and starts his rest.
 

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As you finish resting and are beginning to stir you hear a pounding on the door, after a few tense seconds both portals split up and there are groups of humans outside of each. The doors were split in by men wielding warhammers and wearing chainmail, there are men wearing deep red robes, carrying clubs, streaming in with them, and to the south is what was once a human. It looks like the claws and wings of a red dragon were grafted onto him and the man looks at you laughing. "The diamond shall be mine!" as the group moves into the room.

One of the cultists carries a large sack and throws it at Skalisss hoping to catch him unawares, but the throw is off and the resulting explosion does little to the dragonborn, however it destroys a good chunk of the pews in the area.

[sblock=stats]
Rigas - hp 134/134 - 23 AC - F/R/W: 21/18/17
Hammer - hp 60/60 - 21 AC - F/R/W: 18/15/16
Cultist - hp 1/1 - 16 AC - F/R/W: 15/12/12
[/sblock]

[sblock=OOC]
I'm sure you're aware, but the pews will be difficult terrain

Bad guys go first, split down door and move into room, one of the cultists throws a sack at Skalisss, but it explodes away from the Paladin, missing

Status:
Rigas - 134/134 hp


Initiative:

17 Bad Guys
17 - Dorn <- you're up
12 - Crag
10 - Hadrak
8 - Ingot
6 - Skaliss

bad guys; hadrak; Dorn; ingot; crag; Skaliss (1d20 5=17, 1d20 2=10, 1d20 4=17, 1d20-1=12, 1d20=8, 1d20 1=6)
[/sblock]
 
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As Dorn flies up from under the pew (OOC: stand up), a wash of cold mist can be seen coalescing around him (OOC: Wild Soul for the day - Cold).

"This isn't a very courteous way of saying good morning," Dorn says, his voice strangely polite.

"Why don't we all just chill out?" (OOC: Apologies to the Gubernator)

Dorn conjures mental shards of ice and hurls them, invisibly, at one of the cultists. The cultist falls (OOC: Chaos bolt Hits cultist 5 will 12, even roll means it jumps to another enemy). Another cultist watches in horror, only to find his own mind assaulted as well (OOC: Hits cultist 4 will 16, another even roll means another attack. Woot!). Yet another cultist watches in shock, wondering what is happening, and he too, falls (OOC: Hits cultist 3 will 12. Yet another even roll!)

The blowback from all these psychic energies blasts into Rigas (OOC: Hit Rigas will 19 for 9 psychic damage), but the buck stops with him.

Dorn surveys the damage he has wrought with a single thought.

"Whoa."

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 1
Passive Perception 9, Passive Insight 9
AC 14, Fort 11, Reflex 14, Will 16 (base defenses)
HP 22/22 Bloodied 11 Surge Value 5, Surges 6/6
Speed 6, Initiative +4
Action Points: 0

Current Effects
Wild Soul: Cold
+1 AC from even roll TSNT

Encounter Resources
Bedeviling Burst
Furious Assault
Half-Orc Resilience
Second Wind
Use Action Point

Daily Resources
Chromatic Orb

1x potion of healing
[/sblock]
 
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[sblock=DORN'S THE MAN (ORC?)!!!] Holy ever loving COW! Nicely done!!!! [/sblock]

Seeing the southern group of enemies decimated, Crag tramples the pews in front of him, ignoring any attacks that come his way. Slamming into the foe in front of him, he shoves his sword into the ground and calls on Terra. Terra responds to her guardians call and sharp spikes of earth rise from the ground all around Crag's foe, sure to cause some pain to any moving through the area! Pulling his sword from the ground, Crag raises it above him in triumph, creating a ring of stone around him and his foes, ensuring that they'll have a much harder time attacking anyone but him.

"You cowards had BETTER face me. I will track you down to the ends of the earth and I will NEVER stop until you fight me. This fight ends NOW. Either you destroy me, or I destroy you. There is no other way!"

[sblock=Actions]
- Move: Move through the pews to I-15, accepting any opportunity attacks that come my way.
- Standard: Use Earth Spikes on Hammer (with no number) which hits for 5 damageand creates spikes in and adjacent to his square (these spikes do not affect me or my allies). These spikes will last until the end of my next turn and any of my enemies that enter or start their turn in the spikes take 5 damage (this means that cultist 1 is a goner, muahahaha).
-Free: Mark all 3 enemies (This includes Hammer, Hammer 1, and Cultist 1; though it won't matter when cultist 1's turn comes up).
[/sblock]

[sblock=Crag's Stats]
Crag - Warforged Warden 1
Passive Perception 15, Passive Insight 10
AC 20, Fort 16, Reflex 12, Will 12
HP 42/42, Bloodied 21, Surge Value 10, Surges 14/14
Speed 6, Initiative +0
Action Points: 0, Second Wind
At-Will Powers: Warden's Fury, Warden's Grasp, Strength of
Stone
, Thorn Strike
Encounter Powers: Earth Spikes, Warforged Resolve
Daily Powers: Form of the Willow Sentinel (Form of the Willow Sentinel Attack)

Note on Warden's Fury and Warden's Grasp:

Warden's Fury gives me a free attack against any of my marked foes adjacent to me that attack any of my allies (as an
Immediate Interupt). If it hits, it does my normal basic attack damage, but it also makes the target grant combat advantage
until the end of my next turn.

Warden's Grasp lets me slide any of my marked foes within 5 squares of me that attack any of my allies. The slide is one
square and it also slows them and doesn't allow them to shift until the end of it's turn (this is an Immediate Reaction).
[/sblock]
 

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