[sblock=DORN'S THE MAN (ORC?)!!!] Holy ever loving COW! Nicely done!!!! [/sblock]
Seeing the southern group of enemies decimated, Crag tramples the pews in front of him, ignoring any attacks that come his way. Slamming into the foe in front of him, he shoves his sword into the ground and calls on Terra. Terra responds to her guardians call and sharp spikes of earth rise from the ground all around Crag's foe, sure to cause some pain to any moving through the area! Pulling his sword from the ground, Crag raises it above him in triumph, creating a ring of stone around him and his foes, ensuring that they'll have a much harder time attacking anyone but him.
"You cowards had BETTER face me. I will track you down to the ends of the earth and I will NEVER stop until you fight me. This fight ends NOW. Either you destroy me, or I destroy you. There is no other way!"
[sblock=Actions]
- Move: Move through the pews to I-15, accepting any opportunity attacks that come my way.
- Standard: Use
Earth Spikes on Hammer (with no number) which
hits for 5 damageand creates spikes in and adjacent to his square (these spikes do not affect me or my allies). These spikes will last until the end of my next turn and any of my enemies that enter or start their turn in the spikes take 5 damage (this means that cultist 1 is a goner, muahahaha).
-Free: Mark all 3 enemies (This includes Hammer, Hammer 1, and Cultist 1; though it won't matter when cultist 1's turn comes up).
[/sblock]
[sblock=Crag's Stats]
Crag - Warforged Warden 1
Passive Perception 15, Passive Insight 10
AC 20, Fort 16, Reflex 12, Will 12
HP 42/42, Bloodied 21, Surge Value 10, Surges 14/14
Speed 6, Initiative +0
Action Points: 0,
Second Wind
At-Will Powers:
Warden's Fury,
Warden's Grasp,
Strength of
Stone,
Thorn Strike
Encounter Powers:
Earth Spikes,
Warforged Resolve
Daily Powers:
Form of the Willow Sentinel (
Form of the Willow Sentinel Attack)
Note on Warden's Fury and Warden's Grasp:
Warden's Fury gives me a free attack against any of my marked foes adjacent to me that attack any of my allies (as an
Immediate Interupt). If it hits, it does my normal basic attack damage, but it also makes the target grant combat advantage
until the end of my next turn.
Warden's Grasp lets me slide any of my marked foes within 5 squares of me that attack any of my allies. The slide is one
square and it also slows them and doesn't allow them to shift until the end of it's turn (this is an Immediate Reaction).
[/sblock]