Adventure: Fire and Ice


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[sblock=Skaliss]We should kill Hammer2 first, actually. He'll fall a lot faster and Rigas is kind of neutered by Astral Condemnation right now.[/sblock]

[sblock=OOC]
Yeah, so far you've prevented 18 damage and he's not even bloodied. There's a big difference between 2d6 & 2d6+6 damage....that's a cool power, I really like DP and even considered replacing Murphy with a cleric, but after this they'll be a bunch of lvl 2 cleric walking around (who would have cool magic items, unlike if I remade a pc ;))
[/sblock]
 

Thank you Ingot, my friend!

After pulling his enemy back towards him, Crag shields his eyes as the hammer wielding cultist is blasted with a searing radiance.

Raising his sword once more, he creates another thin shield of rock to distract his enemies. The side of the rock facing his enemies is mirrored and faceted so that the stone salutes were reflected a hundred times to his enemies.

Feeling refreshed after Ingot's healing, Crag swings his sword a little to zealously and he misses his mark against his enemy.

[sblock=Actions]
- Standard Action: Attacks with Strength of Stone, but misses with a 16 vs AC.
- Free Action: Mark the Hammers around Crag.
[/sblock]

[sblock=Crag's Stats]
Crag - Warforged Warden 1
Passive Perception 15, Passive Insight 10
AC 20, Fort 16, Reflex 12, Will 12
HP 40/42 + 3 THP, Bloodied 21, Surge Value 10, Surges 12/14
Speed 6, Initiative +0
Action Points: 0, Second Wind
At-Will Powers: Warden's Fury, Warden's Grasp, Strength of Stone, Thorn Strike
Encounter Powers: Earth Spikes, Warforged Resolve
Daily Powers: Form of the Willow Sentinel (Form of the Willow Sentinel Attack)

Note on Warden's Fury and Warden's Grasp:

Warden's Fury gives me a free attack against any of my marked foes adjacent to me that attack any of my allies (as an Immediate Interupt). If it hits, it does my normal basic attack damage, but it also makes the target grant combat advantage until the end of my next turn.

Warden's Grasp lets me slide any of my marked foes within 5 squares of me that attack any of my allies. The slide is one square and it also slows them and doesn't allow them to shift until the end of it's turn (this is an Immediate Reaction). [/sblock]
 

[sblock=renau1g]Thanks for rolling for me! Especially since you rolled well! :)[/sblock]

Ingot looks at Dorn with concern, but sees that he has gotten clear of the melee and seems safe for now. It strides forward to flank the hammerer whom the half-orc just blasted, and swings its fullblade in a roundhouse blow. Still dazed from the sorcery, the cultist is unable to avoid the attack and the blade bites deeply.

Again Vulkar's hammer mark appears in Crag's vision, showing the other warforged where to strike for maximum effect. (Crag: +4 power bonus to next melee attack vs. Hammerer1!).

[sblock=Actions]
Move: walk to H15
Standard: Righteous Brand vs Hammerer1 (1d20+7+2=28, 1d12+4=11) Almost a crit!
By my count hammerer1 now has 11 hp remaining.[/sblock]

[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 1
Passive Perception: 13, Passive Insight: 13
AC:16, Fort:14, Reflex:11, Will:16 -- Speed:5
HP:27/27, Bloodied:13, Surge Value:6, Surges left:9/9
Initiative -1
Action Points: 1, Second Wind: NOT USED
Powers: Sacred Flame, Righteous Brand, Healing Word(x2), Healing Strike, Avenging Flame, Channel Divinity (Divine Fortune/Turn Undead), Warforged Resolve
[/sblock]
 

Skalisss activates the magic properties of his armor, shifts around his opponent, and strikes true with a sweeping blow to the midsection.

"You cannot ssstand againssst usss friend, flee now and sssave your hide!"

[SBLOCK=Actions]
Free Action: Activate Dwarven Plate Armor: Gain hit points as if he used a healing surge (9).

Minor Action: Renew Divine Challenge on Hammer2

Move Action: Shift to L9

Standard Action: Bolstering Strike vs Hammer2, vs AC, attk & dmg (1d20+8=20, 1d8+4=9)
Hit for 9, Skalisss gains 2 temp hit points.
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss - Male Dragonborn Paladin 2
Passive Perception: 13, Passive Insight: 18
AC:22, Fort:16, Reflex:14, Will:16 -- Speed:5
HP 31+2 temp/33, Bloodied 13, Surge Value 9, Surges left 11/11
Action Points: 0, Second Wind: not used
Conditions:
Powers -
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle USED
Healing Surge from Dwarven Plate Armor USED
[/SBLOCK]
 
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[sblock=OOC Skalisss]
I don't see any actions in the above post?
[/sblock]

[SBLOCK=OOC]
Strange. I put these actions in an SBLOCK, do they appear now? If not let me know.

Free Action: Activate Dwarven Plate Armor: Gain hit points as if he used a healing surge (9).

Minor Action: Renew Divine Challenge on Hammer2

Move Action: Shift to L9

Standard Action: Bolstering Strike vs Hammer2, vs AC, attk & dmg (1d20+8=20, 1d8+4=9)
Hit for 9, Skalisss gains 2 temp hit points.

[/SBLOCK]
 

[sblock=OOC]
Yup, all good. I ran out of time today (well maybe later tonight), sorry all. Coming back after the holiday weekend was a bit hectic. I'll update the round tomorrow.
[/sblock]
 

Dorn's face takes on an unusually wild countenance as he reels from the hammerer's blow. Without thought or conscious effort, an enormous ball of flashing, multi-colored power flies from his hands at the one who struck him. Recovering himself somewhat, Dorn retreats to a safer location.

Thank you Ingot, my friend!

After pulling his enemy back towards him, Crag shields his eyes as the hammer wielding cultist is blasted with a searing radiance.

Raising his sword once more, he creates another thin shield of rock to distract his enemies. The side of the rock facing his enemies is mirrored and faceted so that the stone salutes were reflected a hundred times to his enemies.

Feeling refreshed after Ingot's healing, Crag swings his sword a little to zealously and he misses his mark against his enemy.

-''Hey! Who pushed me?! Who the hell... Right, go invisible you coward, I'll deal with you later!''

Hadrak moves away from the melee... again. Damn this invisible pusher. He launches a divine spell at the hammering villain but because he is distracted he misses by mere inches.

Ingot looks at Dorn with concern, but sees that he has gotten clear of the melee and seems safe for now. It strides forward to flank the hammerer whom the half-orc just blasted, and swings its fullblade in a roundhouse blow. Still dazed from the sorcery, the cultist is unable to avoid the attack and the blade bites deeply.

Again Vulkar's hammer mark appears in Crag's vision, showing the other warforged where to strike for maximum effect.

Skalisss activates the magic properties of his armor, shifts around his opponent, and strikes true with a sweeping blow to the midsection.

"You cannot ssstand againssst usss friend, flee now and sssave your hide!"

The hammerer tries to repay Skalisss strike with one of his own, but his attack hits nothing but air as the cultist sees stars from the last blow.

The hammer brothers continue their assault on Crag, now that his defensive posture has dropped.

Seeing they have the warforged in a vulnerable position the hammerers turn their attention back to him, one of them lighting his weapon with blue flames. That one manages to slam the weapon into Crag, damaging him, but the warden's shield blocks the other attack.

Seeing the cleric unprotected, Rigas stalks towards him, claws outstretched, "Sssooo, shall we see if your god is strong enough to stop me?" as he swings both claws forward with lightning speed, tearing large gashes in the dwarf's shoulders.

[sblock=stats]
Rigas - hp 134/134 - 23 AC - F/R/W: 21/18/17
Hammer - hp 60/60 - 21 AC - F/R/W: 18/15/16
Cultist - hp 1/1 - 16 AC - F/R/W: 15/12/12
[/sblock]

[sblock=OOC]
Hammer 2 attacks Skalisss - 1d20 11=12, 1d10 3=5, 1d6=5 Misses, but recharges power

Hammer & H1 attacks Crag - h1 atk;dmg; h2 atk;dmg; h1 re; h2 re (1d20 13=22, 1d10 7=12, 1d20 13=16, 1d10 3=7, 1d6=2, 1d6=6) h1 hits for 12 damage, no # misses, but no # recharges (screwed up on the roll)

Rigas moves next to Hadrak 1d20 11=30, 2d6=9, 1d20 11=23, 2d6=8 - hits with both for 17 damage (good thing for your daily, else you'd be on the ground right now)

Status:
Rigas - 101/134 hp, - Rigas takes a penalty of 6 to his damage rolls TENT (Hadrak)
Hammer - 50/60 hp
Hammer 1 - 11/60 hp, bloodied
Hammer 2 - 37/60 hp
Dorn - bloodied
Hadrak- bloodied

Initiative:

17 Bad Guys
17 - Dorn - 5/22+5thp<- you're up
12 - Crag - 31/42
10 - Hadrak - 5/37 - bloodied
8 - Ingot - 27/27
6 - Skaliss - 22/33

bad guys; hadrak; Dorn; ingot; crag; Skaliss (1d20 5=17, 1d20 2=10, 1d20 4=17, 1d20-1=12, 1d20=8, 1d20 1=6)
[/sblock]
 
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Safe from immediate harm, Dorn tries to bring an untimely end to his enemies, but his wounds and the prior expenditure of arcane energy have left him feeling depleted (OOC: Chaos bolt misses)


[sblock=Dorn Stat Block]

Dorn, Half-Orc Sorcerer 1
Passive Perception 9, Passive Insight 9
AC 14, Fort 11, Reflex 14, Will 16 (base defenses)
HP 5/22, +5 tmp Bloodied 11 Surge Value 5, Surges 6/6
Speed 6, Initiative +4
Action Points: 0

Current Effects
Wild Soul: Cold
+1 AC from even roll
bloodied

Encounter Resources
USED Bedeviling Burst
USED Furious Assault
USED Half-Orc Resilience
Second Wind
Use Action Point

Daily Resources
USED Chromatic Orb

1x potion of healing
[/sblock]
 
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