Perin steps forward a few feet to get a better shot at the goblin archers, but his lightning bolt goes wide again.[sblock=Perin's actions]Move: to L10
Standard:
Lightning Strike vs. Goblin 2 (1d20+4=10), miss.[/sblock]Eraden moves quickly up around the tree. He swings his sword at the flail-wielding hobgoblin, but does not hit.[sblock=Eraden's actions]Move: to G10
Standard:
Enfeebling Strike vs. Flail #2 (1d20+8=12), miss.[/sblock]The two goblins that had been peppering Zardi with arrows loose their shots again, both connecting, before moving out of the way of the seemingly inevitable charge.
The other two, seeing Eraden come closer, engage this new threat. In their distress, they fail to hit their target.
The remaining two hobgoblins attack Graval, but their blows are ineffectual against the heavily armored dwarf. Anxious to avoid being surrounded, the sergeant barks an order, and they step back. Graval's axe drops down on the sword-wielder as he retreats, crushing the life from him.[sblock=enemy actions]
Goblin 2
Standard:
Short Bow at Zardi (1d20+8=24), 4 damage.
Move: to C12
Goblin 3
Standard:
Short Bow at Zardi (1d20+8=21), 4 damage.
Move: to C13
Goblin 1
Standard:
Short Bow at Eraden (1d20+8=9), miss.
Goblin 4
Standard:
Short Bow at Eraden (1d20+8=15), miss.
Sword 4
Standard:
Longsword vs. Graval (1d20+6=9), miss.
Flail 2
Standard:
Flail vs. Graval (1d20+8=17), miss.
Move: Phalanx Movement: Flail 2 shifts to G8, Sword 4 shifts to H7. Graval MBA vs. Sword 4:
MBA vs. Sword 4 (1d20+7=25, 1d10+4=14)[/sblock][sblock=map]
The brown circles are tree trunks, which are impassible and block line of sight.
The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks.
The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map).
[/sblock][sblock=status]Eraden: K11 HP
41+10/41, Surges 11/12, AP 1, second wind unused
Goldenhorn: L8 HP
18/27, Surges 9/10, AP 1, second wind used
Graval: I9 HP
28+3/31, Surges 11/12, AP 0, second wind used
Perin: L10 HP
25/25, Surges 7/7, AP 1, second wind unused
Spider: N11 HP
24+5/27, Surges 8/9, AP 0, second wind unused
Zardi: I13 HP
11/31, Surges 9/11, AP 0, second wind used
Mallaby: R13 HP
26/26, Surges 5/5, AP 0, second wind unused
Flail Hobgoblin #1: K12 HP
0/49, dead
Flail Hobgoblin #2: G8 HP
25/49, marked by Graval
Sword Hobgoblin #3: J13 HP
0/1, dead
Sword Hobgoblin #4: I8 HP
0/1, dead
Goblin #1: F7 HP
1/1
Goblin #2: C12 HP
1/1
Goblin #3: C13 HP
1/1
Goblin #4: E8 HP
1/1
Goblin #5: G13 HP
0/1, dead.[/sblock][sblock=Mallaby]
Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14

Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]
Flail Hobgoblin: AC 19, Fort 17, Ref 15, Will 15

+8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.
These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses.
Goblin: AC 13, Fort 13, Ref 14, Will 12

(none currently have swords out) +8 vs. AC, 4 damage.[/sblock]