Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)


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Perin steps forward a few feet to get a better shot at the goblin archers, but his lightning bolt goes wide again.[sblock=Perin's actions]Move: to L10
Standard: Lightning Strike vs. Goblin 2 (1d20+4=10), miss.[/sblock]Eraden moves quickly up around the tree. He swings his sword at the flail-wielding hobgoblin, but does not hit.[sblock=Eraden's actions]Move: to G10
Standard: Enfeebling Strike vs. Flail #2 (1d20+8=12), miss.[/sblock]The two goblins that had been peppering Zardi with arrows loose their shots again, both connecting, before moving out of the way of the seemingly inevitable charge.

The other two, seeing Eraden come closer, engage this new threat. In their distress, they fail to hit their target.

The remaining two hobgoblins attack Graval, but their blows are ineffectual against the heavily armored dwarf. Anxious to avoid being surrounded, the sergeant barks an order, and they step back. Graval's axe drops down on the sword-wielder as he retreats, crushing the life from him.[sblock=enemy actions]Goblin 2
Standard: Short Bow at Zardi (1d20+8=24), 4 damage.
Move: to C12
Goblin 3
Standard: Short Bow at Zardi (1d20+8=21), 4 damage.
Move: to C13

Goblin 1
Standard: Short Bow at Eraden (1d20+8=9), miss.
Goblin 4
Standard: Short Bow at Eraden (1d20+8=15), miss.

Sword 4
Standard: Longsword vs. Graval (1d20+6=9), miss.
Flail 2
Standard: Flail vs. Graval (1d20+8=17), miss.
Move: Phalanx Movement: Flail 2 shifts to G8, Sword 4 shifts to H7. Graval MBA vs. Sword 4: MBA vs. Sword 4 (1d20+7=25, 1d10+4=14)[/sblock][sblock=map]
Encounter2Round4.gif

The brown circles are tree trunks, which are impassible and block line of sight.
The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks.
The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map).
[/sblock][sblock=status]Eraden: K11 HP 41+10/41, Surges 11/12, AP 1, second wind unused
Goldenhorn: L8 HP 18/27, Surges 9/10, AP 1, second wind used
Graval: I9 HP 28+3/31, Surges 11/12, AP 0, second wind used
Perin: L10 HP 25/25, Surges 7/7, AP 1, second wind unused
Spider: N11 HP 24+5/27, Surges 8/9, AP 0, second wind unused
Zardi: I13 HP 11/31, Surges 9/11, AP 0, second wind used

Mallaby: R13 HP 26/26, Surges 5/5, AP 0, second wind unused

Flail Hobgoblin #1: K12 HP 0/49, dead
Flail Hobgoblin #2: G8 HP 25/49, marked by Graval
Sword Hobgoblin #3: J13 HP 0/1, dead
Sword Hobgoblin #4: I8 HP 0/1, dead
Goblin #1: F7 HP 1/1
Goblin #2: C12 HP 1/1
Goblin #3: C13 HP 1/1
Goblin #4: E8 HP 1/1
Goblin #5: G13 HP 0/1, dead.[/sblock][sblock=Mallaby]Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
:bmelee: Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused

Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.

Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]Flail Hobgoblin: AC 19, Fort 17, Ref 15, Will 15
:bmelee: +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.
These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses.

Goblin: AC 13, Fort 13, Ref 14, Will 12
:bmelee: (none currently have swords out) +8 vs. AC, 4 damage.[/sblock]
 

"Lord Mallaby, you had best stay close," Goldenhorn warns. He moves around the tree and the brush and rapidly accelerates, knocking the remaining hobgoblin head over heels with his horns.

[sblock=actions]Minor: Mallaby moves to N13

Move: to K5

Standard: charge flail 2, ending in H7. goring charge vs AC on flail 2 (+1 charge); damage (1d20+8+1=21, 1d6+4=10). Flail 2 takes 10 and is knocked prone.[/sblock]
[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 1
Initiative: +0, Passive Perception: 16, Passive Insight: 14, Senses: Normal
AC:17, Fort:14, Reflex:11, Will:16
HP:18/27, Bloodied:13, Surge Value:6, Surges left:9/10
Action Points: 1
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Healing Word
Rune of Mending
Second Wind

Moment of Glory

Conditions:

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 
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The stout dwarf, seeing the tide of battle shifting into the heroes' favor, takes a step forward and swings his battered axe in a mighty downward arc at the prone hobgoblin. The low-hanging tree branches, however, intervene and tangle up the felling blow.

"Blast ye, ye durned blasted vege...veggieta...ye durn weeds!" he shouts, jerking on his weapon to free it from entanglement. "Ye just wait, ye ov'rgrown gobbo! Meself's got ye a gift fer tha' thick head o' yers, don' ye worry."

[sblock=Actions]
Move - Shift > H8
Standard -
  • Target - Flail Hobgoblin #2 (G8)
  • Attack - Footwork Lure vs. AC 19; 1d20+9=10
  • Misc - Flail Hobgoblin #2 (G8) marked by Graval
[/sblock][sblock=Graval]Graval Metalrent - Male Dwarf Fighter 1
Init: +2, Passive Percept: 17, Passive Insight: 12
AC: 21, F: 16, R: 14, W: 12, Spd: 5
HP: 28/31, THP: 3/3, Blood: 15, Surge: 7, Surges left: 11/12
Second Wind: Used, AP: 0/1, Milestones: 0
Str: 18, Con: 16, Dex: 14, Int: 8, Wis: 14, Cha: 11

Basic Attacks:
:bmelee: Basic Melee Attack: +7 vs AC - Battleaxe; 1d10+4
:ranged: Ranged Basic Attack: +7 vs AC - Throwing Hammer; 1d6+4

Powers:
Combat Challenge, Brash Strike, Footwork Lure
Hack and Hew, Dwarven Resilience
Driving Attack, Dwarven Armor

Misc: If an enemy marked by Graval shifts or makes an attack that doesn't include him, he uses Combat Challenge (+9 vs. AC; 1d10+4) as an Immediate Interrupt against them. If hit, and a shift or move action caused the attack, they lose the action.

Conditions:
Nil[/sblock]
 

Spider laughed almost cruelly, "Now, wit won a ya issa nex?"

The berserker moved up next to Zardi, and looking at the other leader, he challenged, "Ay, 'ow bout you!?" Lowering himself into his charging stance, he rushed forward, trying to impale the creature. His attack was a bit wide, but it still left a huge gash in the side of the Goblin, nearly killing it.

"Finish dis won! 'Es amost done, but don kill it, ya 'ear?. I an I gonna ask dis won some questions, real slow like."

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: to H14
Minor:
Berserker's Charge Stance
Standard: chargeFlail 2

[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 1
Initiative: +4, Passive Perception: +10, Passive Insight: +10

Defenses:

AC: 17, Fort: 16, Reflex: 14, Will: 11 -- Speed: 6 (+2 Charging)

Vitality:
HP: 24/27, THP: 5/5 Bloodied: 13, Surge Value: 6, Surges left: 6/9
Action Points: 0/1, Second Wind: not used

Languages:
Allarian (Common), Giant

Basic Attacks
:
:bmelee: Basic Melee Attack: +8 vs AC - Fullblade 1d12+8
:ranged: Ranged Basic Attack: +8 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily:

Weapons:
1 Fullblade 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

Zardi screams "You can't run from me, gobs...I have tasted your blood now!" and rushes up the hill and around the tree.

[sblock=Actions]Move: H14-G14-F15-E16
Standard: Charge Goblin 3 (Hit!)
Free: Gain 3 temp hp from Rageblood Vigor[/sblock][sblock=Rolls]Charge Attack vs. Goblin 3 (1d20+7+1=14)[/sblock][sblock=Zardi's Stats]Zardi - Goliath Barbarian 1
Initiative: +0, Passive Perception: 10, Passive Insight: 10, Senses: Normal vision
AC:16, Fort:17, Reflex:10, Will:12
Basic Attack Greataxe: +7 vs AC, 1d12 +5 damage (When charging, add 1d6 damage from Howling Strike)
Ranged Basic Attack Throwing Hammer: +7 vs AC, 1d6+5 damage
HP:11+3/31, Bloodied:15, Surge Value:7, Surges left:9/11
Action Points: 0, Second Wind: used
Powers: Howling Strike, Pressing Strike, Rageblood Vigor
[-]Stone's Endurance[/-], [-]Feral Might: Swift Charge[/-], [-]Great Cleave[/-]
Bloodhunt Rage

Conditions:bloodied[/sblock]
 

Seeing the hobgoblin knocked off it's feet Eraden moves up the trail to one of the smaller archers. The goblin was trying to take sights at Goldenhorn when it was impaled by the paladin's longsword.
"Just a few more!" He yells.

OOC:
Sorry for the absence everyone! Took a sudden trip out of state and forgot to inform anyone. Seems you all cleaned these goblins up nicely though!


[sblock=actions]
Move = Move to E9
Standard = Enfeebling Strike Hit killing goblin 4.
[/sblock]

[sblock=Eraden]
Eraden-Male Half-Elf Paladin
Initiative: +1, Passive Perception: 14, Passive Insight: 21
AC: 21, For: 14, Ref: 14, Will: 16
HP: 41+10/41, Bloodied: 20, Surge Value: 10, Surges/Day: 11/12
Speed: 5 Squares, Languages: Common, Elven, Goblin
AP: 1, Second Wind: Unused

Powers: Lay on Hands, Divine Challange, Bolstering Stike, Enfeebling strike, Channel Divinity: Devine Mettle, Channel Divinity: Divine Strength, Shielding Smite, Eyebite, Virtue, Radiant Delirium

Condition: Mint
[/sblock]
 

Perin steps up into the middle of the road and again looses his lightning bolt. This time it hits, striking one of the remaining goblin archers, then ricocheting across the battlefield to fell the other.[sblock=Perin's Actions]Move: to G11
Standard: Lightning Strike vs. Goblin #2 (1d20+4=18), hits, plus secondary damage to Goblin #1. Both dead.[/sblock]The remaining hobgoblin, finding himself alone and outnumbered opts to flee. He scrambles to his feet, finds himself wedged in between a tree and a brush pile on a steep slope. With no way to move out cleanly and attempts to run for it. The blades of his foes ring out--one, two, three!--but cut only empty air. Around a tree and still living, if not safe.[sblock=Enemy Actions]Flail 2
Move: Stand Up
Standard->Move: to B6
Graval's OA: MBA vs. Flail 2 (1d20+7+2=10), miss.
Goldenhorn's OA: MBA vs. Flail 2 (1d20+7=11), miss.
Spider's OA: MBA vs. Flail 2 (1d20+8=18), miss.

Saved by Invisible Castle![/sblock][sblock=map]
Encounter2Round5.gif

The brown circles are tree trunks, which are impassible and block line of sight.
The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks.
The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map).
[/sblock][sblock=status]Eraden: E9 HP 41+10/41, Surges 11/12, AP 1, second wind unused
Goldenhorn: H9 HP 18/27, Surges 9/10, AP 1, second wind used
Graval: H8 HP 28+3/31, Surges 11/12, AP 0, second wind used
Perin: L10 HP 25/25, Surges 7/7, AP 1, second wind unused
Spider: G9 HP 24+5/27, Surges 8/9, AP 0, second wind unused
Zardi: C14 HP 11+3/31, Surges 9/11, AP 0, second wind used

Mallaby: N13 HP 26/26, Surges 5/5, AP 0, second wind unused

Flail Hobgoblin #2: B6 HP 3/49
Goblin #1: F7 HP 0/1, dead
Goblin #2: C12 HP 0/1, dead
Goblin #3: C13 HP 0/1, dead
Goblin #4: E8 HP 0/1, dead[/sblock][sblock=Mallaby]Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
:bmelee: Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused

Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.

Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]Flail Hobgoblin: AC 19, Fort 17, Ref 15, Will 15
:bmelee: +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.[/sblock]
 

Zardi runs after the hobgoblin, screaming "I got 'im!". He raises his weapon as he runs between two trees, and brings it down on the back of the fleeing hobgoblin, but this time he hits with the flat part of the axe, knocking him out instead of killing him.

"There you are, Spider...you can ask him any questions you want now. I don't think he's going anywhere for a bit."

[sblock=Actions]Move to C9
Standard: Charge Flail 2 (Hit!)[/sblock][sblock=Rolls]http://invisiblecastle.com/roller/view/2997552/Charge attack vs. Flail 2 (1d20+7+1=25)[/sblock][sblock=Zardi's Stats]Zardi - Goliath Barbarian 1
Initiative: +0, Passive Perception: 10, Passive Insight: 10, Senses: Normal vision
AC:16, Fort:17, Reflex:10, Will:12
Basic Attack Greataxe: +7 vs AC, 1d12 +5 damage (When charging, add 1d6 damage from Howling Strike)
Ranged Basic Attack Throwing Hammer: +7 vs AC, 1d6+5 damage
HP:11+3/31, Bloodied:15, Surge Value:7, Surges left:9/11
Action Points: 0, Second Wind: used
Powers: Howling Strike, Pressing Strike, Rageblood Vigor
[-]Stone's Endurance[/-], [-]Feral Might: Swift Charge[/-], [-]Great Cleave[/-]
Bloodhunt Rage

Conditions:bloodied[/sblock]
 

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