Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)


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The trail leads into a narrow defile, formerly a cut for a road, back in Allaria's great days, although now evidence of the road itself is only visible in a few worn paving stones. The sides of the cut have collapsed in many places, although the walls still are firm enough to climb. Trees grow intermittently along and within the former roadbed, and piles of dead wood and other debris litter the path. The center of the path shows evidence that water flows down here when the rains come.

The walls on either side are about twenty feet high and the bottom of the canyon is about the same distance across, or less. It is shortly after noon, and the sun is still high enough overhead that the walls of the defile offer no shade.

Suddenly, a crashing noise is heard in the distance, followed by a growl, and a large bear gallops down the gorge, straight towards Lord Mallaby's party. It looks angry and determined.

[sblock=initiative]I've rolled for everyone to speed things up.

Spider (1d20+4=22)
Bear & Others (1d20+3=19)
Zardi (1d20=16)
Graval (1d20+2=13)
Eraden (1d20+1=3)
Goldenhorn (1d20=2)

Spider, you're up, followed by the bear.[/sblock][sblock=map]
Encounter4Start.gif

* The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics.
* The reddish-brown lines are the edges.
* The brown circles are trees, as usual.
* Piles of debris (brown and green things) are difficult terrain.[/sblock][sblock=status]We hit a milestone after that last encounter, so everyone gets another AP.

Eraden: G18 HP 41/41, Surges 11/12, AP 2, second wind unused
Goldenhorn: G17 HP 27/27, Surges 7/10, AP 2, second wind unused
Graval: F16 HP 28/31, Surges 11/12, AP 1, second wind unused
Spider: G16 HP 24/27, Surges 8/9, AP 1, second wind unused
Zardi: F18 HP 31/31, Surges 6/11, AP 1, second wind unused

Mallaby: F17 HP 26/26, Surges 5/5, AP 0, second wind unused

Bear: F1-G2 HP undamaged[/sblock][sblock=Mallaby]Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
:bmelee: Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused

Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.

Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]Bear: AC 17, Fort 19, Ref 16, Will 16
:bmelee: +10 vs. AC, 2d8+7[/sblock]
 

OOC: How much movement points would be used to climb up 10'? Also, does getting back down, if going from 10' intervals, require any kind of skill check? I'm trying to get an idea of how hard it would be to climb up / climb down, to see if it's worth it.
 


OOC: Climb speed is 1/2 normal movement, so climbing up 10 feet would use 4 squares of movement. Climbing down is the same rate and the climb check is the same. You can drop down if you're willing to take 1d10 falling damage per 10 feet fallen, (which can be reduced if you're trained in acrobatics). Falling less than 10 feet doesn't cause any damage, so you can hang over the edge and drop the last 5 feet if you're in a hurry.
 

OOC: Tenchuu - Zardi is a Goliath who grew up in the mountains. As such, he's not only trained in Acrobatics, but he has "Powerful Athlete" as a racial feature. This means I can roll twice when making a check to climb or jump. So, if you want Spider to climb up the walls and drop down on the bear, Zardi can follow and assist.
 

OOC: FYI, there's a big influx of new characters. I'm thinking of bumping the group up to six again. This is assuming I can find a way to insert someone.
 

OOC: Fine by me re:newbie

re: zardi, I don't think it would be so hot for me. Still, you might want to consider it to flank.


Spider lowered his sword into a charge stances and dug in his feet. "Wonce dis ting get a litta closa, I an I gonna meet it 'ead on. Ya fallow ta keep de path ahead jammed up, an keep dis ting awhey from Lor' Malabee, ya 'ear?"

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Minor: Berserker's Charge Stance
Move: None
Standard: Ready Charge


[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 1
Initiative: +4, Passive Perception: +10, Passive Insight: +10

Defenses:

AC: 17, Fort: 16, Reflex: 14, Will: 11 -- Speed: 6 (+2 Charging)

Vitality:
HP: 24/27, THP: 0/5 Bloodied: 13, Surge Value: 6, Surges left: 8/9
Action Points: 1/1, Second Wind: not used

Languages:
Allarian (Common), Giant

Basic Attacks
:
:bmelee: Basic Melee Attack: +8 vs AC - Fullblade 1d12+8
:ranged: Ranged Basic Attack: +8 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily:

Weapons:
1 Fullblade 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, and...

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

The bear barrels down to the ravine. As he passes between two trees, Spider charges at him, wounding the beast with his huge sword. The bear reacts swiftly, embracing the half-orc in a powerful hug, with both powerful claws cutting deep. As the unconscious Spider falls to the ground, the bear looks up at the rest of the group and growls deeply.

[sblock=enemy actions]
Angry Bear
Move: to F8-G9 (caught him at the end of a movement, so he gets an attack. Oops.)
Standard: Bear Grab vs. Spider (2 attacks) Claw (Bear Grab) vs. Spider (1d20+10=18, 2d8+7=16), Claw (Bear Grab) vs. Spider (1d20+10=29, 2d8+7=18). Would be knocked prone and grabbed, but the bear isn't into worrying limp things, so we'll just say "unconscious"[/sblock][sblock=map]
Encounter4Round1.gif

* The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics.
* The reddish-brown lines are the edges.
* The brown circles are trees, as usual.
* Piles of debris (brown and green things) are difficult terrain.[/sblock][sblock=status]We hit a milestone after that last encounter, so everyone gets another AP.

Eraden: G18 HP 41/41, Surges 11/12, AP 2, second wind unused
Goldenhorn: G17 HP 27/27, Surges 7/10, AP 2, second wind unused
Graval: F16 HP 28/31, Surges 11/12, AP 1, second wind unused
Spider: G10 HP -10/27, Surges 8/9, AP 1, second wind unused, unconscious, prone
Zardi: F18 HP 31/31, Surges 6/11, AP 1, second wind unused

Mallaby: F17 HP 26/26, Surges 5/5, AP 0, second wind unused

Bear: F8-G9 HP 13 damage taken.[/sblock][sblock=Mallaby]Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
:bmelee: Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused

Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.

Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]Bear: AC 17, Fort 19, Ref 16, Will 16
:bmelee: +10 vs. AC, 2d8+7[/sblock]
 

[sblock=ooc]Tyris (VanderLegion) will be joining this adventure. I'll post little blocks for him until he joins the main group. He's actually out for the weekend--bear hunting, according to his PM. Let's hope he has more luck than Spider[/sblock][sblock=Tyris]Tyris lands in a soft clump of vegetation in what appears to be the bottom of a canyon. The sounds of the forest surround him, but they are not normal sounds and decidedly not peaceful. From one direction come shouts and the clash of arms. From the other, an increasingly loud, very angry buzzing sound.[sblock=ooc]Going by the main map Tyris is at position F -5. Assume the canyon width is constant and there are no obstacles until you get to the map.[/sblock][/sblock]
 

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