Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

OOC: Spider! Noooo! :D


Dropping his overstuffed pack to the ground, Graval roars a curse at the bear as it drops the unconscious half-orc. "C'mon on then, ye beastie! Got yer dessert righ' here fer tha takin'!"

He pushes through the bushes between him and the bear before breaking into an insane bumrush towards the huge creature. His axe bites home, cleaving into the bear's flank.

[sblock=Actions]Move - F12
Standard
  • Target - Angry Bear (F8:G9)
  • Attack - Charge > F10 vs. AC 17; 1d20+7+1=19
  • Damage - Battleaxe; 1d10+4=7
  • Misc. - Mark Angry Bear
[/sblock][sblock=Stats]Graval Metalrent - Male Dwarf Fighter 1
Init: +2, Passive Percept: 17, Passive Insight: 12
AC: 21, F: 16, R: 14, W: 12, Spd: 5
HP: 28/31, Blood: 15, Surge: 7, Surges left: 11/12
Second Wind: avail, AP: 1/1, Milestones: 1
Str: 18, Con: 16, Dex: 14, Int: 8, Wis: 14, Cha: 11

Basic Attacks:
:bmelee: Basic Melee Attack: +7 vs AC - Battleaxe; 1d10+4
:ranged: Ranged Basic Attack: +7 vs AC - Throwing Hammer; 1d6+4

Powers:
Combat Challenge, Brash Strike, Footwork Lure
Hack and Hew, Dwarven Resilience
Driving Attack, Dwarven Armor

Misc:
  • If an enemy marked by Graval shifts or makes an attack that doesn't include him, he uses Combat Challenge (+7 vs. AC; 1d10+4) as an Immediate Interrupt against them.
  • Graval makes OAs with a +2 to hit. If hit, the enemy stops moving. They can use another move action to continue.

Conditions:
Nil[/sblock]
 
Last edited:

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"We must move up quickly!" shouts Goldenhorn.

[sblock=ooc]It's worth using APs if necessary to get adjacent to the bear I think. I don't want to run up there and heal Spider if he'll be the only person adjacent to the bear at the start of its next turn.

I'll wait for others to move up before moving Goldenhorn. I may even want to blow my daily (which is a friendly blast 5).[/sblock]
 



As Zardi rushes forward, stepping between his comrades and leaping over the debris, he yells to Mallaby "Get behind cover!". He runs to the nearest point where he can attack the bear and swings his axe. However, as he is trying to avoid hitting Spider and Graval, his swing comes up short and the bear is able to narrowly duck the attack.
[sblock=actions]Minor:Command Mallaby to move to I16
Move:To G14
Standard:Charge to H10[/sblock]
[sblock=rolls]Attack & Damage vs. Bear (1d20+7=12, 1d12+1d6+5=20) Miss! :mad: That would have been a nice hit, too...[/sblock]
[sblock=Zardi's Stats]Zardi - Goliath Barbarian 1
Initiative: +0, Passive Perception: 10, Passive Insight: 10, Senses: Normal vision
AC:16, Fort:17, Reflex:10, Will:12
Basic Attack Greataxe: +7 vs AC, 1d12 +5 damage (When charging, add 1d6 damage from Howling Strike)
Ranged Basic Attack Throwing Hammer: +7 vs AC, 1d6+5 damage
HP:31/31, Bloodied:15, Surge Value:7, Surges left:6/11
Action Points: 1, Second Wind: un-used
Powers: Howling Strike, Pressing Strike, Rageblood Vigor
Stone's Endurance, Feral Might: Swift Charge, Great Cleave
Bloodhunt Rage

Conditions:none[/sblock]
 

"Merciful Bjürsta, your help!" Goldenhorn calls, following Zardi as he charges. As the ancestral spirit concentrates her healing power on Spider, Goldenhorn moves around the edge of the defile to the side of the bear.

[sblock=actions]Move: to G13

Minor: healing word on Spider. Spider spends a surge and heals an additional healing word bonus healing (1d6+4=7).

Move: to D8[/sblock]
[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 1
Initiative: +0, Passive Perception: 16, Passive Insight: 14, Senses: Normal
AC:17, Fort:14, Reflex:11, Will:16
HP:27/27, Bloodied:13, Surge Value:6, Surges left:7/10
Action Points: 2
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Healing Word
Rune of Mending
Second Wind

Moment of Glory

Conditions:

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 



Jarro used his sword to pull himself back to his feet. Blood poured from him still, but he smiled. "Dat was a nice won mista bear, but don tink I an I gonna fall like dat 'gain."

The slayer thrust quickly, but his movements were still, and the attack missed.

OOC: Man, it rolled me crit damage on the miss. Boo.


[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Free: Half-Orc Resistance: gain 5 THP
Move: Stand
Minor: Poised Stance
Standard: MBA

  • Target: Bear
  • Attack: 1d20+9=13 Miss
  • Damage: 1d12+8=0

[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 1
Initiative: +4, Passive Perception: +10, Passive Insight: +10

Defenses:

AC: 17, Fort: 16, Reflex: 14, Will: 11 -- Speed: 6 (+2 Charging)

Vitality:
HP: 13/27, THP: 5/5 Bloodied: 13, Surge Value: 6, Surges left: 8/9
Action Points: 1/1, Second Wind: not used

Languages:
Allarian (Common), Giant

Basic Attacks
:
:bmelee: Basic Melee Attack: +8 vs AC - Fullblade 1d12+8
:ranged: Ranged Basic Attack: +8 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily:

Weapons:
1 Fullblade 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, and...

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

Tyris slowly rises and brushes himself off, taking in his surroundings as he does so. He has no idea what just happened or where he is. The angry buzzing sound is unfamiliar, and slightly worrying, whereas the sounds of combat from the other direction are reassuringly familiar, so he decides that is the best way to investigate first. Wanting to remain unnoticed until he has gotten an idea of what is happeneing, Tyris stealthily moves up behind a tree where he can get a view of the combat. Seeing a group under attack by a bear, he slowly eases his dagger and rapier from their hiding places beneath his cloak and prepares for combat.

[sblock="Actions"]Move: To D1 and Stealth Check - 1d20+6=23
Standard: Move to E2 (Only 2 squares, no need for a new stealth roll)
Free: (Quick Swap) Draw dagger and rapier[/sblock]
[sblock="OOC"]Thanks for letting me join everyone :). And my bear hunting went better than Spider's in that I didn't get a Bear Hug, but I didn't get a bear either. Saw several, but they were way too far up the mountains to get to.

For the stealth check, its opposed by passive perception unless someone is actively looking for me, so it doesn't look like any of the players can see me, I'm assuming the bear can't either, just let me know if he does.

Also, I'm going to say I have no poison at the moment as I was going to the Hanged Man to find work, not actually expecting to do any fighting for a while so I didn't want to have incriminating poisons on my person in town just in case.[/sblock]
[sblock="Stats"]Tyris Male Shade Executioner 1
Initiative: +4, Passive perception: 17, Passive Insight: 12, Senses: Darkvision

Defenses:
AC: 17, Fort: 13, Reflex: 15, Will: 15

Vitality
HP: 24/, Bloodied: 12, Surge Value: 6, Surges Left: 7/7
Action Points: 1/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +7 vs AC - Rapier 1d8+4
Ranged Basic Attack: +7 vs AC - Dagger 1d4+4

Powers:
At-Will: Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow
Encounter: Assassin's Strike
Item: Id Moss Powder (0/0), Bloodroot Poison (0/0)

Weapons:
1 Rapier: 1d8 (Main Hand)
9 Daggers: 1d4 (Off Hand)
1 Garrote: 1d4

Conditions:

Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon
Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.
Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.[/sblock]
 

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