With a final grunt, the bear expires.[sblock=Tenchuu]Didn't have to use either power. Your base damage took it down.[/sblock]Eraden steps over the body of the bear, and eyeing the bee swarms, lets forth a blast of psychic energy at one.[sblock=Eraden's actions]Move: to G7
Standard:
Eyebite (will) vs. Bee Swarm #1 (1d20+5=11) miss.[/sblock]The elk thrashes around, getting to its feet and eventually pulling itself free. Just in time for a swarm of angry bees to come upon it, stinging it badly.
The other swarm heads straight up the canyon, brushing around trees and coming straight towards Tyris, stinging him with a nasty poison.
Then a great big frog shows up.[sblock=enemy actions]
Angry Bear
The bear can take no actions because it is dead.
That Poor Elk
Move: Stand up
Save vs. Immobilized (1d20=18)
Bee Swarm #1
Move: to G3
Standard:
Eyebite (will) vs. Bee Swarm #1 (1d20+5=11, 1d6+4=7) and elk takes 5 ongoing poison damage (save ends).
Bee Swarm #2
Move: to E6
Standard:
Swarm of Stingers vs. Tyris (1d20+7=23, 1d8+5=10) and Tyris takes 5 ongoing poison damage (save ends).
Great Big Frog
Move: to F1
[/sblock][sblock=map]
* The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics.
* The reddish-brown lines are the edges.
* The brown circles are trees, as usual.
* Piles of debris (brown and green things) are difficult terrain.
* Those marked with red squares are trapped:
**+4 vs. Reflex
**Hit: Target is Immobilized (save ends)
**Miss: Target is Slowed until the end of its next turn.
**Athletics DC15 (standard action) will collapse the pile, turning it into normal difficult terrain.[/sblock][sblock=status]Eraden: G7 HP
41/41, Surges 11/12, AP 2, second wind unused
Goldenhorn: E9 HP
27/27, Surges 7/10, AP 1, second wind unused, immobilized (save ends)
Graval: F10 HP
13/31, Surges 10/12, AP 1, second wind unused
Spider: G10 HP
13+5/27, Surges 8/9, AP 1, second wind unused
Tyris: F7 HP
14/24, Surges 7/7, AP 1, second wind unused, 5 ongoing poison (save ends)
Zardi: H10 HP
31/31, Surges 6/11, AP 0, second wind unused
Mallaby: I16 HP
26/26, Surges 5/5, AP 0, second wind unused
Angry Bear: F8-G9 HP
0/80 dead
That Poor Elk: G4-H5
23/36 5 ongoing poison (save ends)
Bee Swarm #1: G3
no damage taken.
Bee Swarm #2: E6
no damage taken.
Great Big Frog: F1
no damage taken.[/sblock][sblock=Mallaby]
Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14

Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]
That Poor Elk: AC 13, Fort 15, Ref 13, Will 10

+6 vs. AC, 2d6+4
Bee Swarm: AC 16, Fort 15, Ref 14, Will 13

+7 vs. AC, 1d8+5 and ongoing 5 poison damage (save ends)
Aura 1: any creature that starts its turn within the aura takes 5 damage
Resist Half damage from melee and ranged attacks. Vulnerable 5 to close and area attacks.
Great Big Frog: AC 17, Fort 15, Ref 16, Will 14

+8 vs. AC, 1d8+6[/sblock]