Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

OOC: Sorry I've been absent, but monday night I went to the emergency room, and ended up having my appendix removed. While I am recovering, my activity might not be at normal pace.
 

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"whaindasevinells!" Spider blurted, as he was nearly trampled. He considered cutting down the beast when Goldenhorn's call to action got his attention. "As ya say, Gold'orn."

Lowering himself into a charging stance, he took off, bounding toward the bees. But instead of thrusting, he swung the huge blade like a bat, turning his grip so width of the blade bludgeoned the bees, swatting a handful from the air.

"'Ow issa I an I suppos' ta fight des tiny tings?"

OOC: I assume this is half damage?


[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: NA
Minor: Berserker's Charge Stance
Standard: Charge MBA


[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 1
Initiative: +4, Passive Perception: +10, Passive Insight: +10

Defenses:

AC: 17, Fort: 16, Reflex: 14, Will: 11 -- Speed: 6 (+2 Charging)

Vitality:
HP: 19/27, THP: 5/5 Bloodied: 13, Surge Value: 6, Surges left: 7/9
Action Points: 1/1, Second Wind: not used

Languages:
Allarian (Common), Giant

Basic Attacks
:
:bmelee: Basic Melee Attack: +8 vs AC - Fullblade 1d12+8
:ranged: Ranged Basic Attack: +8 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily:

Weapons:
1 Fullblade 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, and...

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

Goldenhorn steps out of the pile of debris, chanting the names of various ancestors. There is another stampede of ghostly minotaurs from the side of the cliff.

[sblock=actions]Move: to F8

Standard: Divine glow E5-G7. Hits swarm 1 for 7 radiant + whatever the area vulnerability is. Misses swarm 2. Spider, Graval, and Zardi get a +2 power bonus to attack rolls until EoNT.

Minor: sustain Moment of Glory.[/sblock]
[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 1
Initiative: +0, Passive Perception: 16, Passive Insight: 14, Senses: Normal
AC:17, Fort:14, Reflex:11, Will:16
HP:27/27, Bloodied:13, Surge Value:6, Surges left:7/10
Action Points: 1
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Healing Word
Rune of Mending
Second Wind

Moment of Glory

Conditions: resist all 5, sustaining Moment of Glory

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 
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Tyris darts out from behind the tree and lunges at the swarm of bees, swatting several more out of the air with his rapier.

[sblock="Actions"]SoT: 5 damage from poison
Move: to G7
Standard: Quick Lunge vs Bee Swarm 1 - Shift to H6 before the attack, 1d20+7=23 hits for 1d8+1d8=11/2=5 damage. (If Bee swarm 1 is dead from the last couple of hits, shift to F7 and make the attack vs Swarm 2 instead). After attack shift back to G7.
EoT: Save vs. Poison - 1d20=5 fail again.
Note: Quick Lunge also knocks the target prone, which for flying creatures knocks them out of the air normally, but I don't know how that would work against a swarm, all I saw looking at the rules for swarms was that they can't be pushed/pulled/slid, so may be the same idea here.[/sblock][sblock="Stats"]Tyris Male Shade Executioner 1
Initiative: +4, Passive perception: 17, Passive Insight: 12, Senses: Darkvision

Defenses:
AC: 17, Fort: 12, Reflex: 15, Will: 15
ß
Vitality
HP: 16/24, Bloodied: 12, Surge Value: 6, Surges Left: 4/7
Action Points: 0/1, Second Wind: used

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +7 vs AC - Rapier 1d8+4
Ranged Basic Attack: +7 vs AC - Dagger 1d4+4

Powers:
At-Will: Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow
Encounter: Assassin's Strike
Item: Id Moss Powder (0/0), Bloodroot Poison (0/0)

Weapons:
1 Rapier: 1d8 (Main Hand)
9 Daggers: 1d4 (Off Hand)
1 Garrote: 1d4

Conditions:

Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon
Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.
Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.[/sblock]
 

[sblock=ooc]Tenchuu: yes, that's half damage. Hope you're up and at your normal pace soon.
VanderLegion: the swarm is knocked prone. Okay, so the fluff is kind of screwy, but it takes the penalties for being knocked prone.[/sblock]
 


As everyone dogpiles on one swarm, Eraden moves in to lock down the other, hitting it and disorienting it slightly. Zardi takes this opportunity to move in to hit the first swarm, nearly eliminating it, but it's not quite enough.[sblock=Ally Actions]Eraden
Move: to F7
Minor: Divine Challenge Bee Swarm #2
Standard: Enfeebling Strike vs. Bee Swarm (1d20+8=22, 1d8+4=6) half damage = 3 and Swarm #2 is at -2 to attack until the start of Eraden's next turn.

Zardi
Move: to F6
Standard: Howling Strike vs. Bee Swarm #2 (1d20+7+2=24, 1d12+1d6+5=15) half damage = 7[/sblock]The first swarm takes some time to reorganize itself as the bees climb all over Graval, stinging him in multiple places.

The other swarm, its direction focused by divine energy, attacks Eraden, but can't get through his armor.

The frog's sticky tongue lashes out at Graval again. It drags him in. . . and swallows him whole![sblock=enemy actions]Bee Swarm #1
Move: stand up from prone (yeah, I know)
Standard: Cloud of Stingers vs. Graval (1d20+7=22, 1d8+5=12) -5 DR = 7 damage. 5 ongoing damage (save ends)

Bee Swarm #2
Standard: Cloud of Stingers vs. Eraden (1d20+7-2=6) miss

Great Big Frog
Minor: Tongue Grab (Ref) vs. Graval (1d20+7=22) Graval is pulled to F4
Standard: Gulp vs. Graval (1d20+8=24, 1d6+5=8) Graval is swallowed whole by the frog. He is stunned, takes 5 ongoing damage, and can not be targeted by any effect (save ends all)[/sblock][sblock=map]
Encounter4Round5.gif

* The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics.
* The reddish-brown lines are the edges.
* The brown circles are trees, as usual.
* Piles of debris (brown and green things) are difficult terrain.
* Those marked with red squares are trapped:
**+4 vs. Reflex
**Hit: Target is Immobilized (save ends)
**Miss: Target is Slowed until the end of its next turn.
**Athletics DC15 (standard action) will collapse the pile, turning it into normal difficult terrain.[/sblock][sblock=status]Eraden: F7 HP 41/41, Surges 11/12, AP 2, second wind unused
Goldenhorn: F8 HP 27/27, Surges 7/10, AP 1, second wind unused
Graval: F3 HP 3/31, Surges 10/12, AP 1, second wind used, +2 to attacks TENT, 5 ongoing poison (save ends), stunned, 5 ongoing damage, can not be targeted by any effect (save ends all)
Spider: G6 HP 19+5/27, Surges 7/9, AP 1, second wind used
Tyris: G7 HP 21/24, Surges 4/7, AP 0, second wind used, 5 ongoing poison (save ends)
Zardi: F6 HP 31/31, Surges 6/11, AP 0, second wind unused

Mallaby: I16 HP 26/26, Surges 5/5, AP 0, second wind unused

Bee Swarm #1: G3 6/35, marked by Graval
Bee Swarm #2: E6 32/35, challenged by Eraden, -2 to attack
Great Big Frog: F3 no damage taken.[/sblock][sblock=Mallaby]Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
:bmelee: Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused

Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement

(standard, move, minor) in one turn, but a PC's minor action can be used for any of them.

Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]Bee Swarm: AC 16, Fort

15, Ref 14, Will 13
:bmelee: +7 vs. AC, 1d8+5 and ongoing 5 poison damage (save ends)
Aura 1: any creature that starts its turn within the aura takes 5 damage
Resist Half damage from melee and ranged attacks. Vulnerable 5 to close and area attacks.

Great Big Frog: AC 17, Fort 15, Ref 16, Will 14
:bmelee: +8 vs. AC, 1d8+6[/sblock]
 
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Zardi sweeps his axe in an arc around him, catching both bee swarms. His giant axe cuts through the first swarm, destroying it completely. As the first swarm dissipates, he yells "Fear not Graval, I will assist you!" and runs to attack the frog.

[sblock=Actions]Standard: Great Cleave vs. both bee swarms (1d20+7=20, 1d12+5+2=18) HIT for 9 damage on swarm #1 (gain 3 temp hp from Rageblood Vigor)
Great Cleave vs. 2nd bee swarm (attack roll only) (1d20+7=23) HIT for 9 damage on swarm #2
Bees get an OA: OA from bees vs. Zardi (1d20+7=9, 1d8+5=12) Miss!
Swift Charge power: Charge big frog: Howling Strike vs. Croaker (1d20+7+1=13, 1d12+1d6+5=20) Miss!
[/sblock][sblock=Zardi's Stats]Zardi - Goliath Barbarian 1
Initiative: +0, Passive Perception: 10, Passive Insight: 10, Senses: Normal vision
AC:16, Fort:17, Reflex:10, Will:12
Basic Attack Greataxe: +7 vs AC, 1d12 +5 damage (When charging, add 1d6 damage from Howling Strike)
Ranged Basic Attack Throwing Hammer: +7 vs AC, 1d6+5 damage
HP:31+3/31, Bloodied:15, Surge Value:7, Surges left:6/11
Action Points: 0, Second Wind: un-used
Powers: Howling Strike, Pressing Strike, Rageblood Vigor
Stone's Endurance, [-]Feral Might: Swift Charge[/-], [-]Great Cleave[/-]
[-]Bloodhunt Rage[/-]

Conditions:Resist 5 to all damage from Goldenhorn[/sblock]
 
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The first swarm breaks up as the remaining bees fly off in all directions. The second is starting to lose coherence.
[sblock=ooc]Great Cleave is a Close Burst 1. Since it's "close" and not "melee" instead of reducing the damage, you increase it by 5. I believe that would be 23 damage on each swarm.[/sblock]
 


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