As everyone dogpiles on one swarm, Eraden moves in to lock down the other, hitting it and disorienting it slightly. Zardi takes this opportunity to move in to hit the first swarm, nearly eliminating it, but it's not quite enough.[sblock=Ally Actions]
Eraden
Move: to F7
Minor: Divine Challenge Bee Swarm #2
Standard:
Enfeebling Strike vs. Bee Swarm (1d20+8=22, 1d8+4=6) half damage = 3 and Swarm #2 is at -2 to attack until the start of Eraden's next turn.
Zardi
Move: to F6
Standard:
Howling Strike vs. Bee Swarm #2 (1d20+7+2=24, 1d12+1d6+5=15) half damage = 7[/sblock]The first swarm takes some time to reorganize itself as the bees climb all over Graval, stinging him in multiple places.
The other swarm, its direction focused by divine energy, attacks Eraden, but can't get through his armor.
The frog's sticky tongue lashes out at Graval again. It drags him in. . . and swallows him whole![sblock=enemy actions]
Bee Swarm #1
Move: stand up from prone (yeah, I know)
Standard:
Cloud of Stingers vs. Graval (1d20+7=22, 1d8+5=12) -5 DR = 7 damage. 5 ongoing damage (save ends)
Bee Swarm #2
Standard:
Cloud of Stingers vs. Eraden (1d20+7-2=6) miss
Great Big Frog
Minor:
Tongue Grab (Ref) vs. Graval (1d20+7=22) Graval is pulled to F4
Standard:
Gulp vs. Graval (1d20+8=24, 1d6+5=8) Graval is swallowed whole by the frog. He is stunned, takes 5 ongoing damage, and can not be targeted by any effect (save ends all)[/sblock][sblock=map]
* The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics.
* The reddish-brown lines are the edges.
* The brown circles are trees, as usual.
* Piles of debris (brown and green things) are difficult terrain.
* Those marked with red squares are trapped:
**+4 vs. Reflex
**Hit: Target is Immobilized (save ends)
**Miss: Target is Slowed until the end of its next turn.
**Athletics DC15 (standard action) will collapse the pile, turning it into normal difficult terrain.[/sblock][sblock=status]Eraden: F7 HP
41/41, Surges 11/12, AP 2, second wind unused
Goldenhorn: F8 HP
27/27, Surges 7/10, AP 1, second wind unused
Graval: F3 HP
3/31, Surges 10/12, AP 1, second wind used, +2 to attacks TENT, 5 ongoing poison (save ends), stunned, 5 ongoing damage, can not be targeted by any effect (save ends all)
Spider: G6 HP
19+5/27, Surges 7/9, AP 1, second wind used
Tyris: G7 HP
21/24, Surges 4/7, AP 0, second wind used, 5 ongoing poison (save ends)
Zardi: F6 HP
31/31, Surges 6/11, AP 0, second wind unused
Mallaby: I16 HP
26/26, Surges 5/5, AP 0, second wind unused
Bee Swarm #1: G3
6/35, marked by Graval
Bee Swarm #2: E6
32/35, challenged by Eraden, -2 to attack
Great Big Frog: F3
no damage taken.[/sblock][sblock=Mallaby]
Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14

Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement
(standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]
Bee Swarm: AC 16, Fort
15, Ref 14, Will 13

+7 vs. AC, 1d8+5 and ongoing 5 poison damage (save ends)
Aura 1: any creature that starts its turn within the aura takes 5 damage
Resist Half damage from melee and ranged attacks. Vulnerable 5 to close and area attacks.
Great Big Frog: AC 17, Fort 15, Ref 16, Will 14

+8 vs. AC, 1d8+6[/sblock]