Eraden takes another swat at the bees as his allies go to rescue Graval from the frog. He steps back and lets loose with a burst of divine power. The shot isn't particularly accurate, but it does do a bit of damage. He also sends another burst of divine power towards his newest ally, hopefully allowing him to shrug off the poison.[sblock=Eraden's Actions]Move: shift to G6
Standard:
Radiant Delirium (Ref) vs. Bee Swarm #2 (1d20+5=10, 3d8+4=16) miss for half damage, -5 for resist--3 damage! Woo!
Minor: Channel Divinity: Divine Mettle: Tyris may make a saving throw at +4.[/sblock]The enraged bees keep after him, but do no real damage. The frog, on the other hand, has had enough. It gets back to its feet, and hops away as fast as it can.[sblock=enemy actions]
Bee Swarm #2
Move: to G5
Standard:
Cloud of Stingers vs. Eraden (1d20+7=9, 1d8+5=12)
Great Big Frog
Move: Stand from prone
Standard->Move: Prodigious Leap. Frog shifts to F -1 (off map)
[/sblock][sblock=map]
* The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics.
* The reddish-brown lines are the edges.
* The brown circles are trees, as usual.
* Piles of debris (brown and green things) are difficult terrain.
* Those marked with red squares are trapped:
**+4 vs. Reflex
**Hit: Target is Immobilized (save ends)
**Miss: Target is Slowed until the end of its next turn.
**Athletics DC15 (standard action) will collapse the pile, turning it into normal difficult terrain.[/sblock][sblock=status]Eraden: G6 HP
41/41, Surges 11/12, AP 2, second wind unused
Goldenhorn: G3 HP
27/27, Surges 7/10, AP 1, second wind unused
Graval: G2 HP
3/31, Surges 10/12, AP 1, second wind used, 5 ongoing poison (save ends)
Spider: F4 HP
19+5/27, Surges 7/9, AP 1, second wind used
Tyris: G4 HP
16/24, Surges 4/7, AP 0, second wind used, 5 ongoing poison (save ends)
Zardi: E4 HP
31+3/31, Surges 6/11, AP 0, second wind unused
Mallaby: I16 HP
26/26, Surges 5/5, AP 0, second wind unused
Bee Swarm #2: G5
6/35
Great Big Frog: F -1 (off map)
1/44[/sblock][sblock=Mallaby]
Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14

Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement
(standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]
Bee Swarm: AC 16, Fort
15, Ref 14, Will 13

+7 vs. AC, 1d8+5 and ongoing 5 poison damage (save ends)
Aura 1: any creature that starts its turn within the aura takes 5 damage
Resist Half damage from melee and ranged attacks. Vulnerable 5 to close and area attacks.
Great Big Frog: AC 17, Fort 15, Ref 16, Will 14

+8 vs. AC, 1d8+6[/sblock]