Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

The mushroom creatures move closer and closer. The one who attacked Tyris shoves at him again, knocking him to the ground. Another moves up and swipes at Goldenhorn, while the robust looking one advances and swings spiny tendrils at Spider; both of these miss. But it is the large crowned one that causes the most havoc. As it steps next to Zardi, it rears back and unleashes a cloud of spores. Spider manages to get out of the way, but the rest of the group gets the blast hard in the face, and the poisonous spores leave them temporarily woozy.[sblock=Enemy Actions]Mushroom A
Move to J6-K7
Standard: Shove vs. Goldenhorn (1d20+9=18) Miss

Mushroom B
Standard: Shove vs. Tyris (1d20+9=25, 2d6+5=11) 11 damage, and Tyris falls prone.

Shield Mushroom
Move to G7-H8
Standard: Spiny Strike vs. Spider (1d20+9=15) miss.

Crown Mushroom
Move to G9-H10
Standard: Spore Blast (Will) vs. Goldenhorn, Spider, Tyris, Zardi, Mallaby (1d20+7=25, 1d20+7=9, 1d20+7=22, 1d20+7=14, 1d20+7=23, 2d6+3=9) Goldenhorn, Tyris, Zardi and Lord Mallaby take 9 damage and are dazed until the end of the Crown Mushroom's next turn.[/sblock][sblock=Map]
ChurchOnTimeMushroomsRound1.gif
The little mushrooms are difficult terrain.
The large mushrooms (those that aren't attacking you) are obstacles which provide cover and concealment.[/sblock][sblock=status]Goldenhorn: K8 HP 23/32, Surges 10/10, AP 1, second wind unused, dazed TENT
Spider: I8 HP 30/33, Surges 9/10, AP 1, second wind unused
Tyris: J9 HP 6/24, Surges 7/7, AP 0, second wind unused, prone, dazed TENT
Zardi: I9 HP 29/42, Surges 9/11, AP 0, second wind unused, dazed TENT

Mallaby: J8 HP 17/26, Surges 5/5, AP 0, second wind unused, dazed TENT

Mushroom A: J6-K7 HP: No Damage Taken
Mushroom B: K10-L11 HP: 18 Damage Taken
Shield Mushroom: G7-H8 HP: No Damage Taken
Crown Mushroom: G9-H10 HP: No Damage Taken[/sblock][sblock=Mallaby]Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
:bmelee: Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused

Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.

Try not to get him killed. He is paying for this, after all.[/sblock][sblock=Enemies]Mushrooms A & B: AC 16, Fort 16, Ref 16, Will 14[sblock=Nature 14]
Myconid GiantLevel 4 Skirmisher
Large Humanoid (Plant)[sblock=Nature 21]Attack knocks people down, so that they can wallop them harder next time.
When killed, they explode in a cloud of spores.[/sblock][/sblock]Shield Mushroom: AC 18, Fort 17, Ref 16, Will 14
Roots of the Colony: when the Elite Guard is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage.[sblock=Nature 14]Myconid Elite Guard
Level 4 Soldier
Large Humanoid (Plant)[sblock=Nature 21]Attacks with its spines.
Has a burst attack which can prevent people from making standard actions (encounter).[/sblock][/sblock]Crown Mushroom: AC 19, Fort 18, Ref 14, Will 15
Roots of the Colony: when the Sovereign is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage.
[sblock=Nature 14]Myconid Sovereign
Level 4 Controller (Leader)
Large Humanoid (Plant)[sblock=Nature 21]Its slam attack slides people.
Has a blast attack which dazes (recharge).[/sblock][/sblock][/sblock]
 
Last edited:

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OOC: DM, can you update the status block to have the mushroom's current locations?

[sblock=WIP]
Spider stepped up on the sleeping cot and lowering his sword, charging the goblin leader. The blow was glancing, but the impact still hurt.

"I an I can finish dis won!"
he encouraged.

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: to M21Minor: Berserker's stance
Standard: MBA charge - end at M19


[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 2
Initiative: +5, Passive Perception: +11, Passive Insight: +11

Defenses:

AC: 18, Fort: 19, Reflex: 15, Will: 12 -- Speed: 6 (+2 Charging)

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 13/33, THP: 5/5 Bloodied: 16, Surge Value: 8, Surges left: 10/10
Action Points: 0/1, Second Wind: not used

Basic Attacks:
:bmelee: Basic Melee Attack: +10 vs AC - Vanguard Fullblade +1 1d12+9 (Crit: +1d12 +1d8)
:ranged: Ranged Basic Attack: +9 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance, Pass Forward (Move)
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily: Vanguard Weapon Daily

Weapons:
1 Vanguard Fullblade +1 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, Angrier bees, and a hungry frog. Graval got eaten by a frog, but Spider saved him.
10. Meet with Ismene and convince her to give us safe passage if we help her take on a local Goblin raider.
11. Launch surprise attack on Goblin tower. Climb to roof and take out archers. Jump in the tower, and find more hobgoblins.

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
[/sblock]
 

Zardi, still shaken from the crown mushroom's attack, lets out a yell and smashes the mushroom with his axe.

[sblock=Actions]Standard: Howling Strike vs. Crown Mushroom Howling Strike (1d20+9=20, 1d12+1d6+6=12) Hit for 12 damage[/sblock][sblock=Stats]Zardi - Goliath Barbarian 2
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Normal vision
AC:17, Fort:18, Reflex:11, Will:13
Melee Basic Attack Fey Strike Greataxe: +9 vs AC, 1d12 +6 damage (When charging, add 1d6 damage from Howling Strike)
Ranged Basic Attack Throwing Hammer: +8 vs AC, 1d6+5 damage
HP:29/42, Bloodied:21, Surge Value:10, Surges left:9/11
Action Points: 0, Second Wind: un-used
Powers: Howling Strike, Pressing Strike, Rageblood Vigor, Rampage
Stone's Endurance, Feral Might: Swift Charge, Great Cleave, Combat Sprint
Bloodhunt Rage

Conditions:none[/sblock][sblock=BenBrown]Did we hit a milestone already?[/sblock]
 

Tyris, barely able to think as a result of the spores, reverts to instinct and curls tightly into a ball on the ground.

[sblock="actions"]Standard: Second Wind (+6 hp, +2 all defenses)[/sblock][sblock="Stats"]Tyris Male Shade Executioner
Initiative: +4, Passive perception: 17, Passive Insight: 12, Senses: Darkvision

Defenses:
AC: 20, Fort: 14, Reflex: 17, Will: 17

Vitality
HP: 12/24, Bloodied: 12, Surge Value: 6, Surges Left: 6/7
Action Points: 0/1, Second Wind: used

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +7 vs AC - Rapier 1d8+4
Ranged Basic Attack: +7 vs AC - Dagger 1d4+4

Powers:
At-Will: Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow
Encounter: Assassin's Strike
Item: Id Moss Powder (0/1), Bloodroot Poison (0/0), Skald's Leather Armor

Weapons:
1 Rapier: 1d8 (Main Hand)
6 Daggers: 1d4 (Off Hand)
1 Garrote: 1d4

Conditions:Second Wind: +2 all defenses

Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon
Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.
Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.[/sblock]
 

GM: I've updated the status block for the correct mushroom locations.

You got the equivalent of an extended rest prior to the tower assault, and this is only the second encounter since then, so no milestone.
 

Spider stabs at the crown mushroom, but his attack is off the mark.

"Dam ya dirty 'shrooms! Git back now,"
he said.

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]
Move: N/A
Minor: Poised stance
Standard: MBA


[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 2
Initiative: +5, Passive Perception: +11, Passive Insight: +11

Defenses:

AC: 18, Fort: 19, Reflex: 15, Will: 12 -- Speed: 6 (+2 Charging)

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 30/33, THP: 0/5 Bloodied: 16, Surge Value: 8, Surges left: 10/10
Action Points: 0/1, Second Wind: not used

Basic Attacks:
:bmelee: Basic Melee Attack: +10 vs AC - Vanguard Fullblade +1 1d12+9 (Crit: +1d12 +1d8)
:ranged: Ranged Basic Attack: +9 vs AC - Dagger 1d4+8

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance, Pass Forward (Move)
Encounter: Furious Assault, Power Strike, Half-Orc Resilience
Daily: Vanguard Weapon Daily

Weapons:
1 Vanguard Fullblade +1 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, Angrier bees, and a hungry frog. Graval got eaten by a frog, but Spider saved him.
10. Meet with Ismene and convince her to give us safe passage if we help her take on a local Goblin raider.
11. Launch surprise attack on Goblin tower. Climb to roof and take out archers. Jump in the tower, and find more hobgoblins.

NickNames
Grava
God Sword
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
[/sblock]
 

Goldenhorn tries to stab at the mushroom near him, but misses. He then calls upon his ancestors for help and area is shrouded in bright light.

[sblock=actions]word of binding (rune of protection) vs AC, shroom A
5(1d20) +8 = 13
miss. Goldenhorn enters runestate of protection (adjacent allies get resist 2 all).

AP: divine glow vs reflex, shroom A, shield shroom, crown shroom; damage
3(1d20) +5 = 8; 15(1d20) +5 = 20; 18(1d20) +5 = 23; 6(1d8) +4 = 10
hits shield shroom and crown shroom for 10 radiant. Spider, Zardi, Tyris, and Mallaby get +2 power bonus to attack rolls until EONT.[/sblock]
[sblock=Goldenhorn]Ingvar Goldenhorn Male Minotaur Cleric|Runepriest 2
Initiative: +1, Passive Perception: 17, Passive Insight: 15, Senses: Normal
AC:19, Fort:15, Reflex:12, Will:17
HP:23/32, Bloodied:16, Surge Value:8, Surges left:10/10
Action Points: 0
Righteous Brand
Word of Binding

Goring Charge
Divine Glow
Healing Word
Rune of Mending
Second Wind

Moment of Glory
Shield of Sacrifice


Conditions: dazed; rune state of protection

Rune State of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to me.
Rune State of Protection: While adjacent to me, allies gain resist 2 to all damage.

Defiant Word: Whenever an enemy misses Goldenhorn with an attack, he gains a +4 (non-cumulative) bonus to damage rolls against that enemy until the end of his next turn.

Full sheet: Goldenhorn[/sblock]
 

Their foes surrounded, the mushrooms commence whaling away on the party. Fortunately for our heroes the fearsome fungi get only one solid hit in, on Goldenhorn. The rest miss, even the one attempting to stomp on Tyris as he lies on the ground. Heads clear as the spores in the air dissipate.

[sblock=Enemy Actions]Mushroom A
Standard: Shove vs. Tyris (1d20+9+2=14) miss.

Mushroom B
Standard: Shove vs. Goldenhorn (1d20+9+2=30, 3d6+5=13) and Goldenhorn falls prone.

Shield Mushroom
The damage taken is shared with the Crown Mushroom
Standard: Spiny Strike vs. Spider (1d20+9=17) miss.

Crown Mushroom
The damage taken is shared with the Shield Mushroom
Standard: Slam vs. Zardi (1d20+9+2=14) miss.[/sblock][sblock=Map]
ChurchOnTimeMushroomsRound1.gif
Positions are identical to last round.
The little mushrooms are difficult terrain.
The large mushrooms (those that aren't attacking you) are obstacles which provide cover and concealment.[/sblock][sblock=status]
Goldenhorn: K8 HP 10/32, Surges 10/10, AP 0, second wind unused, prone
Spider: I8 HP 30/33, Surges 9/10, AP 1, second wind unused, +2 to attack rolls
Tyris: J9 HP 12/24, Surges 6/7, AP 0, second wind used, prone, +2 to attack rolls
Zardi: I9 HP 29/42, Surges 9/11, AP 0, second wind unused, +2 to attack rolls

Mallaby: J8 HP 17/26, Surges 5/5, AP 0, second wind unused, +2 to attack rolls

Mushroom A: J6-K7 HP: No Damage Taken
Mushroom B: K10-L11 HP: 18 Damage Taken
Shield Mushroom: G7-H8 HP: 16 Damage Taken
Crown Mushroom: G9-H10 HP: 16 Damage Taken[/sblock][sblock=Mallaby]Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
:bmelee: Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused

Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.

Try not to get him killed. He is paying for this, after all.[/sblock][sblock=Enemies]Mushrooms A & B: AC 16, Fort 16, Ref 16, Will 14[sblock=Nature 14]
Myconid GiantLevel 4 Skirmisher
Large Humanoid (Plant)[sblock=Nature 21]Attack knocks people down, so that they can wallop them harder next time.
When killed, they explode in a cloud of spores.[/sblock][/sblock]Shield Mushroom: AC 18, Fort 17, Ref 16, Will 14
Roots of the Colony: when the Elite Guard is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage.[sblock=Nature 14]Myconid Elite Guard
Level 4 Soldier
Large Humanoid (Plant)[sblock=Nature 21]Attacks with its spines.
Has a burst attack which can prevent people from making standard actions (encounter).[/sblock][/sblock]Crown Mushroom: AC 19, Fort 18, Ref 14, Will 15
Roots of the Colony: when the Sovereign is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage.
[sblock=Nature 14]Myconid Sovereign
Level 4 Controller (Leader)
Large Humanoid (Plant)[sblock=Nature 21]Its slam attack slides people.
Has a blast attack which dazes (recharge).[/sblock][/sblock][/sblock]
 

OOC: Quick question: Would I be able to use my garrote against the mushrooms? Technically grab works on any creature up to 1 size greater than you, just more of a flavor thing with using the garrote, dunno how it'd work on a mushroom. They do appear to at least have mouths... Figure it's worth asking
 

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