Tendrils writhe within the ground, transferring energy from one huge fungus to another. When the crowned mushroom is hit, it shunts much of that damage to the one next to Tyris. The stout mushroom does likewise to another. When at last Zardi's strike which would be the death blow comes, the crowned mushroom remains standing, but it is the one next to Tyris, its energy sapped by its crowned cohort that dies. The cap of the abomination swells and then explodes in a shower of stinging spores. Zardi and Lord Mallaby are hit, but it is the already weakened Tyris who takes the worst of it. He falls.
But there are three of the unnatural monsters remaining. The stout mushroom releases its own cloud of spores, which Spider takes full in the face. They hurt, and while he's not incapacitated, he can't focus enough to mount an attack.
The other creatures wildly lash out at the creatures nearest to them. The crowned one wounds Zardi, but the other one brings the full brunt of his force down on Lord Mallaby, who is swatted to the ground.
"Alas, my friends, I fall!" he exclaims theatrically, then passes out.[sblock=Enemy Actions]The damage taken by the Crown Mushroom is shared with Mushroom B. From Spider (including Furious Assault and Power Strike) each takes 15 points of damage. From Zardi, Crown takes 10, B takes 9, which, combined with Tyris's attack is enough to kill it at which point it explodes.
Spore Explosion (Fort) vs. Goldenhorn, Spider, Tyris, Zardi, Mallaby; Damage (1d20+7=8, 1d20+7=10, 1d20+7=21, 1d20+7=26, 1d20+7=19, 2d6+5=14)
Hits Tyris, Zardi, and Lord M. for 14 damage. Resist all 2 from Goldenhorn makes this 12, but this is still enough to take Tyris down.
The damage taken by the Shield Mushroom is shared with Mushroom A. 10 for Shield, 9 for A.
Shield Mushroom
Standard:
Pacification Spores (Will) vs. Spider (1d20+7=22, 2d6+5=12) Resist all 2 from Goldenhorn makes this 10, and Spider can not take Standard Actions until the end of the Shield Mushroom's next turn.
Mushroom A
Standard:
Shove vs. Lord Mallaby (1d20+9=24, 2d6+3=7) Resist all 2 from Goldenhorn makes this 5, and down he goes.
Crown Mushroom
Standard:
Slam vs. Zardi (1d20+9=25, 2d6+3=9) Resist all 2 from Goldenhorn makes this 7.[/sblock][sblock=Map]
Positions are identical to last round.
The little mushrooms are difficult terrain.
The large mushrooms (those that aren't attacking you) are obstacles which provide cover and concealment.[/sblock][sblock=status]
Goldenhorn: J9 HP
25/32, Surges 10/10, AP 0, second wind unused, prone
Spider: I8 HP
20/33, Surges 9/10, AP 1, second wind unused, can not take standard actions this turn.
Tyris: J10 HP
0/24, Surges 6/7, AP 0, second wind used, prone, unconscious, dying
Zardi: I10 HP
10/42, Surges 9/11, AP 0, second wind unused
Mallaby: J8 HP
0/26, Surges 5/5, AP 0, second wind unused, prone, unconscious, dying
Mushroom A: J6-K7 HP:
35/54
Mushroom B: K10-L11 HP:
0/54, blowed up real good.
Shield Mushroom: G7-H8 HP:
30/56
Crown Mushroom: G9-H10 HP:
17/58[/sblock][sblock=Mallaby]
Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14

Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=Enemies]
Mushrooms A & B: AC 16, Fort 16, Ref 16, Will 14[sblock=Nature 14]
Myconid GiantLevel 4 Skirmisher
Large Humanoid (Plant)[sblock=Nature 21]Attack knocks people down, so that they can wallop them harder next time.
When killed, they explode in a cloud of spores.[/sblock][/sblock]
Shield Mushroom: AC 18, Fort 17, Ref 16, Will 14
Roots of the Colony: when the Elite Guard is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage.[sblock=Nature 14]
Myconid Elite Guard
Level 4 Soldier
Large Humanoid (Plant)[sblock=Nature 21]Attacks with its spines.
Has a burst attack which can prevent people from making standard actions (encounter).[/sblock][/sblock]
Crown Mushroom: AC 19, Fort 18, Ref 14, Will 15
Roots of the Colony: when the Sovereign is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage.
[sblock=Nature 14]
Myconid Sovereign
Level 4 Controller (Leader)
Large Humanoid (Plant)[sblock=Nature 21]Its slam attack slides people.
Has a blast attack which dazes (recharge).[/sblock][/sblock][/sblock]