[sblock=initiative]
Goldenhorn (1d20+1=6)
Spider (1d20+5=15)
Tyris (1d20+4=15)
Zardi (1d20+1=18)
Mushrooms (1d20+7=21)
So, they take their surprise round, then Tyris takes his surprise round, then they take their normal round, then everyone goes.
Ouch.[/sblock][sblock=Map]
The little mushrooms are difficult terrain.
The large mushrooms (those that aren't attacking you) are obstacles which provide cover and concealment.[/sblock][sblock=status]Goldenhorn: K8 HP
32/32, Surges 10/10, AP 1
Spider: I8 HP
30/33, Surges 9/10, AP 1
Tyris: J9 HP
24/24, Surges 7/7, AP 1
Zardi: I9 HP
38/42, Surges 9/11, AP 0
Mallaby: J8 HP
26/26, Surges 5/5, AP 0, second wind unused
Mushroom A: L2-M3 HP:
No Damage Taken
Mushroom B: N12-M13 HP:
No Damage Taken
Shield Mushroom: B3-C4 HP:
No Damage Taken
Crown Mushroom: B14-C15 HP:
No Damage Taken[/sblock][sblock=Mallaby]
Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14

Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=Enemies]
Mushrooms A & B: AC 16, Fort 16, Ref 16, Will 14[sblock=Nature 14]
Myconid GiantLevel 4 Skirmisher
Large Humanoid (Plant)[sblock=Nature 21]Attack knocks people down, so that they can wallop them harder next time.
When killed, they explode in a cloud of spores.[/sblock][/sblock]
Shield Mushroom: AC 18, Fort 17, Ref 16, Will 14[sblock=Nature 14]
Myconid Elite Guard
Level 4 Soldier
Large Humanoid (Plant)[sblock=Nature 21]Attacks with its spines.
Has a burst attack which can prevent people from making standard actions.
Roots of the Colony: when the Elite Guard is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage.[/sblock][/sblock]
Crown Mushroom: AC 19, Fort 18, Ref 14, Will 15[sblock=Nature 14]
Myconid Sovereign
Level 4 Controller (Leader)
Large Humanoid (Plant)[sblock=Nature 21]Its slam attack slides people.
Has a blast attack which can daze.
Roots of the Colony: when the Sovereign is within 5 squares of another Myconid and is hit by an attack, it takes half the damage and the other Myconid takes half the damage.
[/sblock][/sblock][/sblock]