[sblock=Theroc] That's actually a 9 (Not as bad as you thought. Though not all that much better). You forgot Riardon's +2 initiative bonus to his allies. [/sblock]
The lid of the cask opens, as if it were a large 9’ diameter door revealing a hollowed out barrel through which one person can easily pass, behind which lies a passageway that continues through the back wall of the cellar. Illuminated by Riardon’s sword, the passageway appears to be walled with block and mortar to a distance of about 10’ feet past the wall where it widens into a kind of antechamber turning off to the left making a corner around which you cannot see.
The first thought to enter your mind is that the Daunton health department would never have certified this inn if they knew about this. The fetid smell is surprisingly still faint, but every now and then a small breeze reminds you that you weren’t imagining things. On top of that, the air is dusty, and the floor of the passage and antechamber is littered with all kinds of debris: Broken furniture and wine bottles, discarded boxes, boards, rusted tools, scraps of food, and torn clothing.
[sblock=Map]
[/sblock]
[sblock=Jin, Talon, Riardon] You can barely make out numerous voices echoing faintly down the passageway off to the left. They sound jovial, but rough and uncouth.[/sblock]
[sblock=OOC]
Illumination: Bright light (thanks to Riardon’s sword. I’m assuming you’re setting it for 20 squares of bright light).
Terrain: The area of the floor covered in trash is difficult terrain. We’re not talking paper here. We’re talking boards, bear traps, broken furniture, glass and cloth. Step careful!
Ceiling: Inside barrel: Wood 9 – 12’ depending, Beyond the back wall: Vaulted timber and earth 15’.
Walls: Sandstone bock (climb with Athletics DC 15 or DC 20 during combat)
[/sblock]
[Sblock=Status]
Rujah (9): K13
34/34 HS 12/12 AP 1
Jin (9): K12
27/27 HS 6/6 AP 1
Riardon: K11
34/34 HS 8/8 AP 1
Fenwick: K10
31/31 HS 11/11 AP 1
Talon (11): J10
26/26 HS 8/8 AP 1
Dyana (10): I10
22/22 HS 2/2 AP Uses Talon's
Still need initiative from:
[/sblock]
[sblock=P8] Your initiative roll gives you a +3, but your character sheet has a +2 modifier. Riardon gives you a +2, so the total is 11 unless you can tell me where the other +1 came from? [/sblock]