Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)


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"I shall end this!" Jin said with defiance, following the bandit. He makes to attack, but slips on the bloody floor, and both attacks easily miss.

[sblock=Action Block, Mini-Stats]
Twin strike, Miss, miss

[sblock=Action Block]
Move: to G26 to G27
Standard: Twin Strike

  • Target: Bandit in front of me
  • Attack1: 1d20+6=11 miss
  • Damage1: N/a
  • Attack2: 1d20+6=7 miss
  • Damage2: 8
Minor: N/A

[/sblock][sblock=Jin Stat block]Ashikaga Jin'emon - Male Human Ranger 1
Initiative: +3, Passive Perception: +19, Passive Insight: +13
Defenses:
AC: 15, Fort: 15, Reflex: 15, Will: 13 -- Speed: 6

Vitality:
HP: 22/27, Bloodied: 13, Surge Value: 6, Surges left: 6/6
Action Points: 1, Second Wind: not used
Languages:
Common, Elven

Basic Attacks
:
:bmelee: Basic Melee Attack: +6 vs AC - Katana 1d10+3
:ranged: Ranged Basic Attack: N/A

Powers:
At-Will:
Hunter's Quarry, Twin Strike, Shield of Blades, Hit & Run
Encounter: Off-Hand Strike
Daily: Jaws of the Wolf

Weapons:
2 Katanas (Bastard Sword Stats)
[/sblock] Jin misses some more. Are you surprised?
[/sblock]
 

"I shall end this!" Jin said with defiance, following the bandit. He makes to attack, but slips on the bloody floor, and both attacks easily miss.

[sblock=ooc]drat. you got in ahead of me. I was going to try to charge the bastard, and hopefully still have a move action left. Oh well.[/sblock]
 

[sblock=OOC]I'm telling you. It's the dead and bleeding bodies. They get in the way of everything!

BTW, Ben. You can still charge. You just have to go around Jin. The idea is that you have to take the shortest available path, not the absolute shortest path. The rule is made to prevent you from choosing a longer path just to get CA, or fulfill your two square move requirement.[/sblock]
 
Last edited:

[sblock=ooc, esp. WD]okay, so no charge. Should I join in the fray, or do you think Fenwick should use his meager wits to shove Riardon's healing potion down his (Riardon's) throat?[/sblock]
 

[sblock=OOC]
I spent my standard action on a second wind. That grants me 11 HP. I was at 15. I'm now at 26, so no longer bloodied.[/sblock]
 



"Fenwick will not let compatriot go way of all flesh!" the big orc mutters, then, leaning over the fallen Riardon, he rummages over the Eladrin's body for a second, before finding the magical healing potion. Cradling the warlord's head in his massive right hand, Fenwick uncorks the potion, and pours it between Riardon's lips, then, having done all he can figure out how to do, stands back up and hopes for the best.

[sblock=actions]Standard: administer potion
Minor: pick axe back up
Move: (assuming that Fenwick doesn't need to spend any extra time with Riardon) to F24. Someone needs to keep an eye on that back entrance.
[/sblock]

[sblock=Fenwick stat block]Fenwick Male Orc Barbarian 1
Initiative: +1, Passive Perception: 10, Passive Insight: 10, Senses: Low-light
AC:15, Fort:15, Reflex:12, Will:13
HP:20/31, Bloodied:15, Surge Value:7, Surges left:8/11
Action Points: 1
Powers:
Howling Strike
Recuperating Strike

Warrior's Surge
Roar of Triumph
Vault the Fallen
Second Wind

Swift Panther Rage

Important Stuff:
Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack roll.

Conditions:

Full sheet: L4W:PC:Fenwick (BenBrown) - ENWiki [/sblock]
 

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