Jin slides to gain his footing and suffers an unexpected blow to the gut from the bandit’s mace. Taking advantage of jin’s winded condition, the bandit slips away from the melee and runs down the hall to regroup with his companions.
As if by some magic, the halfling slinger emerges from behind a double-door at the far end of the hall down which the bandit ran. Three stones fly at Rujah and one finds its mark, raising a bleeding welt on Rujah’s scaly head.
From behind the halfling, the thief-lord’s words inspire one more shot from the halfling, but it flies wide,
“Told you so, you overgrown windbag!”
Cursing, the halfling disappears behind the double-door.
Once more, the barrage of attacks is concluded by a feeble attempt from the drake who can seem to penetrate neither Rujah’s armor nor the reach of his hammer. When it finally flaps out of sight, the room is eerily quiet, exposing the low and weak breaths coming from Dayna, who lies on the verge of death.[sblock=Mechanics]Human Bandit
Standard: Mace Attack
Target: Jin
Attack:
1d20+4=21 Hit
Damage: 1d8+1=4
Effect: Shift to F29
Move: E30, E31, D31, C31, B31, B30
Stealth:
1d20+9=10 Bandit 3 is not hidden, but not visible.
Halfing Slinger:
Stone Rain Recharge:
1d6=6 Stone Rain recharges
Stealth:
1d20+9=28 Halfling Slinger is hidden
Move: to A32
Standard: Stone Rain
Target: Rujah
Attack:
3X1d20+4+2(CA)=8;11;25 One Hit
Damage:
1d6+4+1d6(CA) = 11
Human Noble:
Standard: Appoint Champion
Target: Halfling Slinger
Attack Target: Rujah
Attack:
1d20+6=16 Miss
Effect: Shift out of doorway.
Stealth:
1d20+9=25 Halfling Slinger is hidden
Move (Human Noble): A32
Minor (Human Noble): Close Door.
Spiretop Drake:
Standard: Flyby Attack
Target: Rujah
Attack: B31, C31, D31, E31, F31, G31,
1d20+4=17 Miss, F31, E31
Move: D31, C31, B31, A32, Out of sight.
Stealth:
1d20+4=24 Spiretop Drake is hidden[/sblock][sblock=Status]Rujah (9): H30
15/34 Bloodied HS 11/12 AP 2
Jin (9): G27
18/27 HS 6/6 AP 2
Riardon (6): G25
18/34 HS 8/8 AP 2
Fenwick (13): F24
20/31HS 9/11 AP 1
Dayna (10): E23
-2/22 Dying 2 saves failed HS 1/2 AP Uses Talon's
Spiretop Drake 2 (15): LKL A32
20/29
Human Bandit 1 (15): H23 -1/37 Dead
Human Bandit 2 (15): G24 -4/37 Dead
Human Bandit 3 (15): B30
13/37 Bloodied
Human Noble (15): LKL A32
60/60
Halfling Slinger (15): LKL A32
18/22
Human Knife Fighter (15): F25 -9/30 Dead[/sblock][sblock=Map]
[/sblock][sblock=Enemies][/sblock][sblock=P8,Only]Nature wears a thin veneer in this rancid, subterranean tributary. Along the walkway to the south is a large pipe, belching excrement and rain runoff into the river. A ladder extends over the pipe, and beyond is a stairway, scaffolded over crumbling sandstone and up into the ceiling of the tunnel wall.
To the north, just beyond the boat, you notice something that eluded your eye before. The sandstone wall is slightly discolored for a ten-foot section. It appears that someone plastered over the wall with brown mortar, mixed with pyrite, made to look like the wall, but to your trained eye, it would only pass for sandstone in the dark. Your sunrod reflects garishly off the pyrite exposing the façade.
It takes no strength at all to push the false door open exposing a forking passage beyond, cut into the wall of the tunnel. The sparkle of metal catches your eye in the space beyond the passage entry to the right. The path to the left disappears around a corner not twenty feet in.
There is no secure place (besides, perhaps the sewer pipe) to re-moor the boat. It seems, however, that the boat was moored here as a means of escape in the event of discovery.
Inside the coin purse is one gold piece, two silver piece, and one coin marked with a sheaf of wheat standing in a field of cotton. It's made out of solid platinum.[sblock=Map]
[/sblock][sblock=Status]Success! Skill Challenge Completed!
Talon (11): Unknown
13(15)/26 Bloodied HS 6/8 AP 1 [/sblock][/sblock]