When the owlbear appears and gives its display, Unit 16 turns his head slightly toward Jarren while still keeping his eyes on the beast.
"You may wish to get behind me."
Studying the ground and distance between him and the creature, he then calls to Ryda over his shoulder,
"Do you also happen to remember how fast it moves? I think it is going to charge us. I will attempt to stop it." He then shouts toward the beast.
"Owlbear! We have been hired to murder you by players in a game in which you are but a pawn. But I have come to ensure you receive an honorable death."
Unit 16 lowers his center of gravity, digs his feet in, and leans slightly forward.
[sblock=ooc]r1: Are there any terrain features we need to know about?
Unit 16's question to Ryda is asking her to make a nature check as a free action if possible (or not, if it won't help) to determine how far the creature can move in a round - if that is possible to discern. I leave that up to DM's call. If Ryda knows and the answer is anything other than 6 squares, I will probably change my action slightly.
Ok, this move will either be pretty cool or it will just get 16 smacked.

He thinks, based on the display, the creature is going to move once and then charge the group. So, he is going to use his standard to ready an action to charge the creature; specifically, he wants to use it 1 square after the creature charges (assuming he within 6 when this happens) or when the creature is 5 squares away (and I'll just go ahead and say that specifically, he is hoping he can ruin the creature's charge and waste its action; failing that, it's the only way I'll possibly get a chance to make an OA!

). If that condition isn't ok for a readied action, he'll go with the owlbear being 5 squares away.
Charge attack (if it triggers):
29 to hit and 12 damage (same link). I hope that hits or else this will be a short battle.
If the creature invokes an OA feel free to roll it for me; it's on my sheet.[/sblock]
[sblock=Unit 16]
Unit 16 Warforged Warden 4
Initiative: +3, Passive Perception: 17, Passive Insight: 12, Senses: Normal
AC:22, Fort:18, Reflex:14, Will:14
HP:57/57, Bloodied:28, Surge Value:14, Surges left:
12/13
Action Points/Daily Item Uses/Milestones: 1/1/0
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Weight of Earth
Earth Shield Strike
Warforged Resolve
Roots of Stone
Earthgrasp Strike
Warden's Tempest
Second Wind
Form of Winter's Herald -
Form of Winter's Herald Attack
Potion of Clarity
Important Stuff:
- makes lots of immediate interrupts/reactions/OAs
Conditions:
Full sheet:
Unit 16[/sblock]