[sblock=Neurotic]Yeah, but I didn't expect I'd be able to update before today so I figured I might as well letting you roll!

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The Hogoblins decide that the easiest to collapse the heroes' front is to take out the puffy looking unicorn. And they well could be right but through sheer miracle the companion of Nementah is not disrupted by the assault and hold thr front proudly, the the astonishment of the warriors.
The archers focus fire on Rocco and are quite successful and then the warcaster shows his allies how it is done; a magical hand surge forward, grabs the dwarfs and pulls him out of formation!
The shifty goblins then maneuver to trap the isolated dwarf.
DM_Malenkirk on Virtual Battlemat
[sblock=Actions]
1: Hob guard 1 vs Companion AC 2: Hob guard 2 vs companion (vs Ibram (edit: Renquist) if companion fell) AC (1d20+7=16, 1d8+4=7, 1d20+7=22, 1d8+4=9)
Damn, companion absorb everything.
Captain
1:vs Companion 2:dmg 3:recharge 5+ (1d20+8=9, 2d10+3=13, 1d6=2)
This is a conspiracy.
Archers
vs Rocco AC (1d20+9=27, 1d6+2=4, 1d20+9=22, 1d6+2=7) 11 dmg
Backblade
vs Rocco (1d20+5=6, 1d6+2=6) then shift out of the way
Warcaster
Force Lure
1:vs rocco 2:Force damage (1d20+7=21, 2d6+4=12) pulls target 3 square.
Probably should have started with that, but then again, if the hobgoblins had dropped the companion, the subcommander could have shifted them all past/into your line.
Other backblade shifts back from companion than moves around Rocco.
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[sblock=S&S]
Rocco 14/37
Hobgoblin Soldier (The guard token)
Perception 13; low-light vision
HP 39; Bloodied 19
AC 19 (21 with phalanx soldier); Fortitude 17, Reflex 12, Will 14
OA Longsword (standard, at-will) Weapon
+7 vs AC; 1d8+4 damage.
Phalanx Soldier
A hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Goblin Sharpshooter (The archer token)
Perception 12; low-light vision
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
OA Short Sword (if drawn)
+6 vs AC; 1d6+2 damage.
Goblin Blackblade (The goblins with the skullcap)
Small fey humanoid, goblin
Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
OA Short Sword (standard, at-will) Weapon
+5 vs AC; 1d6+2 damage.
Combat Advantage
The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against.
Hobgoblin Subcommander (The black and white warrior token)
Senses Perception 18; low-light vision
HP 48; Bloodied 24
AC 19 (21 with phalanx soldier); Fortitude 18, Reflex 16, Will 17
Speed 5
OA Spear (standard, at-will) Weapon
+10 vs AC; 1d8+4 damage. If the hobgoblin subcommander hits with an opportunity attack, it shifts 1 square.
Hobgoblin Warcaster (The token with a cowl)
Perception 14; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 13, Reflex 15, Will 14
Speed 6
OA Quarterstaff (standard, at-will) Weapon
+8 vs AC; 1d8+1 damage.
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