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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )


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OOC: Sorry for the wait. For some reason I missed the round update. :(

Muttering to himself Mythra opens his tome. The pages start to flick by themselves, as if an unseen wind is blowing them. Raising his hands he starts to draw arcane sigils in the air. The air around the two large wolfs shimmers and than blasts apart with icy vapor. Next there is a puff of smoke as a multi-armed creature is summoned from another plane of existence next to the beasts. It grins at the nearby wolf and smashes against the canine's body with its huge fists.
[sblock=actions]
Move: P7
Standard:Chilling Cloud Burst 1 S10.
rolls
crit vs W1 5+1=6 cold damage and -2 to hit EONT
W2 21 vs fort on hit 5 cold damage and -2 to hit EONT

Minor:Summon Dretch S11.
Free: Tome Of Binding, Dretch gets +3 to damage until the end of the encounter.

Intrinsic Action (Mythra takes 1d6 damage each time he takes a standard or move action before the end of his next turn. )
):
roll (ignore the second roll, sounds like it only attacks 1 creature).
MBA vs W 1 21 vs ref 16+3=19 damage

Owl Bear:19 vs ongoing damage.
[/sblock]

[sblock=Mythra]
Mythra Stelwart
Male Eladrin Wizard 6

Medium natural humanoid (Fey)
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 46/46hp, Bloodied 23, Surge Value 11, Surges 9/9
AC 20; Fortitude 18, Reflex 19, Will 20
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:1

Powers:
At will:
Chilling Cloud
Beguiling Strands

Ghost Sound
Light
Mage Hand
Prestidigitation

Encounter:
Fey Step
Illusory Obstacles
Hypnotic Pattern

Shield
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Magma Beast
Summon Iron Cohort

Summoning Tome
Cloak of Translocation

Effect:Mythra takes 1d6 damage each time he takes a standard or move action before the end of his next turn.
[/sblock]

[sblock=Shield Immediate Interrupt]
Shield (Immediate Interrupt; encounter) ✦ Arcane, Force

Trigger: You are hit by an attack Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.
[/sblock]

[sblock=Young Owl Bear]
Hp: 6/23 AC:19 Fort21: Ref:17 Will:21 Medium Fey Beast
Init=Mythra
Perception=+12 Dark Vision
Speed 6

Aura 1:Allies gain a +2 power bonus to damage rolls against enemies in Aura. Mythra gains CA against any enemy in aura.

MBA Claw:
+11 vs AC, 1d12+3.

Str:20 Dex:12 Wis:14 Con:17 Int:2 Cha:6
[/sblock]

[sblock=Dretch]
23/23 HP
AC 20; Fortitude 18, Reflex 19, Will 20
Speed 5

If the dretch is reduced to 0 hit points, creatures adjacent to it take 5 poison damage.

You can give the dretch the following special command. Standard Action: Melee 1; targets one or two creatures; 9 vs. Reflex; 2d6 + 8 damage.



Intrinsic Nature: If you haven’t given the dretch any commands by the end of your turn, it attacks or charges the nearest creature and makes its listed attack (above) in place of a melee basic attack. If it cannot attack or charge, it moves 5 squares toward the nearest creature. In addition, you take 1d6 damage each time you take a standard or move action before the end of your next turn.



Symbiosis: While the summoned dretch is present, each creature you hit with a basic or at-will attack takes 5 damage if it makes an attack before the end of its next turn, after it makes the attack.
[/sblock]
 

[MENTION=13739]Velmont[/MENTION], I cursed P1, but didn't attack him because it seemed Deimos would teleport up (P1 was in the attack list and he wanted out) - I'm fine with attacking P1, current aura = 6, but I would to change the teleport destination to P11 if allowed (I moved Bellegon on the map, but I'll wait for confirmation before acting)
 
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[SBLOCK=OOC]
[MENTION=13739]Velmont[/MENTION], I cursed P1, but didn't attack him because it seemed Deimos would teleport up (P1 was in the attack list and he wanted out) - I'm fine with attacking P1, current aura = 6, but I would to change the teleport destination to P11 if allowed (I moved Bellegon on the map, but I'll wait for confirmation before acting)

[MENTION=87106]MetaVoid[/MENTION]: P1 was in his attack list, but he forgot Deimos power was a close burst 1 and P1 was 2 squares up, so out of reach. And as you called target was already killed, and I though so you assumed P1 would be killed by Deimos, I choose him. If you wish to change that, you are welcome, but I'll ask for a new roll.

[MENTION=44459]Luinnar[/MENTION]: No problem.[/SBLOCK]
 

[sblock=Velmont]
[MENTION=13739]Velmont[/MENTION]
No, P1 is fine as I said, I was just thinking on changing teleport square...the turn would then look like this:
Minor: Curse P1
Standard: Kill P1
Move: teleport
which is exactly like you did it except with different target square...I want to curse both wolves this round and I cannot do it if I'm next to a minion. And since you didn't object to that, I'll go ahead and assume it's fine

Also, is any of the wolves bloodied by Mythra's attack?
[/sblock]


As the drow appears next to the wolves, small part of the shadows dancing over him passes on the wolves. He concentrates on the obsidian tip of one of his rods and great blast of darkness envelops everything and everyone in the vicinity.

When it clears, the night seemingly bright after the darkness, one of the wolves has visibly withered, but the other is just as strong as before.

[sblock=Actions]
Minor: Curse W1
Minor: Curse W2
Standard: Cursebite vs Fort (W2; W1); necrotic damage; curse damage (1d20+9+2=26, 1d20+9=15, 2d8+5+6=18, 1d6=6) - add 1 more to W2 damage due to CA for total of 25 necrotic damage

Interrupt:
If any of non-minions crits or reduces Bellegon to negatives, trigger the aura, dealing 6d6 necrotic and psychic damage to triggering enemy. If it does more then 12 damage, weaken the enemy and reduce the aura to 1.
[/sblock]
 
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OOC: @MetaVoid , the current round isn't over yet- it's just mine and Mythra's turn, and then Velmont will do a full round update. I got held up because sometimes I have to work consecutive doubles :P


Khazin presses the attack methodically. His consciousness is narrowed to a single point- later he'll wonder what this mob was doing attacking a priest along with a pair of werewolves, but for the moment his only concern is neutralizing the present threat. He closes the distance to his next target with a flash of light, moving too fast to easily follow, and a white sigil glows on the wolf's brow. His brutal slash leaves the massive canine crumbled and bleeding on the cobblestones. Khazin turns his mask toward the remaining wolf, and another sigil appears on its brow.

[sblock=Actions]Minor: Oath of Enmity W2
Standard: Angelic Alacrity (Shift->P12, if Bellegon changes his teleport destination to P11) HIT W2 AC 30 for 30 damage, likely killing W2
Minor: Oath of Enmity W1

IF W2 is still alive after Angelic Alacrity:
Minor: Sohei Flare W2

Immediate Interrupt: Iron Mind (+2 defenses UEoMNT) if Khazin is hit by an attack which Iron Mind would cause to miss.[/sblock]

[sblock=Statblock]Khazin - Male Githzerai Avenger 4
Status:
Initiative: +8, Passive perception: 22, Passive Insight: 22
AC:22 Fort:15 Ref:18 Will:18
HP: 45/45 Bloodied: 22 Surge value: 11 Surges/day: 8
Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 0
Melee Basic Attack: +11 vs AC, 1d12+10, Khazin shifts 1 and slides the target into his old space, crit: 1d12+2d6+22

Powers: Overwhelming Strike, Avenging Shackles
Oath of Enmity, Iron Mind, Channel Divinity (Abjure Undead, Divine Guidance), Sohei Flare, Angelic Alacrity, Fury's Advance, Distracting Flare
Aspect of Might[/sblock]
 
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Mythra and Khazim kill one of the dire wolf.

The other dire wolf attack Bellegon. Bite him for a good wound, but that's nothing to the blast of necrotic energy he recieves as Bellegon discharge his aura. The wolf, badly wounded, turns heels and flee north. Bellegon try to stab him before he get out of reach, but without success.

One peasant flee as he see all his group killed and the last one stab Vander for a flesh wound, but is quickly knock out by the city guard.

As the dust fall down, the city guard look around. "What a mess!"

Zelgar kneel down and rouch his wound. He seems weaken and confused for a moment...

[SBLOCK=OOC]Infected: For the duration of the combat, infected has no effect, but once the encounter is finished... :devil:

[MENTION=6676620]VanderLegion[/MENTION] & [MENTION=78756]Son of Meepo[/MENTION]: I need a save against the infection. [/SBLOCK]

[SBLOCK=Mechanic]
Dire Wolf 1
Standard: Dire Wolf 1 vs AC on Bellegon (1d20+9=22, 2d8+4=11) Hit for 11 damages.
Trigger: Bellegon`s Aura damage (6d6=28)
Move: Run north out of sight. => Bellegon`s AoO vs AC on Dire Wolf 1 (1d20+12=19, 1d4+5=9) Miss.

Peasant 6
Flee

Peasant 13
Standard: Peasant 13 vs AC on Vander (1d20+11=25) Hit for 4 damages.

City Guard
Knock out Peasant 13.

Zelgar
Save vs Infection (1d20=1) Miss
[/SBLOCK]

[SBLOCK=Map]Map

All roof are leaning toward the nearest border at a 30 degree inclinations. It doesn't hinder movement unless there some oil or grease splash in the square.

The stairs leads from street level to roof level 1. To move from the stair to the roof level, you need to spend 2 squares to jump over the safeguard.

Each roof level is 2 squares high (10 feet). Climbing there rough wall is only a DC 15, as you can assume there is some hand hole to ease the climbing. On a fail check, you take 1d10 damage and you fall prone in the square you have started the climbing.

If you fall on a roof for any reason, you also need to make a saving throw to not slide one square toward the nearest border because of the inclination.[/SBLOCK]

[SBLOCK=Stats]
Bellegon: HP 44/55; THP 0; HS 7/7; AP 1;
Deimos: HP 42/48; THP 0; HS 7/8; AP 1;
Ghourra: HP 33/52; THP 0; HS 10/10; AP 1; Infected
Khazin: HP 45/45; THP 0; HS 8/8; AP 1;
Mythra: HP 46/46; THP 0; HS 9/9; AP 1;
Owlbear: HP 6/23; THP 0;
Vander: HP 28/35; THP 0; HS 6/7; AP 0; Infected

Zelgar: HP 32/47; THP 0; HS 9/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1[/SBLOCK]
 



Vander rest a moment but doesn't feel well. He stares at the Moon, feeling a lust to hunt and kill. His instinct call him to kill but his mind can control them for the moment, even if they are strong.

OOC: Vander has the Werewolf Moon Frenzy at Stage 1, which give him a -2 penalty to his Will


[SBLOCK=Stats]
Bellegon: HP 44/55; THP 0; HS 7/7; AP 1;
Deimos: HP 42/48; THP 0; HS 7/8; AP 1;
Ghourra: HP 52/52; THP 0; HS 9/10; AP 1;
Khazin: HP 45/45; THP 0; HS 8/8; AP 0;
Mythra: HP 46/46; THP 0; HS 9/9; AP 1;
Owlbear: HP 6/23; THP 0;
Vander: HP 28/35; THP 0; HS 6/7; AP 0; Werewolf Moon Frenzy Stage 1

Zelgar: HP 46/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1[/SBLOCK]
 
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