Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)

[sblock=Ritual]Thanks renau1g. I agree with your reading. The bonus doesn't apply in any combat encounter, but otherwise applies likely the length of this adventure, including all skill challenges without combat mixed in (unless you guys later decide to take an extended rest). [/sblock]
 

log in or register to remove this ad

Tessa examines the ground as they walk, pointing out the potential dangers along the way with the skill of an expert woodswoman, smiling a warm smile over towards the newcomer. "I am Tessa, a wizardess and tra'eler, 'ired by Lord Byron as well!"

[Sblock=OOC] Nature 1d20+7=26 Online Dice Roller

I am back from Thanksgiving and ready to play again, oh and Ryryguy I hate you for going to Hawaii! *jealousy* [/sblock]
 

[sblock=rastl74]Yup. So any skill I don't list as a primary skill is therefor a secondary skill. As long as you can roll play it, try it, but remember it has a higher DC.
[/sblock]

[sblock=secondary skills]Well, in that case. I'll use diplomacy next time to do what my parents used to say to me (in effect). I'll just tell the Kobolds how much worse it is going to be for them if I have to keep chasing them up this hill and how much less it will suck for them if they just come down to us and "take their medicine". hah!

I do get the concept now though, I read through the non-combat challenges section of the DMG to get a better perspective on them. [/sblock]
 

Tessa examines the ground as they walk, pointing out the potential dangers along the way with the skill of an expert woodswoman, smiling a warm smile over towards the newcomer. "I am Tessa, a wizardess and tra'eler, 'ired by Lord Byron as well!"

As they continued to climb the steep incline, he answer back to Tessa's greeting. I am pleased to meet you Lady Tessa. I would normally take more time to gain your acquaintance but, as we know, unruly kobolds wait not for such things. Again, when we break from this chase, I'll gladly make acquaintance with all of you.
 

***Before they left the hut***

"Oh, ok. He was worried that he lost a whole island. You look ok, but did those scaleys trap you? They are tricksy like that. All the little folks are tricksy." Kane says, removing the ropes from the shifter's hands.

Once Stanng comes out of the hut dressed for battle, he adds "Ohhh... nice armour. You look like big kobolds with all those scales" jokingly.

[sblock=Good Cop/Bad Cop]
Maybe Stanng can be good cop with his large bonus to Diplomacy and Kane can be bad cop with his fairly decent bonus to Intimidate ;)
[/sblock]
 

***Before they left the hut***
Once Stanng comes out of the hut dressed for battle, he adds "Ohhh... nice armour. You look like big kobolds with all those scales" jokingly.

[sblock=Good Cop/Bad Cop]
Maybe Stanng can be good cop with his large bonus to Diplomacy and Kane can be bad cop with his fairly decent bonus to Intimidate ;)
[/sblock]

Stanng, through his "all business" exterior, did enjoy the good razz from time to time. Yes, my friend, quite scaly indeed. However, no matter how scaled I appeared, they didn't think me to be their long lost cousin. Unless of course that is how they treat their long lost cousins. He said with ha half-cracked smile.
 

[sblock=Good Cop/Bad Cop]Now that's an idea! +2 to both rolls if you RP that one out. Though, there would be penalty to sneaky related things later on. Hard to sneak up on someone in the woods after you yell at them. [/sblock]
 

As the adventurers move through the forest, Hergunna thought she spotted a Kobold hiding. She moved slowly toward it. And as she did, she stepped on a pine cone, nearly losing her balance. She took a moment to steady herself, and then moved forward. But as she lifted her foot off the cone, it started to roll backwards down the hill they had just climbed. The little cone picked up speed and hit a pile of loose rocks, which in turn tumbled down hill, making a cacophony of noise.

Kobold or otherwise, the noise spooked the hidden creature, and it took off deeper into the woods.

[sblock=mechanics]
I roll for Hergunna for Stealth, which has a +5 due to the ritual. Therefore, only a roll of 1 can fail. And the dice room result:1D20 + 12 => 13
[/sblock][sblock=Skill Challenge]
Round 1
Successes:
- Kane (Endurance)
- Wil (Nature)
- Tessa (Nature)
Failures:
- Stanng (Perception)
- Hergunna (Stealth)

Round 2
Ready for all players.

Skill Challenge Rules

Setup: Players follow the wounded creatures into the forest, trying to catch them, while avoiding any kobold traps. The trek is long and mostly uphill as they approach the mountain.
Complexity: 2 (requires 6 successes before 3 failures)
DC: 14 (secondary Skills 18)
Primary Skills: Nature, Perception, Stealth, Endurance

Rules:
- Each character gets 1 roll per turn
- Each character can only use a single primary skill once. For example: If
Hergunna uses Nature this round, she cannot use nature again. But everyone else could still use Nature this or any subsequent round once. As stated in DMG1, the same single-use rule applies to secondary skills.[/sblock][sblock=OOC]Only one fail left. Choose Wisely! I'd say play it safe, talk out the tactics before anyone acts. I can roll again for Hergunna if you determine her skills as being the best to go with.

Also, remember that Stanng wasn't around when the ritual was cast, so he doesn't enjoy the benefit. [/sblock]
 

As they finally near the kobold, Wil circles around to the side with his bow drawn, hoping that his loud comrades will distract the kobolds.

[sblock=OOC] I got this! Stealth roll for Wil is 1d20+10=27
That is an awesome ritual![/sblock]
 

***Before they left the hut***
[sblock=Good Cop/Bad Cop]
Maybe Stanng can be good cop with his large bonus to Diplomacy and Kane can be bad cop with his fairly decent bonus to Intimidate ;)
[/sblock]

[sblock=pick me up.... before you go go....]
Sounds like a good synergy to use, I have another one we can use for sure this round. If you aid me in using athletics, I can climb a tree and look for the kobolds positions. combined with my low light vision... if it is nightfall... this could prove useful. I have +11 to athletics, +2 from climbers kit, +2 from aid another, and (if Tenchuu gives it to me) I'll have a +5 for climbing the tree as the branches provide multiple surfaces for me to brace myself against (as per the table in the skill description).....for a grand total of +20. let me know what you think IC or OOC.
[/sblock]

As Stanng follows Kane, he gets an idea. Kane..... Do you see that tall tree over there? If you can give me a boost (Aid Another) I can probably climb up to a sufficient height to use as a vantage point. It is easier to look down through the trees than it is to try to look through all of the underbrush. That tree looks pretty easy to climb. What do you think?
 

Pets & Sidekicks

Remove ads

Top