The wyrmpriest looked horrified. It screamed,
"WAKE UP! INTRUDERS!!!"
Wil let loose with cutting words, but his insult did not move the beast. Stang moved up to the doorway, and with a swift movement sliced the away the cloth doorflap.
Tessa moved forward, still keeping her distance, but staying with the group. She looked focused as she scanned the area.
Hergunna stayed put, charging a power of her own, and waiting for the other kobolds.
"Kill them!" The wyrmpriest ordered,
"Sssstart with the unhuman!"
The dragonshield across from the wyrmpriest moved first, Moving up the room and then over to Kane, quickly landing a blow with his short sword. Just as quickly, it took a few steps back, holding it's shield up.
The bloodied Kobold nearby shifted into the space vacated by its ally and attack, also landing the blow. The cut runs deep, and Kane begins to bleed. Just as the kobold before, this Dragonshield withdrew, clanging his sword against his shield with a hissing taunt.
"Yesss! Now my petsss!" The wyrmpriest called, urging the two drakes forward. The first wiggled between the two dragonshields and snapped a quick strike, but Kane deflected the blow with his weapon. Just at almost the same time, the second drake came around from the other side, and bit down hard on Kane's arm. The bugbear wrestled his arm free, but lost a chunk of skin in the process.
"Yessss! Yesssss!!!" The wyrmpriest hissed, his confidence restored.
"Rally your ssstrength my children! Our great massster blessesss us with protection against the outsidersss!" The kobolds seemed more determined now.
"Death to our enemiesss!"
The wyrmpriest chanted in draconic, and an orb of Cold energy shot out at Kane. The cold hit the bugbear, who stood ridged for a moment before collapsing to the floor.
"Witnessss the punissshment to outsiderssss! Now my children, capture the humansss for the sssacrifice!" The Wyrmpriest retreated to the back corner.
The Dragonshield now in the doorway slashed at Stanng, stabbing the shifter in the gut.
"You're mine!" It missed, backing away, then retreating behind the other Kobolds.
Outside, a Kobold Slinger Exited the western building and moved toward the adventurers. Tessa, who had been waiting for an enemy to surface, attacked with the cloud of Daggers, but the sneaky creature side stepped the attack. Lining up a shot, the slinger let a bullet fly, which thumped Wil on the side of the head. The Slinger Shifted a step back.
A Kobold Skirmisher moved out of the east building and into Hergunna's range. Leaning around a corner, she let out a fire hawk attack, but it missed. Alerted to her presence, the Kobold ducked and stepped forward.
[sblock=Mechanics]
Dragonshield M11
Move: M11 to L11 to K11 to J11 to I10
Standard: Attack Kane
Attack:
1D20 + 8 => 20 Hit
Damage:
1D6 + 3 => 7
Note: 3 THP used up. Kane takes 4 Damage. Kane is marked.
Minor: Shift J11
Dragonshield J9
Move: Shift to I10
Standard: Attack Kane
Attack:
1D20 + 7 => 21 Hit
Damage:
1D6 + 3 => 8 Kane is marked.
Minor: Shift to I11
Guard Drake L13
Move: L13 to K13 to J12 to I11 to I10
Standard: Attack Kane
Attack:
1D20 + 6 => 10 Miss
Guard Drake N13
Move: N13 to M12 to L11 to K11 to J10
Standard: Attack Kane
Attack:
1D20 + 6 => 24 Hit
Damage:
1D10 + 9 => 12
Kobold Wyrmpriest
Minor: Incite Faith
Effect: Other Kobolds gain 5 THP and can shift 1. I11 shift to J12, L9 shift to K9
Standard: Energy Orb vs Kane
Attack:
1D20 + 6 => 25 Hit
Damage:
1D10 + 3 => 5 Cold
Dragonshield K9
Standard: Attack Stanng
Attack:
1D20 + 7 => 18 hit
Damage:
1D6 + 3 => 7
Effect: Stanng is marked
Minor: Shift to K10
Move: K10 to J11 to I11
Slinger
Move: Moves to F7
Trigger Tessa Readied Action: Cloud of Daggers
Tessa Attack:
1D20 + 4 => 11 Miss
Standard: Attack Wil
Attack:
1D20 + 5 => 19 Hit
Damage:
1D6 + 3 => 5
Minor: Shift to E8
Skirmisher
Move: Moves to F17
Trigger Hergunna Readied action: Firehawk
Hergunna Attack:
1D20 + 4 => 7 Miss
Minor: Shift to G17
[/sblock][sblock=Status]
Wil Rando (20): J6
23/28 HS 9/10 AP 1
Tessa Tressd'n (20): N6
23/23 HS 6/7 AP 2
Hergunna (20): O15
31/31 HS 6/9 AP 1
Kane (20): I9
0/35 THP
0/3 HS 7/10 AP 1
Dying Marked by J12
Stanng (20): K8
18/25 HS 7/10 AP 1
Marked by I11 Dragonshield
Kobold Dragonshield (6) - J12
18/36 THP
5/5Bloodied Has Kane Marked
Kobold Dragonshield (6) - I11
32/36 THP
5/5 Has Stanng Marked
Kobold Dragonshield (6) - J11
36/36 THP
5/5
Kobold Wyrmpriest (6) - H13
36/36
Guard Drake (6) - I10
48/48
Guard Drake (6) - J10
48/48
Kobold Slinger (2) - E8
24/24
Kobold Skirmisher (2) - G17
27/27
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Kobold Dragonshield
HP 36; Bloodied 18
AC 18; Fortitude 14, Reflex 13, Will 13
Resist 5 Cold
Speed 5
Short Sword (standard, at-will) Weapon
+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.
Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
The kobold dragonshield shifts 1 square.
Mob Attack
+1 to hit and damage for each other identical creatures attacking the same opponent
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
Kobold Wyrmpriest
HP 36; Bloodied 18
AC 17; Fortitude 13, Reflex 15, Will 15
Speed 6
Spear (standard, at-will) Weapon
+7 vs AC; 1d8 damage.
Energy Orb (standard, at-will) cold
Ranged 10; +6 vs Reflex; 1d10+3 cold damage.
Incite Faith (minor, encounter)
Close burst 10; kobold allies in the burst gain 5 temporary hit points and shift 1 square..
Dragon Breath (standard, encounter)
Close blast 3; +6 vs Fortitude; 1d10+3 cold damage. Miss: Half damage.
Shifty (minor; at-will)
Shift 1 square.
Guard Drake
HP 48; Bloodied 24
AC 15; Fortitude 15, Reflex 13, Will 12
Immune fear (while within 2 squares of an ally)
Speed 6
Bite (standard, at-will)
+6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally.
Kobold Slinger
HP 24; Bloodied 12
AC 13; Fortitude 12, Reflex 14, Will 12;
Speed 6
Dagger (standard; at-will) Weapon
+5 vs. AC; 1d4 + 3 damage.
Sling (standard; at-will) Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.
Special Shot
The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:
Stinkpot: The target takes a –2 penalty to attack rolls (save ends).
Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).
Gluepot: The target is immobilized (save ends).
Shifty (minor; at-will)
The kobold shifts 1 square.
Kobold Skirmisher
HP 27; Bloodied 13
AC 15; Fortitude 11, Reflex 14, Will 13
Speed 6
Spear (standard, at-will) Weapon
+6 vs AC; 1d8 damage.
Combat Advantage
The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Mob Attack
The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
[/sblock][sblock=Wil]J9 is the bloodied Kobold, not L9. Also, from your position, the two kobolds on either side of the doorway have cover, so I'm afraid your attack missed.
As of now, Wil has LOS on no one. From L7 or K8, only the Guard Drake in I10 has cover.
[/sblock]