Tenchuu
First Post
The Drake that was pushed into the fire writhed in pain as it's feet and belly were burned by the hot coals.
Tessa, acting last, move up to get a better view into the building. Taking aim, she targeted the same Kobold that Stanng hit, summoning a cloud of daggers which cut the creature from all sides. The kobold swatted at them, which did little good.
The kobold moved to retaliate against Stanng. Fighting through the cloud, which cut the beast again and drew blood, the kobold landed a hit, drawing blood on Stanng as well. The kobold spit at Stanng's feet in a defiant gesture and retreated.
"Death to you and your unworthy god!" The wyrmpriest growled moving forward. Stopping in front of Stanng, it unleashed a belch of ice-cold. The attack damaged Stanng and Wil, while Kane shrugged off most of the blast. The Wyrmpriest stepped back and gestured for its minions to attack again.
The bloodied Dragonshield took the lead, moving into the spot vacated by the wyrmpriest. With a quick blow, it stabbed stanng in the gut, driving the blade deep. Stanng felt the life draining from him, and he slumped forward. "Your god is falsssse." The kobold whispered before it used its foot to push stanng off it's blade. The shifter felt to the ground, dying. The bloodying dragonshield took a step back, clanging his sword against his shield.
The third Dragonshield, who was pushed by Wil to the back of the room, moved forward. He marched up to Kane and made a clean attack, but the bugbear was ready for the attack, parrying the blow only at the last moment. Rebuffed, the Dragonshiled stepped back with a snarl.
The singed drake circled around toward Wil, intent on revenge. Yet, Wil was not fooled by the flank and sidestepped the bitting attack. However, the second drake moved in at the same time and landing a deep bite on Wil's leg, drawing blood.
"Be careful not to Kill the humansss! They mussst be living to be a ssssacrifice!" The wyrmpriest chided its allies, confident in victory.
* * *
Outside, the slinger lined up another shot and let loose with a bullet at Tessa. The bullet stung as it his Tessa in the hand, nearly causing her to drop her implement. The slinger cheered as it moved toward the center building and out of line-of-sight.
Hergunna checked over her shoulder, but the skirmisher had not yet caught up.
[sblock=Mechanics]
Drake K12
Damage from Fire: 1D6 => 1
No ongoing damage (since it doesn't wear clothes, I'm not sure what could catch on fire.)
(Actions to follow below; Also, FYI, I rolled this second in dice room, after tessa's action, but moved it up so the flow made more sense.)
Tessa
Move: L5
Standard: Cloud of Daggers on J11 Kobold
Attack: 1D20 + 4 => 21 Hit
Damage: 1D6 + 4 => 9
Dragonshield J11
Takes 2 Force Damage from Cloud of Daggers; Bloodied.
Standard: Attack Stanng
Attack: 1D20 + 7 => 18 Hit
Damage: 1D6 + 3 => 7
Minor: Shift to I11
Move: I11 to I12 (dt) to J13 to K14 to L15
Wyrmpriest
Move: H13 to I13 to J12 to K11
Standard: Dragonbreath Attack
Attack: On Stanng: 1D20 + 6 => 22 Hit
On Kane: 1D20 + 6 => 10 Miss
On Wil: 1D20 + 6 => 26
Damage: 1D10 + 3 => 5 Cold (2 to Kane)
Minor: Shift to L12
Dragonshield J12
Move: Shift to K11
Standard: Attack Stanng
Attack: 1D10 + 3 => 5 Hit
Damage: 1D6 + 3 => 9
Dragonshield H14
Move: H14 to H13 to I12 (dt) to I11 to I10
Standard: Attack Kane
Attack: 1D20 + 7 => 20 Miss
Minor: Shift to H10
Drake K12
Move: K12 to L11 to M10 to L9
Standard: Attack Wil
Attack: 1D20 + 6 => 14 Miss
Drake I13
Move: I13 to J12 to K11 to L10
Standard: Attack Wil
Attack: 1D20 + 6 => 26
Damage: 1D10 + 9 => 12
Slinger
Standard: Attack Tessa
Attack: 1D20 + 6 => 15 Hit
Damage: 1D6 + 3 => 6
Move: Lose sight as it moves from F9 to G10
Plus Legal hidden movements.
[/sblock][sblock=Status]
Wil Rando (20): K9 6/28 HS 9/10 AP 1 Majestic Word used once
Tessa Tressd'n (20): L5 17/23 HS 6/7 AP 2
Hergunna (20): O9 31/31 HS 6/9 AP 1
Kane (20): J9 19/35 THP 0/3 HS 5/10 AP 1 Second Wind Used
Stanng (20): K10 -3/25 HS 7/10 AP 0 Dying Marked by Dragonshield L15
Kobold Dragonshield (6) - J12 18/36 THP 5/5 Bloodied
Kobold Dragonshield (6) - H10 30/36 THP 0/5
Kobold Dragonshield (6) - L15 17/36 THP 0/5 Bloodied, Marking Stanng
Kobold Wyrmpriest (6) - L12 36/36
Guard Drake (6) - L10 41/48
Guard Drake (6) - L9 40/48
Kobold Slinger (2) - ?F9? 24/24
Kobold Skirmisher (2) - ?F18? 25/27
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Kobold Dragonshield
HP 36; Bloodied 18
AC 18; Fortitude 14, Reflex 13, Will 13
Resist 5 Cold
Speed 5
Short Sword (standard, at-will) Weapon
+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.
Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
The kobold dragonshield shifts 1 square.
Mob Attack
+1 to hit and damage for each other identical creatures attacking the same opponent
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
Kobold Wyrmpriest
HP 36; Bloodied 18
AC 17; Fortitude 13, Reflex 15, Will 15
Speed 6
Spear (standard, at-will) Weapon
+7 vs AC; 1d8 damage.
Energy Orb (standard, at-will) cold
Ranged 10; +6 vs Reflex; 1d10+3 cold damage.
Incite Faith (minor, encounter)
Close burst 10; kobold allies in the burst gain 5 temporary hit points and shift 1 square..
Dragon Breath (standard, encounter)
Close blast 3; +6 vs Fortitude; 1d10+3 cold damage. Miss: Half damage.
Shifty (minor; at-will)
Shift 1 square.
Guard Drake
HP 48; Bloodied 24
AC 15; Fortitude 15, Reflex 13, Will 12
Immune fear (while within 2 squares of an ally)
Speed 6
Bite (standard, at-will)
+6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally.
Kobold Slinger
HP 24; Bloodied 12
AC 13; Fortitude 12, Reflex 14, Will 12;
Speed 6
Dagger (standard; at-will) Weapon
+5 vs. AC; 1d4 + 3 damage.
Sling (standard; at-will) Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.
Special Shot
The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:
Stinkpot: The target takes a –2 penalty to attack rolls (save ends).
Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).
Gluepot: The target is immobilized (save ends).
Shifty (minor; at-will)
The kobold shifts 1 square.
Kobold Skirmisher
HP 27; Bloodied 13
AC 15; Fortitude 11, Reflex 14, Will 13
Speed 6
Spear (standard, at-will) Weapon
+6 vs AC; 1d8 damage.
Combat Advantage
The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Mob Attack
The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
[/sblock][sblock=Stanng]
Stanng is dying. If he is healed this turn, he'll need to spend a move action to stand. Also, he's marked by a non-adjacent enemy, so -2 to attack if he targets anything other than the marking enemy.
[/sblock][sblock=Map/movement]Red thought bubble is Tessa's cloud of daggers, which still deals damage until the end of her next turn.
Also, You can still move outside the range I am zoomed to on the map. Ex., Tessa could move straight west to L1 if she wanted to. I've just zoomed in to make it easier to read the map. [/sblock]
Tessa, acting last, move up to get a better view into the building. Taking aim, she targeted the same Kobold that Stanng hit, summoning a cloud of daggers which cut the creature from all sides. The kobold swatted at them, which did little good.
The kobold moved to retaliate against Stanng. Fighting through the cloud, which cut the beast again and drew blood, the kobold landed a hit, drawing blood on Stanng as well. The kobold spit at Stanng's feet in a defiant gesture and retreated.
"Death to you and your unworthy god!" The wyrmpriest growled moving forward. Stopping in front of Stanng, it unleashed a belch of ice-cold. The attack damaged Stanng and Wil, while Kane shrugged off most of the blast. The Wyrmpriest stepped back and gestured for its minions to attack again.
The bloodied Dragonshield took the lead, moving into the spot vacated by the wyrmpriest. With a quick blow, it stabbed stanng in the gut, driving the blade deep. Stanng felt the life draining from him, and he slumped forward. "Your god is falsssse." The kobold whispered before it used its foot to push stanng off it's blade. The shifter felt to the ground, dying. The bloodying dragonshield took a step back, clanging his sword against his shield.
The third Dragonshield, who was pushed by Wil to the back of the room, moved forward. He marched up to Kane and made a clean attack, but the bugbear was ready for the attack, parrying the blow only at the last moment. Rebuffed, the Dragonshiled stepped back with a snarl.
The singed drake circled around toward Wil, intent on revenge. Yet, Wil was not fooled by the flank and sidestepped the bitting attack. However, the second drake moved in at the same time and landing a deep bite on Wil's leg, drawing blood.
"Be careful not to Kill the humansss! They mussst be living to be a ssssacrifice!" The wyrmpriest chided its allies, confident in victory.
* * *
Outside, the slinger lined up another shot and let loose with a bullet at Tessa. The bullet stung as it his Tessa in the hand, nearly causing her to drop her implement. The slinger cheered as it moved toward the center building and out of line-of-sight.
Hergunna checked over her shoulder, but the skirmisher had not yet caught up.
[sblock=Mechanics]
Drake K12
Damage from Fire: 1D6 => 1
No ongoing damage (since it doesn't wear clothes, I'm not sure what could catch on fire.)
(Actions to follow below; Also, FYI, I rolled this second in dice room, after tessa's action, but moved it up so the flow made more sense.)
Tessa
Move: L5
Standard: Cloud of Daggers on J11 Kobold
Attack: 1D20 + 4 => 21 Hit
Damage: 1D6 + 4 => 9
Dragonshield J11
Takes 2 Force Damage from Cloud of Daggers; Bloodied.
Standard: Attack Stanng
Attack: 1D20 + 7 => 18 Hit
Damage: 1D6 + 3 => 7
Minor: Shift to I11
Move: I11 to I12 (dt) to J13 to K14 to L15
Wyrmpriest
Move: H13 to I13 to J12 to K11
Standard: Dragonbreath Attack
Attack: On Stanng: 1D20 + 6 => 22 Hit
On Kane: 1D20 + 6 => 10 Miss
On Wil: 1D20 + 6 => 26
Damage: 1D10 + 3 => 5 Cold (2 to Kane)
Minor: Shift to L12
Dragonshield J12
Move: Shift to K11
Standard: Attack Stanng
Attack: 1D10 + 3 => 5 Hit
Damage: 1D6 + 3 => 9
Dragonshield H14
Move: H14 to H13 to I12 (dt) to I11 to I10
Standard: Attack Kane
Attack: 1D20 + 7 => 20 Miss
Minor: Shift to H10
Drake K12
Move: K12 to L11 to M10 to L9
Standard: Attack Wil
Attack: 1D20 + 6 => 14 Miss
Drake I13
Move: I13 to J12 to K11 to L10
Standard: Attack Wil
Attack: 1D20 + 6 => 26
Damage: 1D10 + 9 => 12
Slinger
Standard: Attack Tessa
Attack: 1D20 + 6 => 15 Hit
Damage: 1D6 + 3 => 6
Move: Lose sight as it moves from F9 to G10
Plus Legal hidden movements.
[/sblock][sblock=Status]
Wil Rando (20): K9 6/28 HS 9/10 AP 1 Majestic Word used once
Tessa Tressd'n (20): L5 17/23 HS 6/7 AP 2
Hergunna (20): O9 31/31 HS 6/9 AP 1
Kane (20): J9 19/35 THP 0/3 HS 5/10 AP 1 Second Wind Used
Stanng (20): K10 -3/25 HS 7/10 AP 0 Dying Marked by Dragonshield L15
Kobold Dragonshield (6) - J12 18/36 THP 5/5 Bloodied
Kobold Dragonshield (6) - H10 30/36 THP 0/5
Kobold Dragonshield (6) - L15 17/36 THP 0/5 Bloodied, Marking Stanng
Kobold Wyrmpriest (6) - L12 36/36
Guard Drake (6) - L10 41/48
Guard Drake (6) - L9 40/48
Kobold Slinger (2) - ?F9? 24/24
Kobold Skirmisher (2) - ?F18? 25/27
[/sblock][sblock=map]

[/sblock][sblock=Enemies]
Kobold Dragonshield
HP 36; Bloodied 18
AC 18; Fortitude 14, Reflex 13, Will 13
Resist 5 Cold
Speed 5
Short Sword (standard, at-will) Weapon
+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.
Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
The kobold dragonshield shifts 1 square.
Mob Attack
+1 to hit and damage for each other identical creatures attacking the same opponent
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
Kobold Wyrmpriest
HP 36; Bloodied 18
AC 17; Fortitude 13, Reflex 15, Will 15
Speed 6
Spear (standard, at-will) Weapon
+7 vs AC; 1d8 damage.
Energy Orb (standard, at-will) cold
Ranged 10; +6 vs Reflex; 1d10+3 cold damage.
Incite Faith (minor, encounter)
Close burst 10; kobold allies in the burst gain 5 temporary hit points and shift 1 square..
Dragon Breath (standard, encounter)
Close blast 3; +6 vs Fortitude; 1d10+3 cold damage. Miss: Half damage.
Shifty (minor; at-will)
Shift 1 square.
Guard Drake
HP 48; Bloodied 24
AC 15; Fortitude 15, Reflex 13, Will 12
Immune fear (while within 2 squares of an ally)
Speed 6
Bite (standard, at-will)
+6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally.
Kobold Slinger
HP 24; Bloodied 12
AC 13; Fortitude 12, Reflex 14, Will 12;
Speed 6
Dagger (standard; at-will) Weapon
+5 vs. AC; 1d4 + 3 damage.
Sling (standard; at-will) Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.
Special Shot
The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:
Stinkpot: The target takes a –2 penalty to attack rolls (save ends).
Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).
Gluepot: The target is immobilized (save ends).
Shifty (minor; at-will)
The kobold shifts 1 square.
Kobold Skirmisher
HP 27; Bloodied 13
AC 15; Fortitude 11, Reflex 14, Will 13
Speed 6
Spear (standard, at-will) Weapon
+6 vs AC; 1d8 damage.
Combat Advantage
The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Mob Attack
The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
[/sblock][sblock=Stanng]
Stanng is dying. If he is healed this turn, he'll need to spend a move action to stand. Also, he's marked by a non-adjacent enemy, so -2 to attack if he targets anything other than the marking enemy.
[/sblock][sblock=Map/movement]Red thought bubble is Tessa's cloud of daggers, which still deals damage until the end of her next turn.
Also, You can still move outside the range I am zoomed to on the map. Ex., Tessa could move straight west to L1 if she wanted to. I've just zoomed in to make it easier to read the map. [/sblock]
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