Kane carves through the enemies in barbarian rage, dropping two of the creatures in the process, and nearly killing the leader.
The enemies move to counter, and Tessa's flames burn again, melting the wyrmpriest into a charred, bloody hump. Without a leader, the remaining Dragonshield was frantic, and the drakes attacked without coordination.
The dragonshield moved around the fire, but was blocked by Kane. It stabbed it's sword defensively, but it did no damage. Trembling with fear, it stepped back toward the corner.
The Drake near Kane attacked from the other side, and it's sharp teeth drew blood. The Drake hissed, and then moved back toward Stanng
The Drake near the door bit back at Stanng, but the shifter easily deflected the attack. The creature stood its ground after being rebuffed.
* * *
Outside, the Slinger darted out and fired again. It fired another bullet at Tessa, who saw the slinger and quickly ducked, avoiding the shot. This slinger snarled before creeping back behind the concealment of the center building.
A second Kobold slinger emerged from the western building. It pulled back and let a bullet fly at Hergunna, but the projectile glanced off Hergunna without damaging the woman. The creature glared before ducking back into the building.
And then a third slinger emerged, moving out into the open. It fired at Wil, and the bullet hit its mark.
"Yessss," it hissed in triumph, doing a little dance.
"Come on! You heard the leader; we mussst catch the humansss."
On the beckon of the third, a fourth slinger emerged from the building. It fired a slug at hergunna, but the bullet sailed high. The creature looked uncertain, and moved back into the building.
The third slinger barked,
"Itssss only three humanss! Why hide?"
[sblock=Mechanics]
Wyrmpriest
ongoing 5 fire damage and 2 fire damage from tessa. Dies.
Dragonshield
Move: to L14 to K14 to J14 to I14 to I13
Standard: Attack Kane
Attack:
1D20 + 7 => 8 Miss
Minor: Shift to I14
Drake K11
Standard: Attack Kane
Attack:
1D20 + 6 => 20 Hit
Damage:
1D10 + 9 => 11
Move: Shift to J10
Drake L9
Standard: Attack Stanng
Attack:
1D20 + 6 => 12 Miss
Slinger G9
Minor: Shift from ? to G9
Standard: Attack Tessa
Attack:
1D20 + 6 => 12 Miss
Move: to ???
Slinger #2
Move: ??? to D8
Standard: Attack Hergunna
Attack:
1D20 + 6 => 8 Miss
Minor: Shift to D7?
Slinger #3
Move: ??? to B8
Standard: Attack Wil
Attack:
1D20 + 6 => 19 Hit
Damage:
1D6 + 3 => 9
Minor: Shift to B9
Slinger #4
Move: ??? to D8
Standard: Attack Hergunna
Attack:
1D20 + 6 => 10 Miss
Minor: Shift to C7?
[/sblock][sblock=Status]
Wil Rando (20): J8
4/28 HS 8/10 AP 0
Majestic Word used twice. SW Used.
Tessa Tressd'n (20): L5
17/23 THP
3/3 HS 6/7 AP 2
Hergunna (20): O9
31/31 HS 6/9 AP 1
Kane (20): J9
11/35 THP
0/3 HS 5/10 AP 1
Second Wind Used Bloodied
Stanng (20): K10
13/25 HS 7/10 AP 0
Kobold Dragonshield (6) - I14
17/36 THP
0/5 Bloodied
Guard Drake (6) - J10
10/48
Guard Drake (6) - L9
29/48
Kobold Slinger (2) - B9
24/24
Kobold Slinger (2) - ?B7?
24/24
Kobold Slinger (2) - ?C7?
24/24
Kobold Slinger (2) - ?G10?
24/24
Kobold Skirmisher (2) - ?F18?
25/27
Kobold Dragonshield (6) - H10 -13/36 THP
0/5 DEAD
Kobold Dragonshield (6) - J11 -20/36 THP
0/5 DEAD (now pulp)
Kobold Wyrmpriest (6) - K12 -6/36 DEAD (and burning)
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Kobold Dragonshield
HP 36; Bloodied 18
AC 18; Fortitude 14, Reflex 13, Will 13
Resist 5 Cold
Speed 5
Short Sword (standard, at-will) Weapon
+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.
Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
The kobold dragonshield shifts 1 square.
Mob Attack
+1 to hit and damage for each other identical creatures attacking the same opponent
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
Kobold Wyrmpriest
HP 36; Bloodied 18
AC 17; Fortitude 13, Reflex 15, Will 15
Speed 6
Spear (standard, at-will) Weapon
+7 vs AC; 1d8 damage.
Energy Orb (standard, at-will) cold
Ranged 10; +6 vs Reflex; 1d10+3 cold damage.
Incite Faith (minor, encounter)
Close burst 10; kobold allies in the burst gain 5 temporary hit points and shift 1 square..
Dragon Breath (standard, encounter)
Close blast 3; +6 vs Fortitude; 1d10+3 cold damage. Miss: Half damage.
Shifty (minor; at-will)
Shift 1 square.
Guard Drake
HP 48; Bloodied 24
AC 15; Fortitude 15, Reflex 13, Will 12
Immune fear (while within 2 squares of an ally)
Speed 6
Bite (standard, at-will)
+6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally.
Kobold Slinger
HP 24; Bloodied 12
AC 13; Fortitude 12, Reflex 14, Will 12;
Speed 6
Dagger (standard; at-will) Weapon
+5 vs. AC; 1d4 + 3 damage.
Sling (standard; at-will) Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.
Special Shot
The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:
Stinkpot: The target takes a –2 penalty to attack rolls (save ends).
Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).
Gluepot: The target is immobilized (save ends).
Shifty (minor; at-will)
The kobold shifts 1 square.
Kobold Skirmisher
HP 27; Bloodied 13
AC 15; Fortitude 11, Reflex 14, Will 13
Speed 6
Spear (standard, at-will) Weapon
+6 vs AC; 1d8 damage.
Combat Advantage
The kobold skirmisher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Mob Attack
The kobold skirmisher gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
[/sblock][sblock=So, what happened?]
1. Kane killed a bunch. 2 drakes and 1 kobold are alive in the central building.
2. One slinger is hiding behind the wall of the central building, hidden by the line of sight shadow.
3. three slingers emerged from the doorway of the northwest building. One is out in the open, and two more darted back into the building.
4. There is at least one more enemy out there, the skirmisher that hergunna left.
[/sblock]
[sblock=Stanng]
The Healing from Wil brings Stanng back up to 13, which is no longer bloodied. I'm too lazy to retcon, so I'll allow the long tooth shifting power to stand, but Stanng gains no additional health (because he is not bloodied).
Also, Battle Awareness attack was valid, but a miss (AC 18).
[/sblock][sblock=Map/movement]You can still move outside the range I am zoomed to on the map. Ex., Tessa could move straight west to L1 if she wanted to. I've just zoomed in to make it easier to read the map.
Also, keep in mind, as you move, you may make map areas more visible, and there may be other obsticles there.
[/sblock]
[sblock=Read this if you attack the dragonshield]
[sblock=Seriously, only read it after you have committed yourself to attacking the dragonshield. On your honor...]
If you move adjacent to the dragonshield, it will use Dragon Tactics to immediation action shift to H15.
Please include this information in your post. I trust you'll do the right thing and post the action. Doing it this way, I don't have to spend time on a retcon.
[/sblock]
[/sblock]