Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)

Hearing the triumph of their enemies, Wil frowns. He moves into the shack, ignoring the danger. Come on Kane, we have to beat them now or never! The barbarian stirrs as if heartened by his words. He shouts a roar of battle at the five figures closest to him.

[sblock=OOC] Quickly posting, Move to K9 and Majestic word on Kane slide to H10 and healing HS+5. Standard: Shout of Triumph vs 5 targets + Kane (1d20+5 vs fort 3 hits for 1d6+5=7 damage and push 3:
Drake 17 hits, push from I10 to I13
Drake 20 hits, push from J10 to J11 to K12 (into fire does it get a save?)
Kobold Dragonshield 23 hits, push from I11 to H14

I can slide Kane 3 more even if he is prone, where do you want to go renau1g?
[/sblock]
 
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[sblock=slide]Stang is already in K8 right?

I'm tempted to have Hergunna run over and toss in a thorn burst. This would require an action point though. Anywhere in column 9 would be safe from that. (Hergunna would end up at L10, probably, and be able to hit all enemies in the building.)

Don't worry about it too much, it's not the only maneuver available to her... and I kind of hate to spend an action point on two moves...[/sblock]
 



OOC: Bah... I'm just going to play it conservative for this round, see what develops.

Hergunna curses loudly when her attack misses. She hears sounds of battle coming from around the corner and waves her hands at the oncoming kobold without thinking about it. This time, arctic winds blow at her command, chilling the creature slightly and pushing it a step back. Huh... easy this time... maybe I was trying too hard before?

The big woman ducks back behind the corner and hustles down to the east end of the building. As she arrives, she shifts into wolf form once more.

[sblock=ooc]Standard: Chill wind on the skirmisher. 1D20 + 4 => 21. 2 measly cold damage, but push him 1 square diagonally to F18.
Move: Walk 7 squares to O9.
Minor: Wild shape to wolf.[/sblock]
[sblock=Hergunna stat block]Hergunna- Female Human Druid 1
Passive Perception: 19, Passive Insight: 19
AC:16, Fort:13, Reflex:15, Will:16 -- Speed:7
HP:31/31, Bloodied:15, Surge Value:7, Surges left:6/9
Initiative +3
Action Points: 1, Second Wind: Not Used
Powers: Fire Hawk, Call of the Beast, Chill Wind, Savage Rend, Wild Shape, Thorn Spray, Summon Pack Wolf, Hunter's Quarry
[/sblock]
 


Move: to K10
Minor: Divine Strength (+4 damage to next attack)
Standard: Valiant Strike vs Lizard in J10 -> 1D20 + 7 => 23
Damage: 1D10 + 8 => 13
Action Point: valiant Strike vs Lizard in J10 -> 1D20 + 7 => 13
Damage: 1D10 + 4 => 11

Stanng moves forward into the doorway, leaving enough room behind him to let his allies in, and cover the door against the retreat of the enemy. Bringing his blade to bear, he slices down hard on the small drake before him. Your strikes against my friend were lucky. Maros will be victorious this day and your weak gods shall not steal his glory!

[sblock=ministats]Stanng Male Shifter Paladin 1
Initiative: +0, Passive Perception: 13 Passive Insight: 18, Senses: Low-light Vision
AC:18, Fort:15, Reflex:12, Will:14
HP:25/25, Bloodied:12, Surge Value:6, Surges left:7/10
Action Points: 0/1
Powers:
Divine Challenge
Lay on Hands
Holy Strike
Valiant Strike

Longtooth Shifting
Divine Mettle
Divine Strength
Battle Awareness
Piercing Smite

Paladin's Judgement

Important Stuff:
regeneration 2 and +2 to all damage rolls (after being bloodied and longtooth shifting is used).

Conditions:

Full sheet: Stanng Bonetooth, Paladin of Maros [/sblock]
 


After the vicious assault, Kane stand up and shakes the cobwebs out as Wil's song inspires him. The bugbear takes a second to catch his breath

[sblock=ooc]
Move: stand up
Standard: Second Wind (+2 defenses TENT, not included below)
[/sblock]

[sblock=ministats]Kane Male Bugbear Barbarian 2
Initiative: +5, Passive Perception: 11, Passive Insight: 11, Senses: Low-light
AC:19, Fort:17, Reflex:16, Will:12
HP:21/35, Bloodied:17, Surge Value:8, Surges left:5/10
Action Points: 1
Powers:
Howl of Fury
Whirling Rend

Predatory Eye
Whirling Lunge
Whirling Frenzy
Shrug it Off

Swift Panther Rage

Important Stuff:
+1d8 damage when charging. Cool stuff happens when he bloodies or kills a bad guy

Conditions:

Full sheet: L4W:PC:Kane (renau1g) - ENWiki[/sblock]
 

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