Everything happen suddenly. As the body of the worker starts to fall to the ground lifelessly, Talkrai's eyes flare with anger, although she continues to speak not a word. With thoughts of pity for the other workers, she channels her power inward and then out again. Suddenly, she is standing in front of the armored man, facing him with sword at the ready, and Jasper is now out of his reach.
Pis hesitate but decide to not jump into the water.
Before Jasper knows what is happening, the Gnome whisper a word and Jasper receive a mind slash. His nose starts to bleed as he fall lifelessly on the ground.
As Talkrai’s psionic abilities flare, Ryda unloads on the Gnome, striking him dead center of the chest, blood spraying from the vicious wound. Her rage at the dead worker drives her forward, eager to resume the hunt.
It is only then the worker body hit the ground quickly followed by Jasper bodies.
The gnome doesn't lose time.
"Hold them off!" He then turns around and climb the step two by two. He is followed by one of the swordman. As both escape your hears the gnome shouting
"Kill the hostage!"
The second swordman cleave through Talkrai who get a serious wound to the waist, the pain hindering for a time her movement. The swordman move back to block the way back to the wind chamber.
[SBLOCK=OOC]Their is no surprise round, so ignored the partial action of Jarren and Unit 16 for this post. The gnome and the swordman1 had both readied actions too. Initative will determine who goes first in order of readied action.
Initiative => Enemies are going first.
It's now your turn[/SBLOCK]
[SBLOCK=Mechanic]
Initiative => Enemies goes first.
-Swordman2 kill the worker.
-Swordman2 action trigger Talkrai action: Switch place with Jasper.
-Swordman2 action trigger Pis action: Pis decide to not take this opportunity to do his action.
-Talkrai action trigger Gnome action:
Arcane Quip vs Will on Jasper (1d20+9=21, 1d10+5=6) Hit! Jasper takes 6 psychic damage and die.
-Talkrai action trigger Swordman1 action => His target (Jasper) is no more an avalaible target, he forfeit his action.
-Talkrai action trigger Ryda action: Hit the gnome and bloodied him. Ryda shift to D35.
Gnome
Double move into the wind room.
Swordman2
Move up stair.
Swordman1
Standard: Imposing Smite vs AC on Talkrai (1d20+12=32, 2d10+5=9) Critical for 25 damage. Talkrai offer combat advantage to every enemies UEoNT. (Or she can choose instead to be pushed 2 squares and fall prone, which mean chance to fall into the water...)
Move: Shift to A32
[/SBLOCK]
[SBLOCK=Status & Map]
Map Updated
Jarren: 48/48 [10]; 2AP;
Pis: 14/39 [2]; 2AP;
Ryda: 44/51 [7]; 1AP;
Talkrai: 9/40 [7]; 1AP;
Unit 16: 64/64 [11]; 1AP;
Gnome: -50; Bloodied
Jarren: Capturing Jaws;
Pis:
Ryda: Split the Wood;
Talkrai:
Unit 16: Form of Winter's Herald; [/SBLOCK]