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Adventure Path - The Shackled City

Sebastian O said:
Shouldn't this be +5/+4 to attack, and +4/+3 damage? You've got an extra bonus point factored in on each, and I'm not sure where it comes from.

btw, I'm giving Thurgosh two rounds before Magic Weapon wears off.

+3 str bonus, +1 morale bonus from Phillip, + 1 weapon focus, +1 if magic weapon.
 
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jpwic said:
+3 str bonus, +1 morale bonus from Phillip, + 1 weapon focus, +1 if magic weapon.
OOC: [Rules lawyer mode] Don't forget the -2 to attack due to the tower shield. I love those things for defence purposes, but that -2 is tough to take at low levels. [/Rules lawyer mode]
 

shilsen said:
OOC: [Rules lawyer mode] Don't forget the -2 to attack due to the tower shield. I love those things for defence purposes, but that -2 is tough to take at low levels. [/Rules lawyer mode]

Woops thanks Mr. Lawyer, I totally forgot about that:). Does that apply to both hit and damage or only to hit??

Thanks
 
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jpwic said:
+3 str bonus, +1 morale bonus from Phillip, + 1 weapon focus, +1 if magic weapon.

Ah, okay. Actually, that doesn't factor in yet, because Philip doesn't break out his inspiring limerick until the second round.

But that explains it.
 


Combat Results

Round 1:

Philip reacts most swiftly, unshouldering his shortbow, and sending an arrow flying at the thug who was keeping watch. Unfortunately, the shot is off target, and the arrow flies over the thug's head.

Kalte charges forward wildly, his hair flying about him and glaive slicing through the air as he assaults the lookout. The blade of his glaive swings about in a huge arc and, with a loud 'smack', the flat of the blade hits the thug right in the chest. His eyes go wide as he grunts with pain, clearly winded, but he manages to stay on his feet.

One of the thugs near the victim breaks away, and circles around Kalte, looking for a spot where he and his cohorts can gang up on the glaive-wielding barbarian. He darts in to strike, but Kalte brings up the flat of his glaive, and gives him a solid thump on the shoulder for his trouble. He winces, but still gets inside the weapon's reach, and lashes out with his short sword. He manages to slice Kalte's arm with his sword, but the wound isn't very deep.

The lookout thug, snarling, darts in now, seeing his chance with the barbarian's attention focused elsewhere. But, with amazing speed and presence, Kalte still swings his blade around to strike! Mindful of the wound on his arm, he angrily brings the blade to bear this time, and slices the thug open across his chest and abdomen with a terrible wound. Pale and shaken with massive blood loss, still the lookout keeps his feet, and manages somehow to swing his blade at the barbarian, but his blow is deflected by Kalte's scale mail.

Thurgosh, eager to join the fray, sees an opportunity since the first thug circled around behind Kalte...now he is within striking distance! Mindful that the enchantment on his blade will last only a few seconds, he moves in and attacks, scoring a deep wound to the thug's shoulder.

Demetrius whirls his sling in the air, and takes aim at the lookout thug. Despite the fact that he is in combat with Kalte, his aim is true, and the bullet strikes the badly wounded man right in the head. This is the final straw for the man's body, as it gives way at last and he collapses into the street.

Aleria watches closely, her staff at the ready should any with hostile intent draw near. Seeing the tight quarters of the melee, she decides against moving or casting any spells, as she doesn't want to put any innocents (or herself!) in harm's way.

The final thug gives an angry shout and rushes forward, eager to deal some damage to the upstart with the glaive who has interrupted their nefarious work. Still, Kalte is up to the task once more, and the thug meets a buzzsaw; the glaive slices upwards into his chest and face as he approaches, dropping him in a bloody heap, with one savage blow.

The victim of the attack takes a few steps up the alley towards his rescuers. You hear him pray, "St. Cuthbert, may your blessings descend on these seekers of law and justice! Let their weapons aim true!" Everyone feels a spark of the divine within, as the young man prays.

Round 2:

Philip, not wanting to fire more arrows, instead bursts out with a rhyme that inspires all of his allies to greater courage.
"Sure, you thought 'twas a deserted street,
And that three of you him 'lone could beat,
But you stupid muggers,
Your morons, you buggers,
Don't you think now it's time to retreat?"

Kalte, emboldened both by the cleric's prayer, and Philip's rhyme, makes one step back and takes aim one more time with his glaive at the last remaining thug. The powerful blow strikes home, and the third thug collapses onto the wet alley stones, his life's blood spilling out and mingling with the rain water.

END COMBAT

The victim of the attack rushes forward now, smiling gratefully. "Oh, thank you so much! I am Ruphus Laro, of the Church of St. Cuthbert." The young man's holy symbol can now be seen, hanging around his neck.

OOC: What will you do now? All three of the thugs are bleeding out in the alley, and will likely die if not attended to. Kalte has been reduced to 12 hp.

[Combat Summary:
Philip draws shortbow, fires at Thug 3. Roll 3+2=5 (Miss)

Kalte charges Thug 3 (+2 Attack), Makes Nonlethal Attack (-4 Attack)
Roll 18+3=21 (Hit) Roll 6+4=10 non-lethal damage.

Thug 1 Moves to Attack Kalte, incurs AOO.
Kalte rolls 13+1=14 (Hit) Roll 5+4=9 non-lethal damage.
Thug 1 attacks w/ short sword, Roll 15+2=17 (Hit) Roll 1+1=2 damage.

Thug 3 moves in to attack Kalte (flanking with Thug 1), incurs AOO (switch to lethal damage).
Kalte rolls 20+5=25 (critical threat), rolls 14+5=19 (critical hit).
Rolls 1+4=5, 2+4=6 for 11 damage.
Thug 3 attacks with short sword, rolls 8+4=12 (miss)

Thurgosh moves to attack Thug 1 (I took the liberty, since he was now within 15' range)
Rolls 17+5=22 (Hit), rolls 4+4=8 damage.

Demetrius attacks Thug 3 with Sling (-4 Penalty, firing into melee).
Rolls 15-1=14 (Hit), rolls 3+0=3 damage, Thug 3 goes down (dying)
Demetrius puts away sling.

Aleria: Readies attack with quarterstaff.

Thug 2 moves to attack Kalte, incurs AOO.
Kalte rolls 20+5=25 (crit threat), rolls 5+5=10 (critical hit)
Rolls 6+4=10, 6+4=10 for 20 damage. Thug 2 goes down, is dying.

Ruphus Laro moves towards party, casts Bless.

Round 2:

Philip makes Bardic Music, for Inspire Courage effect.

Kalte takes 5' step, attacks Thug 1.
Rolls 13+7=20 (Hit), roll 10+5=15 damage. Thug 1 goes down, is dying.

END COMBAT]
 

Philip lowers his bow and walks forward to join those standing among the fallen bodies. Good thing these others showed up, he thinks, since otherwise I might have been in big trouble.

As he reaches them, he makes a mock bow to any and everybody. "Philip Yendis at your service. Not that it looks like you gentlemen needed much help." Focusing on the ex-victim, he asks, "So, Ruphus, what did you do to piss these thugs off?"

As he is waiting for an answer, Philip looks down and asks, "By the way, should we check whether they're alive and bandage their wounds if they are? I'm not sure whether the law here frowns on killing muggers or not, and I'd hate to spend my first night in town in the clink, though..." and he looks up at the sky here, "that would be more comfortable than being in this blasted rain!"
 

The rain-drenched gnome steps forward, returning the bow, "Demetrius Bluefox, at your service, fine folks. I do agree, good Philip, we should try to patch these blighters up and perhaps see if we can get them to tell us why they were ruffing up this good lad. And we should definitely get moving before someone raises an alarm, and then we should retire to a more dry abode. I would offer my dwelling, but I am sure we would not all fit inside an old rum barrel, although it is quite dry."
Demetrius then moves over to the thug he struck with the sling's projectile, trying his best to render aid [no First Aid skill] and in the process looking for anything of value [Sleight of hand: +4 (to look innocent in the process), Search: +6 (to find anything of value)] while quietly shaking down the thug.
 

Aleria

Looking around as the others introduce themselves she leans on her staff nervously. I'm Aleria, as if the change the subject she glances towards Ruphus, "what did they mean by stay away from the orphange?"

"Can you stablize thier wounds? I am sure the town watch will want to question them."
 

Thurgosh goes up to the the three thugs and looks at them. Upon finding the two worst wounded ones he mutters something under his breath and touches each of the thugs. [OOC: spontaneously casts cure light on each of them]. Finishing up with those two he walks up to the final thug and crudely bandages the thugs wound with the thugs cloak [OOC: Heal +4].

"I hope someone has a way to restrain these three. Those two over there," he points to the two he healed, "may be waking up any moment now."
 

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