Adventure Path - The Shackled City

Mimic

First Post
Obviously spotted and with the lookout engaged, Aleria will move forward and attempt to cast colour spray on the other muggers if she can get within range. If she can't she will protect the flank of the two newcomers attacking the look out.
 

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Ry

Explorer
Kalte briefly thinks: How did this place get so crowded, anyway?

But his hands and feet are already working. The glaive swings down towards whichever of the 3 assailants appears most vulnerable to a charge, smacking him with the flat of the blade [+3 to attack, 1d10+4 nonlethal damage, Kalte's AC goes down by 2 until his next turn]. [Kalte has no hesitation to being only 5 feet from some assailants if he has to, because he expects them to flee - and he'll get AoOs as they run through his glaive's reach. If Kalte can attack over the dwarf's head, ending his charge with a dwarf between him and his target, he will do so.]
 

Sebastian O

First Post
[OOC: Gee, do you think we're heading into combat?]

IC: Thurgosh's battle cry quickly squashes any hope at a diplomatic solution to the confrontation, and the other would-be rescuers quickly follow suit with weapons drawn and spells flashing.

In turn, the remaining two thugs turn their attention away from their victim, and, with practiced speed, they suddenly have short swords in hand as well.
"Your mistake," growls the first. The victim, a youthful looking man, stumbles back against the alley wall, and looks over gratefully at his saviors.

[Initiative Checks:
Thurgosh Roll 14+0=14, Demetrius Roll 11+2=13, Philip Roll 19+6=25,
Aleria Roll 6+3=9, Kalte Roll 20+2=22

Final Order:
1.Philip
2.Kalte
3.Thug 1
4.Thug 3 (the lookout)
5.Thurgosh
6.Demetrius
7.Aleria
8.Thug 2
9.The Victim

Please send a combat action post for your character, based on the above initiative order. You may go with what you've already stated in your previous post, or amend it. Try to include enough conditional actions/intentions to cover at least 3 rounds of combat. The thug who was acting as lookout is about 20' away, while the other two thugs and their victim are 25-30' away. The alley is narrow, only about 10' wide.]
 
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shilsen

Adventurer
OOC: For the first round, Philip will continue with the action described in my post above, shooting at Thug 3, the lookout (+2 to hit, 1d6/x3 dmg). After that...

Once the thugs are occupied in melee with the others, Philip quickly decides that it will be too risky to keep shooting at them. A quick grin crosses his face as he thinks of another option. With a split second's thought, he breaks into an (apparently) completely incongruous limerick as follows

Sure, you thought 'twas a deserted street,
And that three of you him 'lone could beat,
But you stupid muggers,
Your morons, you buggers,
Don't you think now it's time to retreat?*

This should help my new allies a bit, he thinks, knowing that the power of his bardic song will aid them in battle (OOC: +1 morale to hit/dmg, and saves vs. charm/fear, but only after he's been reciting for one round). He continues to recite, while remaining preapred to take another shot if the opportunity presents itself.

* OOC: Hey, I just made it up! Of course it ain't pretty :D
 
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Ry

Explorer
rycanada said:
[OOC: Kalte charges the closest assailant, hoping to knock him down in one blow. He hopes to take the fight out of them right away, and scare off the other two. Nonlethal damage, with a charge. +3 to attack, 1d10+4 nonlethal damage, Kalte's AC goes down by 2 until his next turn.

After that, Kalte will continue to fight with the glaive (nonlethal, +1/1d10+4), matching any steps in with a step back (again, preferably fighting over the dwarf's head once Thurgosh moves in). If he is hit for any lethal damage, or any of the other party members go down, he will start responding with lethal damage (+5 to attack, 1d10+4 damage, even without the charge). When any opponents go down, Kalte moves to maximize the number of opponents he threatens. When his own opponent goes down, Kalte will take advantage of any opportunities to charge. If Kalte is reduced to 3 or less hitpoints, he will not move forward unless he can be healed, but will also not retreat, even if he stands alone.]

With a side glance at the victim, Kalte ungenerously thinks What did you do? as he begins to work on the assailants.
 

Dragon-Slayer

First Post
Demetrius glances over at the young human who has just burst out into a limerick and shrugs, unsure of why humans deal with stressful situations in such odd ways.

Focusing on the melee, the gnome targets the thug on lookout and lets the lead fly from his sling. After the this attack, Demetrius stashes his sling in his pouch and pulls out a sap, and starts swinging viciously (or as viciously as a 3' gnome can appear).


[OOC: Sling: Ranged Atk: +3 (1d3, x2, 50' range increment, Sling)
Sap: Melee Atk: +1 (1d4, 19-20/x2, Sap (nonlethal))]
 

jpwic

First Post
"Heironeous aid me!" Thurgosh yells as he stops for a second. [OOC: Casts shield of faith on himself, +2 deflection bonus to AC, AC now 20]. With that Thurgosh continues his slow but inexorable charge to the closest attacker. Upon arriving there he grabs his tower shield and starts attacking. (+6 attack [+5 if MW is worn off. 1d8+5 damage [1d8+4 if MW is worn off], 19-20 x2 Crit Longsword)

If he sees that anyone is about to drop he will let go of his shield and spontaneously cast a cure light on them then grab his shield again.
 
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Sebastian O

First Post
jpwic said:
Upon arriving there he grabs his tower shield and starts attacking. (+6 attack [+5 if MW is worn off. 1d8+5 damage [1d8+4 if MW is worn off], 19-20 x2 Crit Longsword)

Shouldn't this be +5/+4 to attack, and +4/+3 damage? You've got an extra bonus point factored in on each, and I'm not sure where it comes from.

btw, I'm giving Thurgosh two rounds before Magic Weapon wears off.
 
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Mimic

First Post
Aleria

Aleria watches as the two males charge forward and attack the muggers, not wanting to get in the way she will hold back and only attack anyone who comes to her. If she can she will approach the victim and try to get him out of the way.
 

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