Tondrek was looking curiously at the magical arrangment, reverse engineering them in his mind while speaking of technomagimacal barrier shielding when his ears perk up and he looks up to the glass with a curious look, much like a dog's. He says, I thought no fighting here, not allowed there right? just as things go wrong.
ahhhh...that not supposed to happen...yes? The large orc growls menacingly, bearing all of his teeth, breathing in deep, then exhales slowly. He grips his axe tightly with both hands and prepares to attack.
Let's just finish setting the stage here, shall we?
With a shake, then a groan, the large double doors behind the party open simultaneously. Standing behind them is a large ogre flanked by a foursome of bugbears wielding flails.
The ogre's eyes gleam with a malevolent intelligence. His common is flawless and without accent. He must have heard River's comment.
"Sure, sure" the ogre taunts, "Come on back here. We'll keep you warm and toasty." He reaches over his back and pulls what you first think is a large pole until you hear the clink of chains and the head of the enormous flail is set down in front of the ogre.
And for fun, this is also a combat skill challenge! Hurray!
The trainer stands shocked, "Don't kill em! Put em back in the cages!"
Skill Challenge!: On your turn you can activate the cage by using the manual operations/override. You have to be standing next to the walls marked with an "X". After activating the cage, the animal has to be in the caged area until the end of its next turn. If it leaves the cage area, the cage resets. You can use either a standard action or movement action for you activation attempt (I'll post some skill challenge requirements once everyone posts an initiative). Primary skills will be Arcana and Thievery. EACH ANIMAL YOU SAVE EARNS YOU EXTRA XP!
Oh yeah, poke [MENTION=82643]CaBaNa[/MENTION] and [MENTION=79956]dimsdale[/MENTION]
Hrmph. escapes Pok's lips, as he looks up toward the glass and notices the force fields dropping. Once the ogre speaks, Pok addresses the de facto leader Who might you toasty warmers be representing? the gnome glances around and notices a distinct lack of escape route. *Always leave an out... seems I'm cornered, so the way out, is through...* his mind working fast while waiting for an answer, Pok felt the familiar rush of adrenaline from his couriering days.
16 init (forgot orb in roll), 21 perception, 8 diplomacy. Roll Lookup. Being that Pok had such a low init, keep in mind the readied immediate actions tab FM.
[sblock="Readied" Immediate Actions]
If an enemy moves adjacent to Pok, he will use "Moonstride"
If Pok takes damage he will use "Fade Away"
If Pok is hit by a charm or psychic attack he will use "My Mind is My Own"
If Pok is hit by an attack he will use "Cape of the Mountebank"
[sblock=Pok stat block]Master Pok d'Sivis- Male Gnome Wizard 9
Touched by Khyber (Escaped Thrall)
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:15, Reflex:20, Will:18 -- Speed:5
HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6
Power Points left: 1
Action Points: 1, Second Wind: NOT USED
Powers: Phantom Bolt Winged Horde Light, Mage Hand, Prestidigitation Suggestion Ghost Sound as minor Fade Away Boots of the Fencing Master Viper Belt Orb of Nimble Thoughts Wand of Accuracy Grasping Shadows Ebony Razors Enemies Abound Eyebite Moonstride Familiars Call Spectral Image Spellbook Wizard's Escape Spellbook Horrid Whispers Visions of Avarice Visions of Ruin Cape of the Mountebank Phantom Chasm Spellbook Phantasmal Assailant Spellbook Mirage Arcana Spellbook
====== Created Using Wizards of the Coast D&D Character Builder ======
Pok d'Sivis, level 9
Gnome, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
War Courier (+2 to Stealth)
Theme: Escaped Thrall
FINAL ABILITY SCORES
STR 8, CON 10, DEX 16, INT 21, WIS 13, CHA 13
STARTING ABILITY SCORES
STR 8, CON 10, DEX 15, INT 17, WIS 12, CHA 11
Shimmering Cloth Armor (Basic Clothing) +1 x1
Cape of the Mountebank +1 x1
Boots of the Fencing Master x1
Wand of Psychic Ravaging +1
Orb of Nimble Thoughts +2 x1
Wand of Psychic Ravaging +2 x1
Viper Belt x1
Resplendent Gloves (heroic tier) x1
====== End ======
r1, you know I edit these things a dozen or so times before being finished. I always seem to forget the ministat, or a roll link, or any number of other bits that I add later. Thanks again for the reminder though!
No worries have a great time at Cedar Point and have a great vacation [MENTION=13739]Velmont[/MENTION]! We have birthday activities here (last night and today) so posting a combat is taking longer than anticipated.
But let's face it, we play PbP. None of us are in a tremendous hurry.
I had forgotten River had taken a hit from a goon in the first encounter. @Velmont did you want to use a surge before this encounter? I will retroactively fix this when you are ready. He was 64/75 starting encounter if he didn't want to heal.
The ogre gives his enormous flail a heft and it starts swinging with a deadly thrum.
"Get 'em." He commands the bugbears. With a howl of excitement the bugbears hop forward.
The first bugbear moves menacingly toward Pok, swinging his bladed flail. He is surprised when the gnome disappears and ends up on the opposite side of his friends. Undaunted, the bugbear goes into a defensive position, spinning his flail rapidly in crossing arcs, effectively making it difficult for anything to get near him. The arcing and spinning flail does slice and cut the nearest party members.
The second bugbear, flail swinging, moves up and lays a serious blow to River, knocking him from his feet and sliding him 10 feet. The bugbear grins maliciously.
The third attacker moves forward next to Muzdum and swings the flail but misses, a move that is mimicked by the last bugbear.
The ogre also moves forward, but he doesn't account for Muzdum's height and the heavy flail zooms overhead.
You can hear the displacer beast rattle its chain, testing its distance.
Ogre and Bugbears: 30 Yeah, they were ready for you. I hope that used up a crit they could have scored on you.
[sblock=Stats Update] River (L-17): 37/75; HS 10/10; AP 1; Second Wind; Status: Prone
Rumbum: (M-18): 82/82; HS 14/14; AP 1; Second Wind; Status:
Tondrek: (K-19): 77/82 HS 11/12; AP 1; Second Wind; Status: Doggie: (J-19):15+15 THP AC 24 F 22 R 19 W 21
Pok d'Sivis: (L-20): 52/52; HS 6/6; AP 1; Second Wind; Status:
Amarande Vigoth: (H-18): 90/90; HS 12/12; AP 1; Second Wind; Status: Ulvellyn: (I-18)
Muzdum Firebelly: (M-19): 66/71; HS 11/11 AP 1; Second Wind; Status:
Bugbear 1: Movement: Move to K-21. This triggers Pok's Moonstride. (I moved Pok opposite Tondrek as River didn't seem a good shield and the opposite direction put him close to the manticore). Standard: Flail Barrier 5 damage in close burst 2, no roll. Doggie, Tondrek, River and Muzdum take 5 damage.
Bugbear 2: Movement to L-20. Standard: Flail Dance vs. River: Crit! River takes 22 damage and is knocked prone and pushed to L-17. He is in the same square as the trainer.
Bugbear 3: Movement to N-20. Standard: Flail Dance vs. Muzdum: 23 vs. fort is a miss. As part of the attack, shift to O-19.
Bugbear 4: Movement: Move to J-20. Standard: Flail Dance vs. Tondrek: 16 vs. fort is a miss. As part of the attack, shift to I-21.
Ogre: Movement: Move to L-M 21-22. Standard: Heavy Flail vs. Muzdum: 24 vs. AC is also a miss.
Ogre (L-M 21-22) ?? AC ?? F ?? R ?? W
Displacer Beast (D-E 8-9) ?? AC ?? F ?? R ?? W
Manticore (Q-R 15-16) ?? AC ?? F ?? R ?? W
Chimera (J-K 2-3) ?? AC ?? F ?? R ?? W
On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".
After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.
Skills: Arcana 25, Thievery 20
You can use either a standard action or movement action for you activation attempt.
Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). Current length of chain (distance the monsters move outside of box): 10 feet. The winch will let out more chain each round. [/sblock]
Sorry that took so long to get going guys. You're up!