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[Adventure]: Stormcrow Tor (Judge: THB)

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[SBLOCK=OOC]All the critical damage are fine, it is the bonus to Gog that doesn't stack. Which means he only have +1 to hit and +3 to damage. You cannot stack two bonus from the same power for sure. You cannot stack two named bonus too, and in that case, Magic Weapon gives a Power bonus.[/SBLOCK]
 

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As the flamespiker in the back row lands a hit on Arkvatas, Gruff's Aegis activates and tears it through space to land behind Gruff.
[sblock=mechanics]
As I noted in my last post, Falcon's Mark marks with Aegis on a hit: Gruff is using his Aegis Immediate Reaction to pull the Flamespiker at M3 to Q2.

It now grants CA to all Gruff's allies until EoNT.

Also, the Flamespikers not adjacent to Gruff at the end of their turn need to take 1 force damage from Dragon's Teeth.

Finally, am I correct in thinking that Gruff also recieves Arkvatas' Magic Weapon +1att/+3dmg? The power specifies "adjacent allies", and the map shows Gruff and Ark adjacent.

[/sblock]
 
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[sblock=OOC]Tinwe is right. I'm sorry I forgot you, Tinwe. I misread the power, thinking that it said "an ally," but it says, "each ally." You do get the bonus too.

Not too sure that moving the FS to Q2 helps, but, heh. We'll give it a shot.[/sblock]
 

[sblock=OOC]
Tinwe is right. I'm sorry I forgot you, Tinwe. I misread the power, thinking that it said "an ally," but it says, "each ally." You do get the bonus too.

Not too sure that moving the FS to Q2 helps, but, heh. We'll give it a shot.

It gives everyone a turn of CA, anyway. It also enables Gruff to get through to the other side, which means he can hopefully stop the tongues from hammering on squishies.

Post coming right up (sorry- got distracted posting on my L4W char).

[/sblock]
 

Gruff turns and strikes the marked Flamespiker he had pulled from the melee, then disappears. He reappears a moment later, sinking his blade into another enemy.
[sblock=mechanics]
Gruff gains +1att/+3dmg from Arkvatas, and +1dmg from CA (subtle weapon)

Standard: Dual Lightning Strike, teleporting to M3
Lightning Strike vs ac: Q2, then M2 (1d20+12=26, 1d8+9=16, 1d20+10=29, 1d8+8=10)

All remaining flamespikers are marked: N2 and Q2 until EoNT; M2 with Aegis until EoE. They take a -3 to hit anyone but Gruff.
[/sblock]
 
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[SBLOCK=OOC]Dragon Teeth: I thought the effect was until the end of your next turn, but I see it is save ends. Please Tinwe, edit your power so that is clear to further DM.

Here the save for the two last rounds: Save for Flamespikers[N2], Flamespikers[M3], Flamespikers[N3], Flamespikers[M2] (1d20=1, 1d20=2, 1d20=18, 1d20=2, 1d20=12, 1d20=17, 1d20=7, 1d20=16)

[N2]: Take another 1 damage and effect still on.
[M3]: Saved after first round.
[N3]: Saved after first round.
[M2]: Take another 1 damage and saved after second round.

Magic Weapon: True, everyone gain the effect of magic weapon (+1 to hit, +3 to damage), and as told earlier, the effect doesn't stack with itself, so the bonus I just gave are the good one.[/SBLOCK]
 


Still yelping in a continuous litany, Sweetness finally managed to pull herself to her feet. With the flamespiker nearest to her distracted by its own sudden movement, the gnoll lashed out with her dagger. The slender blade made a deep cut, and Sweetness scampered around out of the worst danger...

OOC: Attacking the Flamespiker now at Q2 with Bait and Switch (Encounter power); 1d20+14 vs. Will, including CA=17 (hit- barely); damage 11 from attack +5 Sneak attack= 16 ; (If she also gets the bonus from MAgic Weapon, then add 3 more damage) Rolls: Roll Lookup ; Sweetness will switch places with the target (to Q2), then Shift 2 squares to S2 (next to Radtash)

OOC 2: This is probably my last post until Sunday sometime- I'm traveling for the Thanksgiving holiday, and MIGHT have net access, but no dice or books.
 

[sblock=OOC]Correct me if I'm wrong, but by the time Sweetness would have thrown her dagger, the FS at Q2 would have been dead (somewhere around -8hp), a victim of Gruff's lightning strike. Can Pathfinder1 choose another target (Preferrably N2, since it only has 12hp left, and 19 damage would kill it too. Doing so would leave one FS alive).[/sblock]
 

OOC: If that one is already dead, Sweetness will just stand up and use Second Wind- she will save her attacks until next round (using thrown dagger and Disheartening Strike attacks), until I get back on Sunday.
 

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