"I think there are more in the forest, though I don't know what they are." he whispers to Narvala
"We should stay in the cover and let them come to us, but we'll need the others awake."
Then at the top of his lungs the powerful orc lets out a bloodcurdling scream before tossing his javelin at the owlbear. The javelin land just in front of teh owlbear, a feet away of his head only.
Whether it was the owlbear's screech or some inborn survival instinct, Sweetness seemed to snort and snuffle at the first hint of trouble. Within moments the gnoll was fully awake, reaching for her weaponry.
"Sweetness likes it when breakfast delivers itself, yep yep yep," she growled huskily, even as she moved to the edge of the tower...
"Wake up everybody. There's trouble!" Narvala says with more force in her voice than many of you would have thought, until you remembered that she spent close to a decade as an officer in Thrane's armies.
But she can't see a way to get a clear line of to the creature without leaving the tower, and she's not about to do that without some melee types in front of her.
Gruff stands up, quickly draw his blade and walk outside the tower, standing in front of Gogmorthak, ready to welcome the owlbear.
Radtash, waken by Narvala's warning, stands up too and get ready to attack anyone that come into his sight.
The owlbear move foward and reach Gog. He hits him with both his forelegs and grab the Orc.
Gruff hear the sounds of metal against stones as daggers fly over his head and hit the tower, but with the owlbear in front of him. He spots only one kenku who quickly disappear in the trees.
A wind mage throw a bolt of force that hit Gruff who hit the dwarf. The wind mage try to hide in the trees, flying into the branches, but he is unable to find a good spot.
[SBLOCK=OOC]Narvala shouts reduce the Perception DC to 10. That allow Gruff and Radtash to quickly wake up.
Perception roll: Gruff, Radtash (1d20+4=22, 1d20+8=14)
Gruff stands up, draw his weapon and move in front of Gogmorthak (O8).
Radtash stands up and ready Sacred Flame at the first creature he can see.
The owlbear move to O9-P10, that trigger Radtash ready action:
Sacred Flame on Owlbear (1d20+8=21, 1d6+4=10) Hit for 10 damages and Gruff get 6 THP.
The owlbear decide to attack Gogmorthak.
Owlbear double attack on Gog (1d20+12=25, 2d6+5=10) and
Owlbear double attack on Gog (1d20+12=18, 2d6+5=13) Both hit for 23 damage. Gog is grabbed.
The sneaks attack Gruff:
Sneak on Gruff (1d20+9=12, 3d4+10=18, 1d20+9=20, 3d4+10=18, 1d20+9=19, 3d4+10=19) All miss. I forgot to give them Combat Advantage, but would still miss...
The assassin attack:
Assassin on Gruff (1d20+10=20, 1d8+4=8) Miss. And the assassin quickly hide again in the trees:
Stealth (1d20+11=26)
Wind Mage attack Gruff:
Wind Mage on Gruff (1d20+10=22, 1d6+4=8) Hit. He also grant combat advantage to the Wind Mage. The wind mage try to hide again:
Wind Mage Stealth (1d20+8=16) Fail...[/SBLOCK]
[SBLOCK=Status]Owlbear: -10
Gogmorthak: -23 and grabbed by owlbear
Gruff: -2 and grant combat advantage to Wind Mage
Detailed Status and Map are coming soon[/SBLOCK]