Drew puts the finishing touches on the poor mage. Prime, Zharne and Vermitrax pummel the bone golem. The dragon and the minion bash the tomb guardian. Vermitrax takes out the last remaing skeleton warrior. However, the enemies are not done yet. The bone golem strikes back at Prime with another damaging blow. The tomb guarding hit the dragon twice with minor wounds. The dragon has definitely seen better days. The last remaining notch collapses on a group of skeletons trying to exit it, killing them all.
[sblock=Mechanics]
Heroes
Drew: hits SM2 for 9
Prime: Hits BG for 27, gains 10 THP, save vs dazed
Vermitrax: Hits BG for 7 and kills SW13
Vermitrax: Skeleton Minion: Hits TG for 15 and marks
Sharpe:
Pet Dragon: hits TG for 14
Zharne: hits BG for 13 and BG is slowed tent, save vs dazed
Total Damage to Enemy
SW13: Killed
SM2: Killed
BG: -57 slowed
TG: -29
Baddies turn:
Bone Golem:
Attack: Rampage
Double attack: 1d20+18 vs Prime and Zharne: AC for 2d8+5
Attack 1: Prime: Hit (Roll 33) for 16 and dazed (save ends)
Attack 2: Zharne: Miss
Roll Lookup
recharge rampage: Nope
Note: Berserker power is activated since BG is bloodied. Attack missed against Prime.
TG
Attack: Double attack vs dragon 1d20+13 for 1d8+4:
Attack 1: Dragon Hit (Roll 21) for 11
Attack 2: Dragon Hit (Roll 21) for 7
Roll Lookup
recharge power: Yes
Total Damage to Allies:
Dragon:-18
Prime: -16 (+1) = -15 and dazed (save ends)
[/sblock]
[sblock=Stats]
Palyers
Prime: Dazed (save ends)
Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
HP: 43/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14
Sharpe: Dazed (save ends)
AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
HP 41/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11
Malifixindalaunt: Dragon Mount Dazed (save ends)
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 12/60 THP 0; Bloodied 30
Vermitrax: Not Updated Stats
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force
Minion
-15 dazed (save ends)
Zharne: Not Updated Stats
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP 43/51 THP 7 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 8/9
Resist 5 Cold
Drew
AC: 23 Fort: 19 Reflex: 22 Will: 20 STATUS: +1 AC & Ref TENT
NOTE: each time SM2 fails his saving throw, Drew gets 5thp
HP: 48+9thp/49 Surges: 6/8 Surge Value: 12
Enemies:
BG1 73/250 Bloodied
SW1 1/1 Dead
SW2 1/1 Dead
SW3 1/1 Dead
SW4 1/1 Dead
SW5 1/1 Dead
SW6 1/1 Dead
SW7 1/1 Dead
SW8 1/1 Dead
SW9 1/1 Dead
SW10 1/1 Dead
SW11 1/1 Dead
SW12 1/1 Dead
SW13 1/1 Dead
SW14 1/1 Dead
SW15 1/1 Dead
SW16 1/1 Dead
SW17 1/1 Dead
SW18 1/1 Dead
SA1 30/30 Dead
SA2 Dead
SA3 Dead
TG 56/126 Bloodied
SM1 Dead
SM2 Dead
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemies]
Skeleton Warrior Minions
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.
Skeleton Archers
HP 30/39
AC 16; Fortitude 13, Refl ex 14, Will 13
Immune disease, poison
Speed 6
rShortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +8 vs. AC; 6 damage.
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 24; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.
Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage. This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.
Skeleton Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4
[/sblock]
[sblock=Mechanics]
Heroes
Drew: hits SM2 for 9
Prime: Hits BG for 27, gains 10 THP, save vs dazed
Vermitrax: Hits BG for 7 and kills SW13
Vermitrax: Skeleton Minion: Hits TG for 15 and marks
Sharpe:
Pet Dragon: hits TG for 14
Zharne: hits BG for 13 and BG is slowed tent, save vs dazed
Total Damage to Enemy
SW13: Killed
SM2: Killed
BG: -57 slowed
TG: -29
Baddies turn:
Bone Golem:
Attack: Rampage
Double attack: 1d20+18 vs Prime and Zharne: AC for 2d8+5
Attack 1: Prime: Hit (Roll 33) for 16 and dazed (save ends)
Attack 2: Zharne: Miss
Roll Lookup
recharge rampage: Nope
Note: Berserker power is activated since BG is bloodied. Attack missed against Prime.
TG
Attack: Double attack vs dragon 1d20+13 for 1d8+4:
Attack 1: Dragon Hit (Roll 21) for 11
Attack 2: Dragon Hit (Roll 21) for 7
Roll Lookup
recharge power: Yes
Total Damage to Allies:
Dragon:-18
Prime: -16 (+1) = -15 and dazed (save ends)
[/sblock]
[sblock=Stats]
Palyers
Prime: Dazed (save ends)
Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1
HP: 43/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14
Sharpe: Dazed (save ends)
AC 20, Fort: 17, Ref: 15, Will: 19 AP 1
HP 41/56, THP 0: Bloodied 28 Surge Value 14; Surges left 11/11
Malifixindalaunt: Dragon Mount Dazed (save ends)
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 12/60 THP 0; Bloodied 30
Vermitrax: Not Updated Stats
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force
Minion
-15 dazed (save ends)
Zharne: Not Updated Stats
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP 43/51 THP 7 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 8/9
Resist 5 Cold
Drew
AC: 23 Fort: 19 Reflex: 22 Will: 20 STATUS: +1 AC & Ref TENT
NOTE: each time SM2 fails his saving throw, Drew gets 5thp
HP: 48+9thp/49 Surges: 6/8 Surge Value: 12
Enemies:
BG1 73/250 Bloodied
SW1 1/1 Dead
SW2 1/1 Dead
SW3 1/1 Dead
SW4 1/1 Dead
SW5 1/1 Dead
SW6 1/1 Dead
SW7 1/1 Dead
SW8 1/1 Dead
SW9 1/1 Dead
SW10 1/1 Dead
SW11 1/1 Dead
SW12 1/1 Dead
SW13 1/1 Dead
SW14 1/1 Dead
SW15 1/1 Dead
SW16 1/1 Dead
SW17 1/1 Dead
SW18 1/1 Dead
SA1 30/30 Dead
SA2 Dead
SA3 Dead
TG 56/126 Bloodied
SM1 Dead
SM2 Dead
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemies]
Skeleton Warrior Minions
HP 1; a missed attack never damages a minion.
AC 21; Fortitude 18, Reflex 19, Will 18
Immune disease, poison
Speed 6
Longsword (standard, at-will) Weapon
+11 vs AC; 5 damage.
Skeleton Archers
HP 30/39
AC 16; Fortitude 13, Refl ex 14, Will 13
Immune disease, poison
Speed 6
rShortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +8 vs. AC; 6 damage.
Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 24; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied space.
Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage. This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.
Skeleton Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4
[/sblock]
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