• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[Adventure] The Cannith Caper (Judge: THB)

renau1g

First Post
Varis forms new words, his sparking sword lends new power that revitalizes him and burns the mote with an electric spray. The electrical power severs whatever was keeping the swarm aloft and it falls to pieces

[sblock=ooc]
Dead swarm[/sblock]

Seeing the halfork cut almost down, Haltor yelled, Fight it, big guy! Fight it! You can't let them see you down! He then wheeled White-Eye around the lizard, thrusting at it repeatedly to draw its attention from the barbarian. C'mon, you bony lizard! Take someone on half your size! The jabs score several hits, smashing away much of its bulk!

Varak stays on his feet, thanks to the halflings words that fill him with new strength. The half-orc quickly hammers at the bone wyrm with his blade, threatening to push it back with his assault.

Harresh hurls another ball of cold at the bone wyrm, hitting it and chilling it to the...bone (sorry)

[sblock=ooc]vs fort; col (1d20+9=27, 1d8+11=18) hits for 18 [/sblock]

The wyrm shifts out of the flank and slashes at Haltor, dodging the slash of White-eye's talons and the assault nearly sends the halfling out of his saddle.

The walls fire their deadly projectiles at Haltor, White-Eye and Varak, but the barbarian dodges the explosion and White-Eye shields its master from the blast, taking some small damage.

[sblock=Arcana or Religion DC21]
You realize that Haestus left behind some necrotic energy that will likely harm you and heal the undead he left behind.

However, you can likely attempt to shut it down without a mechanical response.

Arcana or Religion (DC 21); standard action; a creature can attempt the check from anywhere in the trap’s encounter area. A total of four successes disables the trap. Any failure by 5 or more allows the trap to attack as an immediate reaction. [/sblock]

[sblock=Actions]
BS84 move forward and attack Varis - vs ac; dmg (1d20+9=15, 1d6=4) miss

Bone Wyrm 64 - shifts to to BH67 and attacks Haltor triggering White-eyes attack - White-eye's OA; dmg; bone wyrm attack;dmg;AP attack;dmg (1d20+9=13, 1d8+3=11, 1d20+13=33, 1d6+6+1d8=19, 1d20+13=18, 1d6+6+1d8=14) White-Eye misses, One crit for 20 damage + 5 ongoing necrotic (save ends), miss with the AP

recharge (1d6=6) succeeds...finally

Ghostly Flame Jets attack (area burst 1) - vs ref (Varak, Haltor, White eye); fire; necrotic (1d20+11=12, 1d20+11=15, 1d20+11=18, 1d6+3=9, 1d6+3=4) only hits White-Eye for 13 damage + ongoing 5 Fire & necrotic (save ends)
[/sblock]

[sblock=OOC]
Unlocked Stats:
Bone Swarms - AC is 13, Fort is 13, Will is 9; swarm traits
Wyrm - Fort is 17

Status:

Haltor - 11/37 - used 3 surges, grants CA to Wyrm, 5 ongoing necrotic (save ends)
Varak - 12/45 - used 4 surges, ongoing 5 necrotic (save ends), bloodied
Harresh - 40/40 - used 2 surges
Varis - 35/44 - used 5 surges, bloodied
White-Eye - 13/46 - used 1 surge, ongoing 5 Fire & necrotic (save ends), bloodied
BS60: -54hp+5thp, grant CA to Varak, bloodied
BS84: -56hp, bloodied
Bone Wyrm: -122 hp, used 1 AP, marked by Haltor, bloodied

Initiative:
Haltor; Varis, Harresh, Varak, enemies (1d20+6=22, 1d20+2=11, 1d20+4=7, 1d20+8=15, 1d20+8 =10)

Everyone except Harresh goes before the enemies. [/sblock]
 

Attachments

  • Cannith.png
    Cannith.png
    182.6 KB · Views: 63

log in or register to remove this ad

stonegod

Spawn of Khyber/LEB Judge
[sblock=OA]Haltor gets an OA as well from Diabolic Stratagem: OA Hits AC 30, 14hp[/sblock][sblock=Second Chance]I'd like to use that Second Chance now (on the crit). Hit, but not crit so only 19 instead of 20 :(.[/sblock]As the creatures attacks, Haltor uses White-Eye's distraction to slice off more of its boney shards. Haltor only barely manages to twist aside its follow-up attack, though he is little better for it.

Shielded by his loyal mount from the magical outburst, Haltor yells Someone kill that flame! He can do nothing but watch as the phantom magic burned his old friend, and the beast's claws were festering at the same time. White-Eye hopped away while the halfling took a moment to catch his breath, strength granted by his well-crafted armor. He manages to ignore the deep wound, but the deadly aura still surrounds White-Eye.[sblock=OOC]White-Eye & Haltor each lose 5hp. Shift to BJ68. Second Wind & Armor daily power to gain 18 hp. Haltor Saves.. White-Eye Fails.[/sblock][sblock=Haltor (Second Wind)]Haltor—Male Halfling Warlord 4
Initiative: +6, Passive Perception: 14, Passive Insight: 14
AC: 21, Fort: 19, Reflex: 16, Will: 18 — Speed: 5; Second Wind
HP: 25/37, Bloodied: 18, Surge: 9, Surges left: 3/7
Action Points: 0/2, Second Wind: Not Used
Powers -
Brash Assault
Wolf Pact Tactics

Diabolic Stratagem
Flattening Charge

Lead by Example
Inspiring Word x2
Rub Some Dirt on It

Second Chance

Dwarven Chainmail +1

White Eye—Female Clawfoot 3
Initiative: +8, Passive Perception: 11, Passive Insight: 11
AC: 19, Fort: 16, Reflex: 16, Will: 13 — Speed: 8
HP: 8/46, Bloodied: 23

LEB:pC:Haltor (stonegod) - ENWorld Living Eberron Wiki[/sblock]
 

Walking Dad

First Post
Varis d'Lyrandar , Half-Elf Bard 4

Only one foe remains, but it is an undead dragon! Varis concentrates on his most powerful magic, attack the beasts mind. Now it's vitality will bleed to Varis' allies, if they manage to hit it.

[sblock=ooc]

free: giving 1st ally in 5 sq who kills or bloodies an enemy 4 THP.
move: to BH 63
Standard: Stirring Shout (1d20+7=24, 2d6+5=10) vs will. Until the end of the encounter, whenever an ally hits the target, that ally regains 4 hit points.

[sblock=Mini stat block]
Varis d'Lyrandar
Perception: 19 Insight: 19 Low-light Vision
AC 20 Fortitude 17 Reflex 18 Will 19
Initiative: +2
Hit Points: 35 / 44 Bloodied: 22
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs charm, illusion, sleep
Action Points: 1 Second Wind: 1
Healing Surge:11 Surges per day: 5 / 10
At-Will Powers: Lightning Longsword, Vicious Mockery, War Song Strike
Encounter Powers: Burning Spray, Shout of Triumph, Inspire Competence, Impelling Force, Word of Friendship, Majestic Word 0/2
Daily Powers: Stirring Shout, Extra lightning damage

Condition:

[/sblock]
[/sblock]
 

renau1g

First Post
As Varis' shout slams into the undead creature, it turns the bones to dust, ending its sad existance.

[sblock=ooc]
I hate to say it WD, but it had 4 hp left after Haltor hit it [/sblock]
 



EvolutionKB

First Post
Varak moves back into the hallway away from rotting flames, even as his own flesh turns black.

[sblock=Actions]Move back into hallway, away from flames. save vs ongoing necrotic (1d20=4)Can the nozzles be attacked or ripped from the walls?[/sblock]

[sblock=Stats; ongoing 5 necrotic]
Varak
Init: +6 Passive Perception 18 Passive Insight 13
7/45 hp Surges 7/9(11)
AP: 1 Daily Magic item uses remaining: 2
Pressing Strike
Whirling Rend
Assassin's Shround
Half-Orc Resilience
Whirling Lunge
Whirling Step
Shrug It Off
Whirling Frenzy
Furious Assault
Thunder Hooves Rage
Bestial Hide
[/sblock]
 




Voidrunner's Codex

Remove ads

Top