[Adventure] The Mine-Militia Identity. (DM: horticulture; Judge: covaithe)

"We should just wipe them out, not giving them a chance to kill more innocents. Or militia. They didn't show much resistance up to now. How close is this network to working order?"
The monk seems eager for more trouble, altough his posture slouches a little, giving away his weariness.
 

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"Let us at least examine this communication device," Mina said quietly after a few moments of thought. "If we can make no sense of it quickly, we can leave it be- and even if we fix it, it will not remove the need for further fighting, it will simply give us an advantage. I'm sure we will still see enough bloodshed to satisfy all of you."

[sblock= OOC]
>Let's just take a look at this. If it looks like we have no reasonable chance we can leave it and go on to the head-stomping- but if we can fix it, it might be helpful.
[/sblock]
 

Hearing the group's debate and apparent decision, she leads the characters out of the mine and back up the stairs they just descended. "Over here is one of the magical nodes used in the device," she states, pointing out a strange panel set into wall. "If you lot can figure this out, you'll be able to talk to Coppernight directly and be able to coordinate an attack."
[sblock=Please Read]
GM: Standard skill challenge to get the communication network working again.

A few notes: next to each skill, you'll see a check DC, the number of successes a check provides, and the maximum number of successes each check can provide during the entirety of the skill challenge.

For example: Arcana has a skill check DC of 10, each check is worth one success, and there can be a total of four successes with the skill in the skill challenge.

Each character can make one skill check per round (whether a primary or secondary check); after everyone has gone, I'll update the totals.

The secondary skills can only be used once per character during the skill challenge. They provide no successes towards the completion of the skill challenge but offer a bonus to the next primary skill check. Each secondary skill will only give a total of two successes during the skill challenge.

Any questions, feel free to ask.
[/sblock][sblock=Contacting Coppernight]
Level: 2
Complexity: 3 (8 successes before 3 failures)

Primary Skills: Arcana, Athletics, Dungeoneering, History, Nature, Thievery
  • Arcana (DC 10, 1 success, 4 maximum successes): At least two successes in the skill challenge must be from Arcana checks in order to understand the arcane powers that the system uses.
  • Athletics (DC 12, 1 success, 2 maximum successes): You improve the system’s performance by physically removing debris which blocks parts of it.
  • Dungeoneering (DC 9, 1 success, 3 maximum successes): At least two successes in the skill challenge must come from Dungeoneering checks. Understanding how sound travels underground and how passages are made help get the communication system functioning properly.
  • Thievery (DC 12, 1 success, 3 maximum successes): Some parts of the system work similarly to traps and alarm systems you have seen.
Secondary Skills: History, Insight, Perception
  • History (DC 13, trained only; 0 successes, 2 maximum successes): You assist (+2 to the roll) the next character who makes a primary skill check by pointing out how Coppernight’s design borrows concepts from a similar design employed in other dwarven constructions.
  • Insight (DC 14, 0 successes, 2 maximum successes): All inventions are created by equal parts ingenuity and inspiration. You have a flash of insight into how this system is meant to work which aids the next primary skill check (+2).
  • Perception (DC 15, 0 successes, 2 maximum successes): Your keen eye spots a detail that others overlooked, granting a +2 bonus on the next primary skill check.
[/sblock]
 
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"This seems simple enough," Mina hummed as she examined the device. "I can feel the harmonics are a bit out of balance, though- that would certainly interfere with any transmission of sounds..."

[sblock= OOC]
>Arcana +15= auto-success
[/sblock]
 

OOC: Could anyone remind me of what things like "X success, Y max success" mean exactly? also Athletics is listed under Secondary skills, but described under Primary skills.
 

A few notes: next to each skill, you'll see a check DC, the number of successes a check provides, and the maximum number of successes each check can provide during the entirety of the skill challenge.

For example: Arcana has a skill check DC of 10, each check is worth one success, and there can be a total of four successes with the skill in the skill challenge.

OOC: Could anyone remind me of what things like "X success, Y max success" mean exactly? also Athletics is listed under Secondary skills, but described under Primary skills.

GM: I've quoted the answer to your first question. The second part was just a typo on my part, Athletics is a primary skill for this skill challenge.
 




See, if you poke it here Sharpe says, poking the object with his sword, causing sparks to fly out sparks fly out!

BUT! Not just any sparks! Arcane sparks! Arcane sparks originating from... arcanus! The otherworld plane that holds vast power and can drive men...

Hey this is fun!
Sharpe says, poking the device a couple more times.

What was I saying again?

OOC: Using Knack for success, +4 to his Arcana check. Adding that to his base (6) means an auto success.
 

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