[Adventure] The Paper Chase (Judge: renau1g)

Seeing the Ogre taken care of, Mythra uses his inherit Eladrin powers and teleports to a nearby space. He than summon a spray of color from his finguretips hitting the Ogre's minions, as well as any tavern patrons caught in the blast. Most are sub-Eladrin species after all.

He does not use full power however, someone in the party might complain at killing "innocent people".

[sblock=actions]
Edit: Standing up from sitting down would be a minor or move action? If it is Minor Mythra will just move to the space, not fey step.

Edit 2: If he can't stand as a minor and uses fey step, can he stand up and teleport with a move action or would he teleport prone/sitting down?

Move: Fey Step to G2
Standard: Enlarged Color Spray NE Blast 6.
Roll
(I did not roll for the patrons)
Human 1: 23 vs will
Human 2 11 vs will
Human 3 17 vs will
Human 4 21 vs will
Harpy 9 vs will

8 radiant damage (non-lethal to patrons only if possible), and the target(s) is dazed until the end of Mythra's next turn.

[Sblock=stats]
Male Eladrin Wizard 4
Medium natural humanoid (Fey)
Initiative +3; Senses Passive Insight 19, Passive Perception 19
HP 38/38hp, Bloodied 19, Surge Value 19, Surges 9/9
AC 17; Fortitude 15, Reflex 16, Will 17
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:1
Second Wind: Not Used

Powers:
At will:
Chilling Cloud
Winged Horde

Ghost Sound
Light
Mage Hand
Prestidigitation
Mystical Debris


Encounter:
Fey Step
Grasping Shadows
Color Spray
Tome of Binding


Daily:
Summon Dretch
Summon Tome
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OOC: Luinnar, you can state the damage non-lethal. I don't think we should kill anyone even if those 'commoners' are goblinoid low-lives. It can make thing unnecessary complicated.
 

OOC: Luinnar, you can state the damage non-lethal. I don't think we should kill anyone even if those 'commoners' are goblinoid low-lives. It can make thing unnecessary complicated.
[sblock=ooc]
Can you do it for individual damage? Like can part be lethal and part not?

It is in Mythra's personality to just shoot in the crowd though :P[/sblock]
 
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[sblock=In case I'm not online when my turn rolls around:]
kal'Tarron will use his minor to place an oath of emnity on the harpy. Then he'll move towards it and use either his Halo of Fire or Radiant Vengance on the Harpy (depending on how close to it I can get). I'll use Memory of Thousand lifetimes on either attack

raw roll: 1d20=12

ranged: 12+7 + (1d8=4) =23 vs Reflex, damage if I hit:1d8+5=9 and I receive +4 temporary HP

melee: 12+10+4 = 26 vs AC. if I hit, I do 2d12+6=18+6 (bloodclaw) = 24hp to him, (2hp from me - I take this even if I miss). Until the end of my next turn, any enemy that ends its turn next to the target takes 9 fire damage

When moving, I'm not going to worry about avoiding attacks of opportunity, as I get +4 to damage on the harpy for each of them that hits.

sorry - I realize I should have put all the bonuses into the rolls to prove I meant to use them before I actually saw the rolled dice - I hope you'll trust me this time and I'll be more carefull next round)
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kal'Tarron stands and turns to the harpy, swinging his axe off his back with his left hand and raising his holy symbol in his right. Holding the axe horizontal he raises his left pointer and pinky fingers like the horns of Balinor and growls something in an ancient tongue "You offend my lord. I will dispense his judgement"

He then attacks the harpy.


[sblock=Character Stats: kal'Tarron (recently slightly updated based on Judge comments)]kal'Tarron - Male Deva Avenger - Medium natural humanoid (Immortal)

Initiative: +3 - Passive Insight: 18- Passive Perception: 21
HP 44/44 - Bloodied 22 - Surge Value 11; Surges Per-Day 8/8
resistance 7 vs radiant and necrotic
AC 22 - Fortitude 14 Reflex 17 Will 17 Speed 6
Action Points: 1 -Second Wind: Not Used
Powers: At will: Bond of Retribution - Radiant Vengance
Encounter: Oath of Emnity - Channel Divinity (Abjure/Guide/Prey) - Avenging Echo - Halo of Fire Memory of a Thousand Lifetimes
Daily: Temple of Light -Blessing of Vengeance
Skills: Acrobatics+3,Arcana+6,Athletics+2,Bluff+2,Diplomacy+2,Dungeoneering+6, Endurance+3,Heal+11,History+8,Insight+8,Intimidate+2,Nature+6,Perception+11,
Religion+13,Stealth+8,Streetwise+2,Thievery+3
Feats:Auspicious Lineage,Unarmoured Agility, Balinor's Prey
Inventory: Sanguine Robes +1, Bloodclaw Greataxe +2, Holy Symbol of Hope +1, Backpack, Bedroll, Flint and Steel, Belt Pouch, Waterskin, Rations, trail, Rope, silk (50'), Sunrods (2), 387gp, 9sp

wiki page: http://leb.wikia.com/wiki/LEB:PC:kal'Tarron_Alrahain(rb780nm)
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[sblock=ooc]opporunity attacks get +3 dam. If baracus hits on ire strike, ogre gets vuln 2 till end of my next turn.[/sblock]
 

[sblock=Everyone]
Serris' Ire Strike gives Baracus a free melee basic attack against the Ogre. Just FYI if it wasn't clear from raion's post. Once Cleverusername does that, Antithetist can do the enemy actions.


Osrik's Rune of Destruction does not actually give anyone a +1 to hit the Ogre until after Osrik uses a Rune power on his turn. Since his turn has not yet come up in initiative, nobody gets that +1 quite yet.


kal'Tarron gets +4 cumulative damage against the Harpy for each successful Opportunity Attack against him, not +4 to hit. And it's only for the ones that hit kal'Tarron.


Not trying to be a rules lawyer here guys, but people are being a bit unclear or mistaken in their posts and it saves Antithetist and other players time if they don't have to look up people's powers and abilities.
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[sblock=@karinsdad] My bad, thanks - I misscopied the power text onto my character sheet and didn't check it just now - never played avenger before[/sblock]
 


I believe Orsik maintains one runestate at all times. If this wasn't the case then he would not be able to use some of his dailies without first using one of rune powers. Also, he couldn't second wind before his next round and still grant protection to allies etc...

EDIT: No, KarinsDad is correct, I missed part 'until the end of encounter'. I thought it was maintained between two uses regardless of encounters. No bonus until after the enemies and Orsik go. Bummer. I need to bump up my init




LUINAR: I don't think you can state parts of it and it's not likely to matter. If you state non-lethal, opponents will still fall. And Mythra may be the type to shoot into the crowd, but he's intelligent enough to know that will create problems. What do you think?
 
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LUINAR: I don't think you can state parts of it and it's not likely to matter. If you state non-lethal, opponents will still fall. And Mythra may be the type to shoot into the crowd, but he's intelligent enough to know that will create problems. What do you think?

[sblock=OOC]
Not quite accurate. There is no such thing as non-lethal damage. All damage is the same, it's just the last attack that can either kill or knock unconscious a creature.

When you reduce a creature to 0 hit points or fewer, you can choose to knock it unconscious rather than kill it.

It's on a per creature basis, not a per power basis.

Mythra can blast away and chose to kill some and knock others unconscious.

Course, Grys is intelligent enough to only knock all of these patrons, foes or not, unconscious. Mythra? I'm not quite so sure. ;)
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