Antithetist
First Post
[sblock=OOC]Standing Up - can't find a ruling for this anywhere. If someone can help me out, great, otherwise I'll rule that it's a minor action to stand from a chair. So Mythra didn't need to Fey Step.
Ire Strike - This only works on adjacent allies. In the interests of speed I've moved Serris adjacent to Baracus.[/sblock]
Baracus saw the way things were shaking down and knew that there was only one way to deal with this kind of creature. He'd seen it too often in Lhazaar Principalities, this ogre was just a bully and needed to be shown who was boss. Without a word, Baracus sucker punches the larger creature, the force of the blow and suddenness of the attack sending the ogre to the bar floor. With the monster down, Baracus tries to jump onto it, hoping to pin it to the floor with his tremendous strength.
"I got this one, you guys make sure no suckas try and jump me from behind" he grunts.
"Give him another!" Says Serris, inspiration flowing to Baracus.
At Serris' words, Baracus laughs and with his free left hand punches the ogre in the kidneys.
Seeing the Ogre taken care of, Mythra stands and moves to a nearby space. He than summon a spray of color from his finguretips hitting the Ogre's minions, as well as any tavern patrons caught in the blast. Most are sub-Eladrin species after all.
He does not use full power however, someone in the party might complain at killing "innocent people".
Up to this point, the tavern has been in stunned silence, patrons gaping open-mouthed as Baracus drops the Ogre to the floor with a single punch and shows every sign of overpowering him entirely. With Mythra's indiscriminate psychedelic onslaught, though, all hell breaks loose. Half-blinded and confused, patrons stumble into each other, shouting and lashing out blindly. The crash of broken glass rings out over the din, and in moments a full-scale brawl is in progress as the tavern's customers pick up bottles, mugs, chairs, tables, or whatever other weapons might be to hand and lay into each other with reckless abandon. Most of the room becomes a churning mass of bloody, flailing lowlives.
Across the room, the harpy is visible swiftly hopping up onto a table, perched above the melee for the timebeing. From there she begins to sing in an ululating wail. The thin unearthly sound piercing easily through the racket of combat and merging with the insane drumbeats to create a truly disturbing experience. The song is charged with a strange compulsion, and of our heroes only Mythra is able to shake off its bewitching power. All the others are drawn as if sleepwalking towards the harpy, most of them blundering obliviously into the midst of the fray.
As Baracus wanders off in a daze, the ogre finds himself free to stand up, and does so with an incoherent roar of rage. "You! You PAY for that, you hear? NOBODY is walk away from hitting me. NOBODY!"
His sights remain set on Baracus, but finding himself temporarily out of reach he satisfies his immediate desire for carnage by aiming an arcing smash of his weighty club at Orsik, who is conveniently nearby. The colossal hunk of wood crashes squarely into Orsik's midriff with the power of a charging bull, but to the ogre's evident dismay the Runepriest weathers the blow and stays on his feet.
Meanwhile, the ogre's four human companions slip through the chaotic melee with practised skill to execute flanking assaults on Baracus and kal'Tarron. Baracus is able to avoid their attacks without too much trouble, but kal'Tarron takes a glancing mace blow from a lanky girl with dirty blond hair. She gives a little shout of triumph and spits at his feet as he reels, dazed from the attack.
[sblock=OOC - Enemy Actions]The Harpy starts its turn in a square with brawling patrons and takes 1d6+4=8 damage shifts one square north and uses Alluring Song as a standard action, catching all the players within its burst.
Mythra - 1d20=2+? = miss vs Will
Baracus - 1d20=15+? = hit vs Will
Grys - 1d20=18+? = hit vs Will
kal'Tarron - 1d20=15+?=hit vs Will
Orsik - 1d20=13+?=hit vs Will
Serris - 1d20=15+?=hit vs Will
Baracus, Grys, kal'Tarron, Orsik and Serris are all pulled 3 squares towards the Harpy and immobilized (save ends). This breaks Baracus's grab on the Ogre.
The Ogre stands from prone and attacks the closest target, Orsik, with its Angry Smash. It gets to roll its attack twice and take the better result. 1d20=13+?=hit vs AC (inluding -2 from Baracus's mark). Damage 2d10+5=17.
Each of the lackeys starts its turn in a square occupied by brawling patrons and takes 1d6+4 damage - respectively 5, 9, 6, 6. This damage is halved by the lackeys' Shifty Brawler ability.
Lackey 1 attacks Baracus with Dazing Strike, flanking with Lackey 3. 1d20=5+? = miss vs AC.
Lackey 2 attacks kal'Tarron with Dazing Strike. 1d20=19+? = hit vs AC for 1d8+1=3 damage, and kal'Tarron is Dazed until the end of Lackey 2's next turn. As part of this attack she shifts to E3, ignoring difficult terrain from the crowd thanks to her Shifty Brawler ability.
Lackey 3 attacks Baracus with Dazing Strike, flanking with Lackey 1. 1d20=9+? = miss vs AC. As part of this attack he shifts to F7, ignoring difficult terrain from the crowd thanks to his Shifty Brawler ability.
Lackey 4 attacks kal'Tarron with her mace, flanking with Lackey 2. 1d20=9+? = miss vs AC.[/sblock]
[sblock=Crowd Damage]Grys, Serris, Baracus and kal'Tarron begin their next turns in squares occupied by brawling patrons, and each take 1d6+4 damage. I've included this in the summary of damage taken below since it's unavoidable at this point.
Baracus - 9
Serris - 8
kal'Tarron - 8
Grys - 10[/sblock]
[sblock=Combatants]Mythra - 38/38 hp
Baracus - 43/52 hp, immobilized (save ends)
Serris - 37/45 hp, immobilized (save ends)
Ogre - 14 damage taken, marked by Baracus
Harpy - 8 damage taken
Lackey 1 - 11 damage taken
Lackey 2 - 5 damage taken
Lackey 3 - 11 damage taken
Lackey 4 - 11 damage taken
Orsik - 26/45 hp, immobilized (save ends)
kal'Tarron - 33/44 hp, immobilized (save ends), dazed TENT
Grys - 29/39 hp, immobilized (save ends)[/sblock]
[sblock=Map]
Remember that green blobs are difficult terrain, and will now also cause 1d6+4 damage to anybody beginning their turn in the same square.[/sblock]
[sblock=OOC]Everyone can post actions for next round now. rb780nm, looks like you'll need to alter your post since kal'Tarron is dazed and immobilized at the moment.[/sblock]
Ire Strike - This only works on adjacent allies. In the interests of speed I've moved Serris adjacent to Baracus.[/sblock]
Baracus saw the way things were shaking down and knew that there was only one way to deal with this kind of creature. He'd seen it too often in Lhazaar Principalities, this ogre was just a bully and needed to be shown who was boss. Without a word, Baracus sucker punches the larger creature, the force of the blow and suddenness of the attack sending the ogre to the bar floor. With the monster down, Baracus tries to jump onto it, hoping to pin it to the floor with his tremendous strength.
"I got this one, you guys make sure no suckas try and jump me from behind" he grunts.
"Give him another!" Says Serris, inspiration flowing to Baracus.
At Serris' words, Baracus laughs and with his free left hand punches the ogre in the kidneys.
Seeing the Ogre taken care of, Mythra stands and moves to a nearby space. He than summon a spray of color from his finguretips hitting the Ogre's minions, as well as any tavern patrons caught in the blast. Most are sub-Eladrin species after all.
He does not use full power however, someone in the party might complain at killing "innocent people".
Up to this point, the tavern has been in stunned silence, patrons gaping open-mouthed as Baracus drops the Ogre to the floor with a single punch and shows every sign of overpowering him entirely. With Mythra's indiscriminate psychedelic onslaught, though, all hell breaks loose. Half-blinded and confused, patrons stumble into each other, shouting and lashing out blindly. The crash of broken glass rings out over the din, and in moments a full-scale brawl is in progress as the tavern's customers pick up bottles, mugs, chairs, tables, or whatever other weapons might be to hand and lay into each other with reckless abandon. Most of the room becomes a churning mass of bloody, flailing lowlives.
Across the room, the harpy is visible swiftly hopping up onto a table, perched above the melee for the timebeing. From there she begins to sing in an ululating wail. The thin unearthly sound piercing easily through the racket of combat and merging with the insane drumbeats to create a truly disturbing experience. The song is charged with a strange compulsion, and of our heroes only Mythra is able to shake off its bewitching power. All the others are drawn as if sleepwalking towards the harpy, most of them blundering obliviously into the midst of the fray.
As Baracus wanders off in a daze, the ogre finds himself free to stand up, and does so with an incoherent roar of rage. "You! You PAY for that, you hear? NOBODY is walk away from hitting me. NOBODY!"
His sights remain set on Baracus, but finding himself temporarily out of reach he satisfies his immediate desire for carnage by aiming an arcing smash of his weighty club at Orsik, who is conveniently nearby. The colossal hunk of wood crashes squarely into Orsik's midriff with the power of a charging bull, but to the ogre's evident dismay the Runepriest weathers the blow and stays on his feet.
Meanwhile, the ogre's four human companions slip through the chaotic melee with practised skill to execute flanking assaults on Baracus and kal'Tarron. Baracus is able to avoid their attacks without too much trouble, but kal'Tarron takes a glancing mace blow from a lanky girl with dirty blond hair. She gives a little shout of triumph and spits at his feet as he reels, dazed from the attack.
[sblock=OOC - Enemy Actions]The Harpy starts its turn in a square with brawling patrons and takes 1d6+4=8 damage shifts one square north and uses Alluring Song as a standard action, catching all the players within its burst.
Mythra - 1d20=2+? = miss vs Will
Baracus - 1d20=15+? = hit vs Will
Grys - 1d20=18+? = hit vs Will
kal'Tarron - 1d20=15+?=hit vs Will
Orsik - 1d20=13+?=hit vs Will
Serris - 1d20=15+?=hit vs Will
Baracus, Grys, kal'Tarron, Orsik and Serris are all pulled 3 squares towards the Harpy and immobilized (save ends). This breaks Baracus's grab on the Ogre.
The Ogre stands from prone and attacks the closest target, Orsik, with its Angry Smash. It gets to roll its attack twice and take the better result. 1d20=13+?=hit vs AC (inluding -2 from Baracus's mark). Damage 2d10+5=17.
Each of the lackeys starts its turn in a square occupied by brawling patrons and takes 1d6+4 damage - respectively 5, 9, 6, 6. This damage is halved by the lackeys' Shifty Brawler ability.
Lackey 1 attacks Baracus with Dazing Strike, flanking with Lackey 3. 1d20=5+? = miss vs AC.
Lackey 2 attacks kal'Tarron with Dazing Strike. 1d20=19+? = hit vs AC for 1d8+1=3 damage, and kal'Tarron is Dazed until the end of Lackey 2's next turn. As part of this attack she shifts to E3, ignoring difficult terrain from the crowd thanks to her Shifty Brawler ability.
Lackey 3 attacks Baracus with Dazing Strike, flanking with Lackey 1. 1d20=9+? = miss vs AC. As part of this attack he shifts to F7, ignoring difficult terrain from the crowd thanks to his Shifty Brawler ability.
Lackey 4 attacks kal'Tarron with her mace, flanking with Lackey 2. 1d20=9+? = miss vs AC.[/sblock]
[sblock=Crowd Damage]Grys, Serris, Baracus and kal'Tarron begin their next turns in squares occupied by brawling patrons, and each take 1d6+4 damage. I've included this in the summary of damage taken below since it's unavoidable at this point.
Baracus - 9
Serris - 8
kal'Tarron - 8
Grys - 10[/sblock]
[sblock=Combatants]Mythra - 38/38 hp
Baracus - 43/52 hp, immobilized (save ends)
Serris - 37/45 hp, immobilized (save ends)
Ogre - 14 damage taken, marked by Baracus
Harpy - 8 damage taken
Lackey 1 - 11 damage taken
Lackey 2 - 5 damage taken
Lackey 3 - 11 damage taken
Lackey 4 - 11 damage taken
Orsik - 26/45 hp, immobilized (save ends)
kal'Tarron - 33/44 hp, immobilized (save ends), dazed TENT
Grys - 29/39 hp, immobilized (save ends)[/sblock]
[sblock=Map]

Remember that green blobs are difficult terrain, and will now also cause 1d6+4 damage to anybody beginning their turn in the same square.[/sblock]
[sblock=OOC]Everyone can post actions for next round now. rb780nm, looks like you'll need to alter your post since kal'Tarron is dazed and immobilized at the moment.[/sblock]
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