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[Adventure] The Paper Chase (Judge: renau1g)

[sblock=ooc]
I assume it is the first set of PCs turn?

Also. the crowd does not block line of sight, correct?[/sblock]

Mythra teleports to a nearby space and snaps his fingures, summoning up a chilling cold around three of the humans. To Baracus's surprise it does not damage him, the humans however find their fingers frozen, hindering their ability to hit.

In the same motion, Mythra summons a large chair partially blocking the way to him.

[sblock=actions]
Move: Fey Step B1 (what is that near him in C0, a door?).

Standard: Chilling Cloud E 6 Burst 1. Roll
#1 26 vs fort
#3 25 vs fort
#4 16 vs fort
If hit: 4 non-lethal cold damage and -2 to attack rolls until Mythra's next turn.

Minor: Mystical Debris
C2 is now difficult terrain until end of encounter.

[Sblock=stats]
Male Eladrin Wizard 4
Medium natural humanoid (Fey)
Initiative +3; Senses Passive Insight 19, Passive Perception 19
HP 38/38hp, Bloodied 19, Surge Value 19, Surges 9/9
AC 17; Fortitude 15, Reflex 16, Will 17
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:1
Second Wind: Not Used

Powers:
At will:
Chilling Cloud
Winged Horde

Ghost Sound
Light
Mage Hand
Prestidigitation
Mystical Debris


Encounter:
Fey Step
Grasping Shadows
Color Spray
Tome of Binding


Daily:
Summon Dretch
Summon Tome
[/Sblock][/sblock]
 

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[sblock=OOC]
No. I didn't know which targets it affected and I didn't have time to look it up.

Who does it affect? All targets?
[/sblock]

All allies in burst 5 around Orsik (which is at this moment all of the PCs) which last until the END of his next turn - which is strange since I can change the stance at the start of my next turn, but who am I to complain :)

Keep in mind it's POWER bonus so it doesn't stack with others of the same type
 

Baracus looks quite pleased by the melee breaking out around him, although he still doesn't understand why he is now standing around the others, and not on the ogre...

Not one to comtemplate the matter much fruther, Baracus begins swinging with wild abandon, laughing as he hears bone crunch under his fists, taking the blows from the crowd in stride.

[sblock=OOC]
Damn...stupid harpy. I assumed that you are always wielding spiked gauntlets... that make sense?
Standard: Dual Strike - Dual strike against lackays 1 and 4 with flanking bonuses (1d20+13=32, 1d6+3=6, 1d20+13=20, 1d6+3=6) Hits AC 30 for 8 and AC 20 for 8. <- forgot +2 damage bonus from orsik
Free: Mark both

save against immobilize (1d20=13) - saved

[/sblock]

[sblock=ooc]

Baracus[Sblock=stats]
Male Human Fighter 4
Medium natural humanoid
Initiative +3; Senses Passive Insight 14, Passive Perception 14
HP 43/52hp, Bloodied 26, Surge Value 13, Surges 11/11
AC 22; Fortitude 23, Reflex 16, Will 16
Speed 5
Action Points:0
Second Wind: Not Used

Powers:
At will:
Grappling Strike
Knockdown Assault
Dual Strike


Encounter:
Takedown Attack
Slamming Rush
Forceful Drag


Daily:
Villain's Menace
Dwarven Scale Armor +1

[/Sblock][/sblock]
 



[sblock=OOC]Yes, the thing in the wall of C1 is a door. :p That's the way you came in.

The crowd doesn't exactly function as a group of minions; rather, it disperses from a square when that square takes 10 points of damage from burst effects. So Grys's attack was sufficient to clear the floor.

raion - Lackey #4 was already dropped by Serris's turn, so I transferred that action to number #3. Also, a bit confused about your use of Feather Step. As far as I can tell it has no effect at all if you use it but don't use the 3 squares of movement it grants (or, as in this case, can't use them due to being immobilized).

Cleverusername - Lackey #4 was already dropped by Baracus's turn, so I made the attack against #3 instead.[/sblock]

Orsik grunts as the club hits him and turns ponderously his brow furrowing.
"My turn." he states ominously

He draws a rune over his torso and some blood seeps out of the wounds as they close. Bloodred rune explodes in tinkling shards which hover over his allies for a moment.

He then hefts his hammer and slams it down on the ogre. It sounds as if thunder crashed on the beast. Orsik maintains the grip near the head of his maul ready for quick jab if ogre makes a threatening move.

"How do you like it?"

"I don't have time for this." Grys mumbles.

Grys vanishes from his spot and reappears in the middle of the crowd. Flames erupt from his sword. Patrons fall unconscious from the heat of the blaze.

"BEGONE!" Grys yells at the crowd.

"Are you sure you want to continue this Ogre? Is it worth your life?" Grys asks.

kal'Tarron is confused, reeling from the mental and physical ssaults he has taken. With a snarl he lashes out at a nearby enemy, as he has lost track of the enemy he had intended to challenge.

Serris looks to the nearest foe, uttering a simple "You.." and focused will creates a channel between them.
His pose relaxes, and he begins flowing with the brawling tide.
With a casual gesture he spins his spear, the point ending up in the opposite direction of his obvious challenge.

Mythra teleports to a nearby space and snaps his fingures, summoning up a chilling cold around three of the humans. To Baracus's surprise it does not damage him, the humans however find their fingers frozen, hindering their ability to hit.

In the same motion, Mythra summons a large chair partially blocking the way to him.

Baracus looks quite pleased by the melee breaking out around him, although he still doesn't understand why he is now standing around the others, and not on the ogre...

Not one to comtemplate the matter much fruther, Baracus begins swinging with wild abandon, laughing as he hears bone crunch under his fists, taking the blows from the crowd in stride.

* * *

Between Grys's fiery sword, Mythra's wave of cold and Baracus's swinging fists, the floor is cleared in short order, with the ogre's human henchmen being subdued almost as quickly as the rest of the rowdy customers. Only one remains standing.

The harpy looks distinctly uncertain as she notes the ease with which a path has been cleared straight for her, but seeing that her boss is showing no signs of backing down, she keeps on singing and draws her victims ever closer, keeping them transfixed. Higher and higher she wails, reaching a vicious crescendo that shatters glass and leaves everybody's head ringing, before returning to a more subdued note once again.

The ogre meanwhile steps forward to seek his revenge. He connects solidly with a blow of his greatclub, driving the wind out of Baracus but sadly failing to meet the ogre's happy expectations of crushing him to a pulp.

The last standing lackey, meanwhile, looks worriedly about her and makes a bolt for the door, stopping just long enough to stab a dagger into Mythra's ribs.

[sblock=Enemy Actions]Harpy sustains its Alluring Song. Serris, Grys, Orsik and kal'Tarron are pulled another 3 squares and immobilized (save ends). Then she uses Deadly Screech, catching all players except Mythra within its reach.

Baracus - 1d20=14+? = hit vs fort
Serris - 1d20=5+? = miss vs fort
kal'Tarron - 1d20=18+? = hit vs fort
Grys - 1d20=6+? = hit vs fort
Orsik - 1d20=9+? = hit vs fort

Baracus, kal'Tarron, Grys and Orsik each take 1d6+4 damage and are Dazed (save ends).

Baracus - 1d6+4=10
kal'Tarron - 1d6+4=8
Grys - 1d6+4=10
Orsik - 1d6+4=7

Harpy's save against ongoing fire damage: 1d20=13, saved

Ogre's Angry Smash fails to recharge.

Ogre shifts northeast and attacks Baracus, provoking an OA from Orsik - but he can't take it since he's not in range any more. 1d20=13+? = hit vs AC including -2 for Serris's mark, 1d10+5=13 damage.

Lackey #2 - move to C1, attack Mythra with dagger. 1d20=11+? = hit vs AC, damage 1d4+3=7

Lackey #2's save against ongoing fire damage: 1d20=12, saved[/sblock]

[sblock=Combatants]Mythra - 31/38 hp
Baracus - 20/52 hp, bloodied, dazed (save ends)
Serris - 37/45 hp, immobilized (save ends)
Ogre - 35 damage taken, marked by Serris
Harpy - 23 damage taken
Lackey 1 - incapacitated
Lackey 2 - 22 damage taken, bloodied
Lackey 3 - incapacitated
Lackey 4 - incapacitated
Orsik - 29/45 hp, immobilized (save ends), dazed (save ends)
kal'Tarron - 23/44 hp, immobilized (save ends), dazed (save ends)
Grys - 19/39 hp, bloodied, immobilized (save ends), dazed (save ends) [/sblock]

[sblock=Map]
innmap.jpg
[/sblock]
 

[sblock=actions]
Minor: Battlemind's Demand (1pp) Marking Ogre and Harpy.
Move: Ardent Surge on Baracus, healing him and giving him a +1 attack bonus till after my next turn.
Standard: Hold a Spectral Legion (2pp) until the harpy enters a square I could hit with my spear. If it hits, harpy is immobilized, and grants CA to adjacent allies.
Save: +2 from Amulet [/sblock]

The channel connecting Serris to the lackey fades, and then surges and forks reaching to the two remaining enemies nearby. "You are without your minions. What will you do now?" the mocking challenge is obvious in his tone as he looks to the thug and his lieutenant.
Baracus feels a surge of strength returning as Serris stands up to their foes, and the pulsing psionic energy continues to crackle as he slowly spins his spear in the air.

[sblock=rolls] Healing Surge + 1d6 on Baracus; Spectral Legion vs Harpy AC; Spectral Legion Damage (if triggered) (1d6=3, 1d20+9=14, 2d10+4+2=14) Save vs Immobilization (1d20+2=4) [/sblock]

[sblock=ooc] Feather Step is an at-will, and being in difficult terrain is uncomfortable if nothing else. No reason not to use it. If the terrain effect had gone away by that point, I had missed it.[/sblock]

[sblock=stats]Serris - Male Human Ardent|Battlemind (Mantle: Elation) 4
Passive Perception: 13, Passive Insight: 13
AC:20, Fort:18, Ref:18, Will:20 -- Speed:5(6 w/ pp)
HP:37/45, Bloodied:22, Surge Value:11, Surges Left: 11/11
Power Points: 3/4, Action Points: 1, MI Daily Uses: 1, Second Wind: not used
Powers: Ire Strike, Energizing Strike, Whirling Defense
Battlemind’s Demand, Mindspike, Spectral Legion
Ardent Surge, Implanted Suggetion, Feather Step
Byeshk Spear Power
Mantle of Elation: Serris and each ally within 5 squares has +3 to damage rolls for opportunity Attacks. Each ally within 5 squares gets +2 to diplomacy and intimidate.
Conditions: Immobilized(save ends)[/sblock]
 
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Orsik calls upon his connection to primordial connection with Eberron and his skin hardens. He quickly sketches a rune in the air and this protection extends to all his companions except the mage which is too far.

"You think that will stop us? You need to try harder! Who do you fear so much to risk being humiliated in front of all these rubble?"
OOC: everyone, second winds!
[sblock=Actions]

Minor: Stone's endurance, 5 resist all to all adjacent companions (since we're immobilized, no charges will be done) YOU DON'T HAVE TO STAY ADJACENT !!

Save dazed; immobilized (1d20=13, 1d20=15) - saved
[/sblock]

QUESTION: Can I use AP AFTER I saved from the effects? I know they come at the end of turn, but they are ACTION points :)
 
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Mythra steps back, cursing his attacker and summons another cold cloud, this time at the harpy as well as another chair to protect him. The cold turns into nothing more than worthless mist however.


[sblock=actions]
Move: Shift to A1
Standard: Chilling Cloud on harpy.
8 vs fort (crit miss) Roll
Minor: Mystical Debris D1 is now difficult terrain.

[Sblock=stats]
Male Eladrin Wizard 4
Medium natural humanoid (Fey)
Initiative +3; Senses Passive Insight 19, Passive Perception 19
HP 31/38hp, Bloodied 19, Surge Value 19, Surges 9/9
AC 17; Fortitude 15, Reflex 16, Will 17
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:1
Second Wind: Not Used

Powers:
At will:
Chilling Cloud
Winged Horde

Ghost Sound
Light
Mage Hand
Prestidigitation
Mystical Debris


Encounter:
Fey Step
Grasping Shadows
Color Spray
Tome of Binding


Daily:
Summon Dretch
Summon Tome
[/Sblock][/sblock]
 

still dazed and confused kal'Tarron blinks and shakes himself to try to clear his head. For just a moment he catches sight of the harpy and his purpose become clear again - long enough for him to launch radiant vengeance against the harpy. A bolt of holy power flies from the symbol hung around his neck towards the harpy...

[sblock=radiant vengeance]radiant vengance against the harpy. (1d20+7=18, 1d8+5=7) - if it hits, I gain 4 temp hp[/sblock]

Still clutching the holy symbol, kal'Tarron draws on it's power to try to clear his head.

[sblock=saving throw]sving throw, with symbol of hope bonus (1d20+5=24)pass![/sblock]

the holy power fills kal'Tarron's mind and body, clearing it of the harpy's influence
 

Into the Woods

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