[sblock=OOC]Yes, the thing in the wall of C1 is a door.

That's the way you came in.
The crowd doesn't exactly function as a group of minions; rather, it disperses from a square when that square takes 10 points of damage from burst effects. So Grys's attack was sufficient to clear the floor.
raion - Lackey #4 was already dropped by Serris's turn, so I transferred that action to number #3. Also, a bit confused about your use of Feather Step. As far as I can tell it has no effect at all if you use it but don't use the 3 squares of movement it grants (or, as in this case, can't use them due to being immobilized).
Cleverusername - Lackey #4 was already dropped by Baracus's turn, so I made the attack against #3 instead.[/sblock]
Orsik grunts as the club hits him and turns ponderously his brow furrowing.
"My turn." he states ominously
He draws a rune over his torso and some blood seeps out of the wounds as they close. Bloodred rune explodes in tinkling shards which hover over his allies for a moment.
He then hefts his hammer and slams it down on the ogre. It sounds as if thunder crashed on the beast. Orsik maintains the grip near the head of his maul ready for quick jab if ogre makes a threatening move.
"How do you like it?"
"I don't have time for this." Grys mumbles.
Grys vanishes from his spot and reappears in the middle of the crowd. Flames erupt from his sword. Patrons fall unconscious from the heat of the blaze.
"BEGONE!" Grys yells at the crowd.
"Are you sure you want to continue this Ogre? Is it worth your life?" Grys asks.
kal'Tarron is confused, reeling from the mental and physical ssaults he has taken. With a snarl he lashes out at a nearby enemy, as he has lost track of the enemy he had intended to challenge.
Serris looks to the nearest foe, uttering a simple "
You.." and focused will creates a channel between them.
His pose relaxes, and he begins flowing with the brawling tide.
With a casual gesture he spins his spear, the point ending up in the opposite direction of his obvious challenge.
Mythra teleports to a nearby space and snaps his fingures, summoning up a chilling cold around three of the humans. To Baracus's surprise it does not damage him, the humans however find their fingers frozen, hindering their ability to hit.
In the same motion, Mythra summons a large chair partially blocking the way to him.
Baracus looks quite pleased by the melee breaking out around him, although he still doesn't understand why he is now standing around the others, and not on the ogre...
Not one to comtemplate the matter much fruther, Baracus begins swinging with wild abandon, laughing as he hears bone crunch under his fists, taking the blows from the crowd in stride.
* * *
Between Grys's fiery sword, Mythra's wave of cold and Baracus's swinging fists, the floor is cleared in short order, with the ogre's human henchmen being subdued almost as quickly as the rest of the rowdy customers. Only one remains standing.
The harpy looks distinctly uncertain as she notes the ease with which a path has been cleared straight for her, but seeing that her boss is showing no signs of backing down, she keeps on singing and draws her victims ever closer, keeping them transfixed. Higher and higher she wails, reaching a vicious crescendo that shatters glass and leaves everybody's head ringing, before returning to a more subdued note once again.
The ogre meanwhile steps forward to seek his revenge. He connects solidly with a blow of his greatclub, driving the wind out of Baracus but sadly failing to meet the ogre's happy expectations of crushing him to a pulp.
The last standing lackey, meanwhile, looks worriedly about her and makes a bolt for the door, stopping just long enough to stab a dagger into Mythra's ribs.
[sblock=Enemy Actions]Harpy sustains its Alluring Song. Serris, Grys, Orsik and kal'Tarron are pulled another 3 squares and immobilized (save ends). Then she uses Deadly Screech, catching all players except Mythra within its reach.
Baracus -
1d20=14+? = hit vs fort
Serris -
1d20=5+? = miss vs fort
kal'Tarron -
1d20=18+? = hit vs fort
Grys -
1d20=6+? = hit vs fort
Orsik -
1d20=9+? = hit vs fort
Baracus, kal'Tarron, Grys and Orsik each take 1d6+4 damage and are Dazed (save ends).
Baracus -
1d6+4=10
kal'Tarron -
1d6+4=8
Grys -
1d6+4=10
Orsik -
1d6+4=7
Harpy's save against ongoing fire damage:
1d20=13, saved
Ogre's Angry Smash
fails to recharge.
Ogre shifts northeast and attacks Baracus, provoking an OA from Orsik - but he can't take it since he's not in range any more.
1d20=13+? = hit vs AC including -2 for Serris's mark,
1d10+5=13 damage.
Lackey #2 - move to C1, attack Mythra with dagger.
1d20=11+? = hit vs AC, damage
1d4+3=7
Lackey #2's save against ongoing fire damage:
1d20=12, saved[/sblock]
[sblock=Combatants]
Mythra - 31/38 hp
Baracus - 20/52 hp, bloodied, dazed (save ends)
Serris - 37/45 hp, immobilized (save ends)
Ogre - 35 damage taken, marked by Serris
Harpy - 23 damage taken
Lackey 1 - incapacitated
Lackey 2 - 22 damage taken, bloodied
Lackey 3 - incapacitated
Lackey 4 - incapacitated
Orsik - 29/45 hp, immobilized (save ends), dazed (save ends)
kal'Tarron - 23/44 hp, immobilized (save ends), dazed (save ends)
Grys - 19/39 hp, bloodied, immobilized (save ends), dazed (save ends) [/sblock]
[sblock=Map]
[/sblock]