[Adventure] The Paper Chase (Judge: renau1g)

As the group prepare to descend, Baracus calls a halt and once again seems overcome with weakness - it seems that his experiences upstairs have left a more lasting impression on him than on the rest of you. His breathing is laboured and he seems unable to focus on anything, his eyes flitting around urgently as he leans heavily on the wall and eventually sinks down to a sitting position. It's unnerving, to say the least, to see such a brute of a man incapacitated like this, but after a few minutes it becomes apparent that, for the timebeing at least, he can be considered the first casualty of the expedition. He's not in any fit mental state to continue, and his companions are left to venture downstairs without him.

The staircase winds down some distance before opening out into a dank, low-ceilinged corridor of rough dark stone. Sarcophagi line the walls, carved with the likenesses of ancient Hobgoblin heroes and warriors and dedications in ancient Dhakaani script. The crypt tunnels lead off to the east, with side passages visible some way away to the north and south. From the south passage there echoes a scraping, shuffling sound of something moving - a quiet sound, but distinct and unmistakeable in the deathly silence of these tombs.


[sblock=OOC]With no sign of Cleverusername, I'm having Baracus sit out the rest of the adventure. If he should happen to come back then Baracus can always make a surprise re-entry as well.[/sblock]
 

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How LOW is low-ceilinged? Are there mechanical penalties for a goliath of nine feet in height?

Remembering those filth slinging zombies, Orsik takes initiative and closes in on potential threat (move to C6) motioning others to take positions around him
 

[sblock=OOC - Low Ceilings]Nah, no mechanical issues - Goliaths are still medium sized, so I'm loathe to make you suffer for the fluff choice of making your character tall. The ceiling is about seven feet, so Orsik will certainly be stooping rather hard, but I'm not going to be applying mechanical penalties.[/sblock]
 



"Take a look, see if we're moving in or baiting them out." Serris says towards the front of the line. Pitching his voice for Mythra, he continues "Use the corner for cover and stop whining. You'll get less crap that way."

[sblock=ooc] Full defense, moving forward with the party, keeping an eye behind them.[/sblock]
 

"Something's affecting Baracus. I'll take the lead since he can't. Ware these side tunnels. It looks like a trap."

[sblock=OOC]
Minor: Keep Keke invisible
Standard: Total Defense
Move: Move east
[/sblock]
 

OOC: Just adding to the post above:
Orsik readies an action to attack something that comes out of the tunnels that is not human (Word of binding, destruction effect (5 damage, enemy immobilized, one ally gets +2 to damage, everyone gets +1 to hit said enemy, all TENT)
 

The group advance through the catacombs and pause just in front of the divide where tunnels lead off to the north and south. To the north, the tunnel entrance is flanked by alcoves containing a pair of torch holders wrought in silver and studded with gems. The ominous noises of movement still issue forth from the south tunnel.

[sblock=OOC]Initiative rolls with your next posts would be a good plan. :)[/sblock]
 

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