[sblock=Mythra, Orsik, kal'Tarron]The ogre really didn't seem to know what you were talking about at the mention of 'the temple' and something being up. Once Grys spelled out in plain language what you were looking for, though, a spark of understanding came to his eyes, and his mood seemed to worsen considerably...[/sblock]
The ogre's horrible grin just widens as he peers evilly back and forth between Orsik and Grys. He drains the tankard that Orsik sets in front of him at one long pull, and then slams it down on the table.
"Strangers, you are talk too much," he pronouces.
"And you sticking your nose in place where it is not welcomed. You are bark up wrong tree, yes? Understand? I give one chance, because I am in very happy mood today: FORGET stupid temple, and RUN AWAY."
Ponderously he climbs to his feet, hefting the enormous spiked club that was resting beside him. The rest of the room has gone very silent, save for the riot of drum noise still pounding out from the back. All eyes are fixed nervously on the brutish ogre as he glares at the group, waiting for them to make their move. The harpy and the four humans who were with the ogre are now eyeing the group with definite intent from amidst the crowd, clearly ready to pitch in the moment that their leader gives the signal.
[sblock=OOC]Combat looks imminent. I'll post the initiative order now and you should post in combat turns, although judging by what the ogre said, it's possible that if you just leave the inn peacefully (and quickly) then you won't be attacked.[/sblock]
[sblock=Initiative]Mythra -
22
Baracus -
20
Serris -
20
Enemies -
13
Orsik -
11
kal'Tarron -
9
Grys -
7
Mythra, Baracus and Serris are up. No surprise round, so you get a full round's actions.[/sblock]
[sblock=Map]
Sorry for my rather rudimentary mapping skills! But this should do the trick.
The numbered tokens 1,2,3 and 4 are the ogre's human lackeys.
Hopefully this arrangement of the PCs makes sense to everyone as the ogre had insisted they join him at the table and nobody posted a firm refusal.
The green blobs covering most of the map (looking suspiciously like bushes) are the inn's patrons. Any square they occupy counts as difficult terrain (since you have to push through the crowd).[/sblock]