Feall searches the body of the tiefling and locates an excellently crafted ornate dagger and a nice piece of flawless Onyx. There's a pair of gauntlets on the enemy as well. There's also a nice dragonshard that Sheeva can utilize. A belt on one of the warriors looks like it might be perfect for Pok. A cloak from the tiefling catches Feall's eye as well, and one of the warrior's chainmail looks perfect for River. An amulet is Valahad's spoils. Sheeva acquires the tiefling's robes.
Pok had already been awarded some coinage from his House for the return of the information in the map case from the dead adventurer.
The cloaks seem to fit well enough, although Sheeva is quite a bit thinner than any of the patrol. Pok is able to mend the various tears and scorch marks from your attacks.
There is also some coins scattered amongst the archers and warriors.
[sblock=ooc]
[MENTION=2011]KarinsDad[/MENTION] - don't forget your belt of nourishment - the +3 to endurance wasn't noted in your skills section of your post/mini-stats. Also, Essentials errata will be hitting weapon focus for implement users. Just a note, in case it was missed.
Feall - level 5 gold - Gauntlets of Blood (level 4 item) + 160 gp (Onyx) & +2 Cloak of Translocation (n+3 item <- level 6)
Sheeva - level 5 gold - Siberys Shard of the Mage (level 3 item) + 320 gp (the dagger is worth it) - I think this is the parcel you've got remaining. Please correct me if I'm wrong & +2 robes of stoneskin (n+2 item <- level 6)
Pok - level 5 gold - Viper Belt (level 4 item) + 160 gp (those maps you had in the case from before are worth this to your house)
Valahad - Amulet of Protection +2 - level 6 item (instead of n gold)
River - +2 Armor of Healing (Finemail) - level 10 item (n+4 item <- lvl 6 item)
Plus there's some gold:
River/Val - 200 gp
Pok/Sheeva/Feall - 168 gp
[sblock=Cloak info]
Level: 9
Price: 4,200 gp
Item Slot: Neck
Enhancement: +2 Fortitude, Reflex, and Will
Property: When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn.
Power (Daily): Minor Action. You regain the use of an encounter teleportation power that you have already used during this encounter.[/sblock]
[/sblock]