[Adventure] Trouble in Moonwatch (Judge:TwoHeadsBarking)

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[SBLOCK=OOC]Why don't you use Pass-at-Arm instead and use the free shift to make your movement instead?[/SBLOCK]
 

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[sblock=OOC] Because you can't shift while you're prone... right? If you CAN, then I would definitely use Pass at Arms. [/sblock]
 

[SBLOCK=OOC]Ok, my bad, you need to stand up, but you are not ungrappled. There, you can use Pass-at-Arm, but you can't shift and you finish still grappled. (At the opposite of being slide, push or pull allow to be ungrappled).
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[sblock=Lan]
So your options are either Move to stand and standard to attack, or move to stand and standard to escape the grab and shift 1 square away.
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[sblock=OOC]Pardon my ignorance - as I've mentioned before I'm very green with 4E. Has the condition prone been subject to errata? In the PH it says you can drop Prone as a minor action. If that's the case, is there something else that makes standing a Move action for Lan in this situation?[/sblock]
 

[sblock=Mowgli]
You can drop prone as a minor, but it is a move to stand up. There are some items (Acrobat boots) that let you stand as a minor, but typically you need your move to stand
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[sblock=renau1g]Never mind. I was reading 'Drop Prone' as 'Dropping the Prone Condition' rather than 'Becoming Prone.' :o[/sblock]
 

Creeping into the foliage, the Sivis gnome felt good being hidden. He reveled in being unseen for a moment.

Small hands bushed away the brush and foliage, reaching into a fold of his robe, Pok pulled another ice net out, and threw it toward the captives, using his wand to direct the icy spray away from his allies.

*I'm running out of nets, I'll have to learn some new spells to supplement my arsenal...*


[sblock=OOC]

Move H13 29 Stealth (Pok should be total concealment, but still be able to target them without the -5 because he can draw a line from the corner of H13 to ever corner of J10)

Standard Chilling cloud on J10
20 vs fortitude on Bow1 22 with CA if stealthed
16 vs fortitude on Bow3 18 with CA if stealthed
24 vs fortitude on Scar 26 with CA if stealthed

If hit 5 non-lethal cold damage.
"Effect:" Until the end of Pok's next turn, any enemy in the power's area takes a -2 penalty to attack rolls.

(If Pok is hit he'll use either immediate interrupt is most appropriate, if hit twice he'll use both.)
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[sblock=KD]
You can go as well, Scar goes down at the beginning of his turn from the Acid damage from Valahad so it's your turn
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