The hound gets pounded again by the the heros. However, those in close burn from the acidic fog emitting from the beast. It's black eyes look in on Ignus. With cat-like reflexes, the beast chomps down hard on the monk, causing Ignus great pain. Strange gurgling sounds deep with inside the beast make everyone away that a breath attack is coming soon if the beast is not taken down this soon.
[sblock=mechanics]
Heros Turn
Eva: hit hound for 11 and hound is dazed tent
Ignus: takes 6 damage from aura, hits 25 damage
Merri: takes 4 acid damage, hit's hound for 13 and gains 4 thp
Graven: miss and takes 1d6 = 5 (not added in last post
Total Damage to Enemy:
Acid Hound: 49 damage and dazed
Baddies turn:
Acid Hound:
m Bite (standard; at-will)✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 acid damage vs Ignus AC: Hit (27) for 13 -5 temp = 8
roll lookup
[/sblock]
[sblock=Stats]
Palyers
Eva:
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:35/42 THP: 0 Surges left: 8/8 AP: 1
Ignus bloodied
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:9/33 THP 0 10/10 Action Points: 1
Merri: Bloodied
[/URL]AC 18 For: 15 Ref: 16 Will: 18
HP: 16/34 Temp Surges/day: 2/2 AP: 1
Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP: 20/40 THP: 10 Surges 11/11 AP: 1
Enemies
G1: DEAD
G2: DEAD
G3: DEAD
G4: DEAD
G5: DEAD
GC1: DEAD
H1: 21/96 and dazed tent bloodied
[/sblock]
[sblock=Enemies]
Enemies:
Dragonborn Guard (Minions):
HP 1
Attack:
Short sword: 1d20+8 vs AC Damage: 6
Bow: Range 10 1d20+7 vs AC Damage 6
Dragonborn Guard Captain:
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
Acid Hound
Initiative +5
Acid Shield (Acid) aura 1; any creature that enters or begins its turn in the aura takes 1d6 acid damage.
HP 96;Bloodied 48
AC 20; Fortitude 18, Reflex 17, Will 18
Resist 20 Acid
Speed 7
C Acid Breath (standard; recharge 4, 5 or 6 ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 Acid damage
[/sblock]
[sblock=map]
map
[/sblock]
|
[sblock=mechanics]
Heros Turn
Eva: hit hound for 11 and hound is dazed tent
Ignus: takes 6 damage from aura, hits 25 damage
Merri: takes 4 acid damage, hit's hound for 13 and gains 4 thp
Graven: miss and takes 1d6 = 5 (not added in last post
Total Damage to Enemy:
Acid Hound: 49 damage and dazed
Baddies turn:
Acid Hound:
m Bite (standard; at-will)✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 acid damage vs Ignus AC: Hit (27) for 13 -5 temp = 8
roll lookup
[/sblock]
[sblock=Stats]
Palyers
Eva:
AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7
HP:35/42 THP: 0 Surges left: 8/8 AP: 1
Ignus bloodied
AC: 17, Fort: 14, Reflex: 15, Will: 12
HP:9/33 THP 0 10/10 Action Points: 1
Merri: Bloodied
[/URL]AC 18 For: 15 Ref: 16 Will: 18
HP: 16/34 Temp Surges/day: 2/2 AP: 1
Graven:
AC: 18, For: 15 Ref: 15 Will: 14
+2 saves against ongoing damage
HP: 20/40 THP: 10 Surges 11/11 AP: 1
Enemies
G1: DEAD
G2: DEAD
G3: DEAD
G4: DEAD
G5: DEAD
GC1: DEAD
H1: 21/96 and dazed tent bloodied
[/sblock]
[sblock=Enemies]
Enemies:
Dragonborn Guard (Minions):
HP 1
Attack:
Short sword: 1d20+8 vs AC Damage: 6
Bow: Range 10 1d20+7 vs AC Damage 6
Dragonborn Guard Captain:
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
Acid Hound
Initiative +5
Acid Shield (Acid) aura 1; any creature that enters or begins its turn in the aura takes 1d6 acid damage.
HP 96;Bloodied 48
AC 20; Fortitude 18, Reflex 17, Will 18
Resist 20 Acid
Speed 7
C Acid Breath (standard; recharge 4, 5 or 6 ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 Acid damage
[/sblock]
[sblock=map]
map
[/sblock]
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