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[Adventure] Underneath Hadeys' Door: DM ScorpiusRisk, Judge Renau1g


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Darksteed

First Post
*Hearing the sudden commotion Hunzu strides forwards and looks to see exactly what is it they are dealing with. His glowing eyes scan the open doorway. He then slams the blunt end of this polearm done upon the hard stone floors. A ripple pulses through the air, through his allies leaving them unharmed and slams full force into the rats in the other room.*

[sblock=Actions]Move: Move to K8

Standard: Beguiling Strands
-Target: Close Blast 5 (Rat Swarm 1 (K13)/Dire Rat 1 (J13))
-Attack: +5 vs. Will (16; Hit/14; Hit)
-Damage: 4 PSYCHIC damage. (4 PSYCHIC damage)[/sblock]

[sblock=Hunzu]Hunzu- Male Shardmind Enchanter 2
Passive Perception: 13, Passive Insight: 18

AC: 15, Fort: 13, Ref: 15, Will: 15

Initiative: +3; Speed: 6

HP: 25/28, Temp HP:
Bloodied: 14, Surge Value: 7, Surges left: 7/8

Powers-
Light
Mage Hand
Beguiling Strands
Hypnotism
Magic Missile

Action Point [ ]
Charm of Misplaced Wrath [ ]
Second Wind [ ]
Shard Swarm [ ]
Suggestion [ ]

Strategist’s Epiphany [ ]
Wizard’s Fury [ ]
[/sblock]

[sblock=OOC: Stone]Thanks for moving Stone. Much appreciated.[/sblock]
 
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ScorpiusRisk

First Post
*Hearing the sudden commotion Hunzu strides forwards and looks to see exactly what is it they are dealing with. His glowing eyes scan the open doorway. He then slams the blunt end of this polearm done upon the hard stone floors. A ripple pulses through the air, through his allies leaving them unharmed and slams full force into the rats in the other room.*

[sblock=Actions]Move: Move to K8

Standard: Beguiling Strands
-Target: Close Blast 5 (Rat Swarm 1 (K13)/Dire Rat 1 (J13))
-Attack: +5 vs. Will (16; Hit/14; Hit)
[DM: They do in fact hit. Rat Swarm is bloodied]
-Damage: 4 PSYCHIC damage. (4 PSYCHIC damage)[/sblock]

The rats, starved and enraged by the wave like onslaught, charge forward. The younglings reach Kamotz first and sweeps a number away with his flail, crushing the life from them. The rest leap forward and sink their teeth where-ever they find flesh.

The larger rats move forward, but the two wolves, block their path.

[sblock=Monster Actions]The Rat Swarm charges forward to Kamotz's square. Kamotz gets an OA. 17 hits, 15 damage, halved is 7.

Rat Swarm Attack Kamotz twice, once as a standard action and again at the start of his turn. First attack crits for 9 damage and ongoing 3 (save ends), the 2nd attack is a miss.

The Dire Rats move up as well, with only one staying in the back room.

Dire Rat 1 attacks Kamotz. Miss[/sblock]

[sblock=Combat Stats]
Map
Illumination: The fire pit casts dim light around the room.
Terrain: Rat Hovels are difficult terrain. If a creature enters the fire pit they take 1d4 fire damage.

19 - Enemies
Dire Rat 1 16/54 HP * Bloodied * R 14, Will 11
Dire Rat 2 38/54 HP * R 14, Will 11
Dire Rat 3 54/54 HP * R 14, Will 11
Baby Rat Swarm 9/36 HP * Bloodied * AC 15, R 14, Will 11
O Swarm Attack * Aura 1
The rat swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
--Standard Actions
m Swarm of Teeth * At-Will
Attack: Melee 1 (one creature); +6 vs AC
Hit: 1d6+3 damage, and ongoing 3 damage (save ends).

18 - Hunzu - 25/28 HP -
16 - Kamtotz - 25/40 - ongoing 3 (save ends)
14 - Illarion - 34/34
11 - Sound of Stone - 22/34
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Illarions calls into being a bolt from his mind which screams into the swarm attacking the cleric. It kills especially big baby rat and it's shadow detaches and flies toward it's parent, followed by multihued copy of the original bolt. Instead of seeking comfort it seeks blood and the big rat falls down.

Free: shroud DR 1
Standard: Chaos bolt primary vs RS will; damage (1d20+8=14, 1d10+12=14) - hit 7 damage, Illarion gains +1 AC
Chaos bolt secondary vs DR 1 will; psychic damage; shroud (1d20+8=19, 1d6+7=12, 1d6=5) - kill
 
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Darksteed

First Post
*Hunzu once again slams the base of his polearm into the hardened ground sending out a shockwave into the bunched up rats. Then slips back out of the way allowing room for the monk to re-enter the fray.*

[sblock=Actions]Standard: Beguiling Strands
-Target: Close Blast 5 (Rat Swarm 1 (K11)/Dire Rat 2 (K13))
-Attack: +5 vs. Will (Hit; 19/Hit; 23)
-Damage: 4 PSYCHIC damage. (4 PSYCHIC damage)
-On Hit: Rat Swarm 1 (K11) is pushed to J13.

Move: Move to I8[/sblock]

[sblock=Hunzu]Hunzu- Male Shardmind Enchanter 2
Passive Perception: 13, Passive Insight: 18

AC: 15, Fort: 13, Ref: 15, Will: 15

Initiative: +3; Speed: 6

HP: 25/28, Temp HP:
Bloodied: 14, Surge Value: 7, Surges left: 7/8

Powers-
Light
Mage Hand
Beguiling Strands
Hypnotism
Magic Missile

Action Point [ ]
Charm of Misplaced Wrath [ ]
Second Wind [ ]
Shard Swarm [ ]
Suggestion [ ]

Strategist’s Epiphany [ ]
Wizard’s Fury [ ]
[/sblock]

[sblock=OOC]Hunzu has pushed the Rat Swarm away from Kamotz and Whiggins so they shouldn't take the secondary attack for being in the Rat Swarms aura.[/sblock]
 
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CaBaNa

First Post
Ha ha! laughs Kamotz as he watches his blood pool beneath him, You started this one Sound, want to finish it off? asks the overly happy shifter.

OOC:
I believe the RS, and D1 are both down.
 


CaBaNa

First Post
The dark light emanating from the shifter pulses once, filling the whole space in the black light. When the torchlight again overtakes the space, the dire rat looks distorted, further away. Death will take you. says Kamotz, as he swings back atop Whiggins.

Illarion, this door here, before the hidden space. the flail extends toward the south-east door, and Kamotz says a short prayer, Sound of Stone, it isn't your time yet. the Thri-Kreen is immediately filled with a renewed sense of vigor, a focus and fervor as if he had just begun battle. Kamotz smelled the air savoring the feel of the moment, the freshly spilled blood, and the old crypt mmingling together in his nostrils.



[sblock=OOC]

minor Call of Challenge (Encounter Minor Close Burst 3 ✦ Divine)
Trigger: Each enemy in burst.
Effect: Each target is subject to Kamotz' divine sanction TENT.

Divine Sanction (At Will specified by power specified by power ✦ specified by power)
Target: specified by power
Effect: Kamotz marks the target for the duration specified by the power, this mark can be superseded. Until the mark ends, the first time each round the target makes an attack that doesn't include Kamotz, it takes 5 radiant damage.

move remount whiggins

standard-minor Healing Word (Encounter Minor Close Burst 5 ✦ Healing)
Target: Kamotz or one creature in burst (Sound of Stone)
Effect: The target can spend a healing surge, and regains an additional 1d6+4

(Don't need to roll the d6, as this will take Sound of Stone to full regardless.)


Forgo save vs ongoing 3 damage
[/sblock]


[sblock=Ministat]

Ongoing 3 damage (save ends)

Kamotz (Cleric|Paladin)
Initiative +2 Passive Insight 21 Passive Perception 21 Senses Low-Light
HP 22/40; TempHP 0; Bloodied 20; Surge Value 10; Surges Per-Day 9/9
AC 23 Fortitude 17 Reflex 16 Will 18
Second wind; Not Used
Action point; 1
Speed 5
At-will: Holy Strike, Death's Shadow, Divine Challenge
Encounter: Longtooth Shifting, Healing Word, Heedless Fury, Call of Challenge, Healing Strike
Daily: Blood of the Mighty






Whiggins (Dire Wolf)
Initiative +7; Passive Perception +19, Insight +14; low-light vision
Resist 5 all damage while ridden (Impenetrable Barding)
HP 67/67; TempHP 0; Bloodied 33; Surge Value 16; Surges Per-Day 1/1
AC 19; Fortitude 18, Reflex 17, Will 16
Speed 8 (9 while ridden, riding boots)
Bite (standard, at-will) melee 1
+10 vs AC; 2d8+4 damage, 3d8+4 damage vs a prone target, target falls prone if Whiggins has CA.
Pack Harrier; Whiggins gains CA against any enemy that has two or more allies adjacent to it.
Pack Hunter; (while mounted by a friendly rider with the mounted combat feat; at-will) Mount
Whiggins rider gains CA vs any enemy that is adjacent to an ally other than Whiggins.
Alignment Unaligned Languages -
Str 21 (+6) Dex 14 (+3) Wis 14 (+3)
Con 18 (+5) Int 2 (-3) Cha 10 (+1)


[/sblock]
 
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ScorpiusRisk

First Post
Illarions calls into being a bolt from his mind which screams into the swarm attacking the cleric. It kills especially big baby rat and it's shadow detaches and flies toward it's parent, followed by multihued copy of the original bolt. Instead of seeking comfort it seeks blood and the big rat falls down.

[sblock=Actions]Free: shroud DR 1
Standard: Chaos bolt primary vs RS will; damage (1d20+8=14, 1d10+12=14) - hit 7 damage, Illarion gains +1 AC
Chaos bolt secondary vs DR 1 will; psychic damage; shroud (1d20+8=19, 1d6+7=12, 1d6=5) - kill

[DM: Yup. Dead].[/sblock]

*Hunzu once again slams the base of his polearm into the hardened ground sending out a shockwave into the bunched up rats. Then slips back out of the way allowing room for the monk to re-enter the fray.*

[sblock=Actions]Standard: Beguiling Strands
-Target: Close Blast 5 (Rat Swarm 1 (K11)/Dire Rat 2 (K13))
-Attack: +5 vs. Will (Hit; 19/Hit; 23)
-Damage: 4 PSYCHIC damage. (4 PSYCHIC damage)
-On Hit: Rat Swarm 1 (K11) is pushed to J13.

Move: Move to I8[/sblock]

[sblock=OOC]Hunzu has pushed the Rat Swarm away from Kamotz and Whiggins so they shouldn't take the secondary attack for being in the Rat Swarms aura.

[DM: Actually you killed the Rat Swarm. Same applies though. The Rat Swarms last hit is redacted. It was a miss though. So Stats stay as is.][/sblock]

Ha ha! laughs Kamotz as he watches his blood pool beneath him, You started this one Sound, want to finish it off? asks the overly happy shifter.

Sound of Stone dashes back into the fray where he launches another attack at the dire rat.

The blow strikes the rat in a burst of thunder that slightly injures the rat beside it.

[sblock=actions]

Move: k12

Twin Thunders on D2, secondary on D3 (1d20+7=23, 2d10+6=19, 1d10=1)

23 vs Fort, 19 +6(FoB) Damage to D2
1 damage to D3
[DM: D2 is bloodied]
[/sblock]

The dark light emanating from the shifter pulses once, filling the whole space in the black light. When the torchlight again overtakes the space, the dire rat looks distorted, further away. Death will take you. says Kamotz, as he swings back atop Whiggins.

Illarion, this door here, before the hidden space. the flail extends toward the south-east door, and Kamotz says a short prayer, Sound of Stone, it isn't your time yet. the Thri-Kreen is immediately filled with a renewed sense of vigor, a focus and fervor as if he had just begun battle. Kamotz smelled the air savoring the feel of the moment, the freshly spilled blood, and the old crypt mmingling together in his nostrils.

[sblock=OOC]

minor Call of Challenge (Encounter Minor Close Burst 3 ✦ Divine)
Trigger: Each enemy in burst.
Effect: Each target is subject to Kamotz' divine sanction TENT.

Divine Sanction (At Will specified by power specified by power ✦ specified by power)
Target: specified by power
Effect: Kamotz marks the target for the duration specified by the power, this mark can be superseded. Until the mark ends, the first time each round the target makes an attack that doesn't include Kamotz, it takes 5 radiant damage.

move remount whiggins

standard-minor Healing Word (Encounter Minor Close Burst 5 ✦ Healing)
Target: Kamotz or one creature in burst (Sound of Stone)
Effect: The target can spend a healing surge, and regains an additional 1d6+4

(Don't need to roll the d6, as this will take Sound of Stone to full regardless.)


Forgo save vs ongoing 3 damage

[DM: I assume you are forging the ongoing 3 damage because you think you didn't take the attack, because Hunzu killed the rat. However, since the first attack hit and the 2nd missed, I'm going to rule that the Miss would have been the aura attack. If you don't need to roll for another reason, please let me know.
[/sblock]

The remaining rats seem to become more feral with its fallen bloodied body. They group together at the end of the hall and slice at the thri-keen with their dagger like teeth, but he quickly deflects each blow.

[sblock=Monster Actions]Dire Rat 2 attacks Sound. 17 vs AC, Misses

EDIT: He takes 5 radiant damage.

Dire Rat 3 moves forward and attacks around the corner (SOund has cover). 17 vs AC, Miss[/sblock]

[sblock=Combat Stats]
Map
Illumination: The fire pit casts dim light around the room.
Terrain: Rat Hovels are difficult terrain. If a creature enters the fire pit they take 1d4 fire damage.

19 - Enemies
Dire Rat 2 4/54 HP * Bloodied * R 14, Will 11
Dire Rat 3 53/54 HP * R 14, Will 11

18 - Hunzu - 25/28 HP -
16 - Kamtotz - 22/40 - ongoing 3 (save ends)
14 - Illarion - 34/34
11 - Sound of Stone - 34/34
[/sblock]
 
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CaBaNa

First Post
OOC: Kamotz doesn't roll to save, in order to have a controlled loss of blood. The next three damage will barely bloody him, allowing the use of Longtooth Shifting. Thanks for asking!

Also, did D2 take 5 radiant for attacking Sound of Stone?
 
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