Adventurers Found! Sea's Righteous Might Leaving Soon!

I'm not sure if you're thanking me or your fellow players, but if its me, well... I don't take praise very well. So... yeah.

I know I promised an "exploration/wilderness" campaign when I originally sought recruitment... but when Bran evidenced a relationship with the locals, I saw some possibilities for mayhem before the Righteous Might left port, so I ran with it.

I swear we'll get to do some exploration once the Righteous Might takes off. I know Ven is getting a bit bored with the goings on of "civilized" thuggery, but don't feel betrayed! Once this bit of skulldudgery is dealt with, we'll get on with the rest of it. Hopefully a chance to do some night-time stalking in the alleyways and sewers will ease Ven's troubled mind...

Later:)

-reddist
 

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Ven & Rufus

Hey SilentSpace-

Is Ven still traveling with Rufus? You have the pooch in your PC sheet, but haven't mentioned him yet in the IC thread. Just wondering:) I could have a great deal of fun passing clues and red herrings through Rufus, I think... Muah! Muah ha ha ha!

-reddist
 

And since I haven't posted in the IC thread yet today... I am assuming you are all the Clam Shell discussing your next step or two. Make that decision, and I'll advance things on my end.
 




Sure... sounds good to me... Marisa is waiting expectantly towards Bran and Ven, having no idea how to breach a town's sewer system :)
 

That's what Bran thinks.

I know I promised an "exploration/wilderness" campaign when I originally sought recruitment... but when Bran evidenced a relationship with the locals, I saw some possibilities for mayhem before the Righteous Might left port, so I ran with it.

All Bran did was show up :) .
 

BTW, I am finding this little "excursion" hilarious. The subplot with Bran and his waitress "friend" is a great embellishment...
 

Alrighty... the next bit is coming in a few minutes... I took the liberty of adding a couple items to somebody's pack. At 2nd level and with some adventuring experience and a bit of cash, I'm assuming that somebody invested in a magic light source or two.

One of the more common light sources for adventurers and for n'er-do-wells is a narrow wooden or metal tube, with one end closed, and a pebble or bead with the light or continual flame cast on it stuffed down inside. The open end can be capped or opened to different diameters to let light shine out. Much like a perpetual Maglite (tm).

The color of the light depends on how the spell was cast and who cast it. Yellow/white is popular for most uses, but blue or red lights are often used for... ah... more discrete activites at night, since the light doesn't travel as far and doesn't interfere with night vision as much as the white light does. Most guards or security forces would have a lot of questions about someone caught skulking about with a blue arcane torchlight.

More cultural and soceital tidbits you never knew you knew!
 

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