The Glen
Legend
24 new character options for all settings. Full color expansion includes:
Armiger (Fighter): Focusing on a mastering a single weapon.
Bounty Hunter (Ranger): For hunting the most dangerous game.
Brave (Fighter): Lightly armored, attacking from stealth.
Dervish (Druid): Desert mystic with powers over sand, fire and wind.
Disciple of the Source (Sorcerer): Stealing magic from a powerful artifact.
Dwarfblood Domain (Cleric): Wisemen and battle leaders for the stout folk.
Fire Wizard (Wizard): Mages who want to watch the world burn.
Forester (Ranger): Defenders of woodlands with enhanced movement abilities.
Gallowglass (Fighter): Warriors who rely on their toughness and bravery over all else.
Godi (Cleric): Gets power from the Norse gods, for a price.
Lokan (Cleric): Halflings charged with keeping their shires safe from danger.
Horse Warrior (Fighter): Light cavalry experts.
Oath of the Triad (Paladin): Order focusing on knowledge, prowess and mercy.
Oath of Victory (Paladin): Victory or death. Nothing else is permissible.
Privateer (Fighter): Masters of naval combat, from boarding parties to bombardments.
Merchant Prince (Wizard): Spellcasters who have turned from study to commerce.
Rake (Rogue): Scoundrels who have left the dangers of the dungeon behind for the combat of the courts.
Shadow Shaman (Cleric): Elven mystics devoted to preserving their race.
Shamani (Cleric): Keepers of the ancient ways for the outlanders, known for the rituals and healing.
Spirit Shaman (Druid): Strange even among their own kind, they talk more to the spirits than to the mortals.
Toa (Fighter): Warriors of the Island folk, waging war through intimidation and ritual rather than blind rage.
Treekeeper (Wizard): Elves who have mixed the secrets of the druid with the knowledge of the arcane.
Troubleshooter (Rogue): Trapsmiths extraordinaire, a must in any group that explores the most dangerous tombs.
Wokani (Sorcerer): Outlanders who channel raw magic through force of will.