Aelwynn

Goken100

First Post
Qinik tries to make friends

Qinik will nod amiably, leaning heavily on his staff and hobbling forward as bidden. "Ah yes indeed, just the sort of folk we need! Please, allow me to introduce myself! I am Qinik, a scholar of some repute, and I would very much like to make the acquaintance of Lord Bertaiil! I have had dealings with many lords in the past, and I have every confidence that a similar arrangement can be made with your own illustrious and magnanimous lord! Would you mind pointing us in the right direction? Or if you have the time, an escort would be most welcome! There's a good chap! What did you say your name was?"
 
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Dice4Hire

First Post
Pelias knows a little about the Lord (Streetwise would be best here) and has heard a bit about his guarding of the borders. They are probably on his land now. Not sure, but it is likely.
 


Dice4Hire

First Post
History (Intelligence)
You have picked up knowledge related to the history
of a region and beyond, including the chronological
record of significant events and an explanation of
their causes. This includes information pertaining to
royalty and other leaders, wars, legends, significant
personalities, laws, customs, traditions, and memorable
events.

This is the History I have. I think Streetwise is a better skill for this, thinking of the local lord as rumors and 'common' knowledge.
 

Goken100

First Post
[sblock=For Dice4Hire Only (unable to send PM)]
Bit of friend advice, DM-to-DM. When a player wants to do something, the golden rule is always to say yes. The magic to maintaining control is an extra word... BUT. So you want to use history for knowledge of the realm? Yes, but the knowledge will not be current, and will also be limited in-such-and-such a way. This way you can redirect momentum in the direction you want, rather than stopping folks in their tracks.

EDIT: Anyway I'm feeling a bit impertinent now. DM rules, and either way is fine. I'm looking forward to more fun! :)
[/sblock]
 
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Walking Dad

First Post
OOC: Sorry, I discuss usually this kind of thing with a PM, too. Still a bit confused by your interpretation (you quoted the same skill that includes 'leaders'), but you are the DM, so your rules.
'Common Knowledge' should have no higher DC than 18 IMHO.

Still think we should fight.
 

Dice4Hire

First Post
[sblock=For Dice4Hire Only (unable to send PM)]
Bit of friend advice, DM-to-DM. When a player wants to do something, the golden rule is always to say yes. The magic to maintaining control is an extra word... BUT. So you want to use history for knowledge of the realm? Yes, but the knowledge will not be current, and will also be limited in-such-and-such a way. This way you can redirect momentum in the direction you want, rather than stopping folks in their tracks.

EDIT: Anyway I'm feeling a bit impertinent now. DM rules, and either way is fine. I'm looking forward to more fun! :)
[/sblock]

[sblock]That is too simplistic. A good rule, but too simplistic. This was not history as it was current events. Better to use a different skill.[/sblock]
 

Dice4Hire

First Post
OOC: Sorry, I discuss usually this kind of thing with a PM, too. Still a bit confused by your interpretation (you quoted the same skill that includes 'leaders'), but you are the DM, so your rules.
'Common Knowledge' should have no higher DC than 18 IMHO.

Still think we should fight.

You got the common knowledge.
 

Dice4Hire

First Post
The leader of the patrol does not seem to react well to the Wizardly looking guy trying to ask to see the lord while simultanously trying to intimidate him with his golem (This guy has no iea what a warforged is, as with most others.

He looks at Qinik and says, "You had best be dropping your weapons and calling off your pet golem right now." He says to his men, "Get ready."

And he also pulls out a smallish orb and looks at the party carefully.

The party is getting pretty sure it is either gonna be obey the order or start fighting.
 

Kazun

First Post
Kilvin could feel the tension in the air. It was always this way before a battle. Then people would get hurt, there would be screaming, crying... So much chaos.

Mustn't think about that now. Must stay focused. It is time.

There is a bright flash of light, and Kilvin is now clad head-to-toe in thick scale armor. In a loud, clear voice, he declares to the riders "We'll not be going with you. You'll be allowed to leave if you do so immediately."

OOC: Let's do this! :)
 

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