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After Earth


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[sblock=OOC]I wouldn't want to interrupt this conversation just yet but you have been awake for some time. So if you would go through the last sentences before retiring to beds (So we could jump to the end of jump and to get some action). Unless there is something you still really want to do before that. One person should stay at least half-awake to respond to any emergency that might come.[/sblock]
 

"I don't know you, but I'm in need of some rest, so if you need me, I'll be sleeping." Cnosos says, as he gets up, and goes to the room. Walking, he use the comm to contact his droid "Keep an eye on the engines Dorb, and the general ship status too. Make me know if theres anything wrong"
 

At length, Melara says, "You know, I see where all this is going, Cap. I'm thinking we should just look at the jobs that come, and see what happens. We can make all the plans in the world, and it won't mean anything if we don't get the jobs we think we will."

She gets up and brushes herself off.

"I'm gonna turn in. I'll sleep on the bridge, so if there's any alerts it'll wake me up."

With that she saunters out (unless anyone has anything more to say to her :)).
 

Damon finishes his drink and stands to leave. "As stated, I'm ready for anything. If there is money to be made, I'm up for making it." With that, Damon heads for his bunk.
 

Faris gave the group a somewhat bewildered look, then made to start leaving himself. "Uhh, yeah. Good talk everybody. Sorry I delayed nap time."
 

Decided that you see what opportunities present themself, you retire to sleep. The next three days goes by without incidents. Time seems to prove that the ship is actually in way better condition than its age and looks would imply. It is a boring journey through hyperspace.

Jumping a bit forward:

It is anymore only half an hour to the gate PXR-363, also known as Unity Way Station and as you learnt from the last jump you are now all on the bridge, seated and belted to avoid the accidents and preparing for the jump. Suddenly you get a hailing signal of unknown origin. Communication in hyperspace is tricky unless ships are in relatively close proximity to each other, but the sensors don't detect any ships in range. The only thing in comm-range is the gate itself. It is ofcourse possible that someone would try to use the gate to relay a message but that would require that they knew exactly where you are.

The message you're getting is badly distorted: "***ou copy*********boost***"

[sblock=OOC]The *'s are static as everyone probably deciphered

And so it begins. The action that is :D

Sorry if I hurry a bit too much :heh: [/sblock]
 
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"Picking up a signal...it is badly distorted. I'll try cleaning it up." Damon's hands tap keys as he attempts to clear up the static.


Computer Use +7
 

"Try using a distortion node as a pattern, then erase it from the message" suggest Cnosos, trying to help Damon. "Dorb, give us a hand"

OoC: Cnosos will help Damon. Computer use +7
Dorb will try as well. Computer use +4
 

You manage to get the signal clearer. "Gold Greed, thisss*** Unity Control. D* you copy. Damnit sir, I'm using all we got to boost this signal already. We can only wait for them to get close enough. Gold Greed, this is Unity Control, please respond." It goes on like this. Some argumenting going on in the background and the comm-officer trying to hail you. He sounds a bit distressed.
 

Into the Woods

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