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After Earth

"Mirp or not, this relic still need some work on it" Cnosos think as he approaches the ship, searching in his backpack some of his tools.
 

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Faris stood silently, fingering the data pad Stevie had given him as he listened to the reactions of his crew. 'Seasoned' and 'nice lines' were the terms that came his mind as he envisioned what the ship could be... eventually. But he decided the others wouldn't care to hear that just now.

"Alright, how about we quit complaining about how she's a bucket of bolts and get to work. Once we're done she'll at least be our own personalized bucket of bolts."

"Melara, you're in charge of pre-plotting us a course and running the computer through it's paces. Damon, you can help Melara. Cnosos, you've got repairs, of course. Steal Damon if you need an extra pair of hands. Doc? Lets take a look inside and talk about your medbay needs...


OOC: Hope that doesn't come off as improper. But it seemed like the captain ought to delegate a bit to get things moving as quickly as possible.
 

Mel gives Faris a smirky grin and nods.

"C'mon Damon, you heard the man."

She clomps up the entrance ramp and into the ship itself. Once inside, she navigates the warrens of corridors up towards the bow, and after a quick foray into a storage bay by mistake, manages to find the bridge. Once there, the pilot station is pretty easy to work out by the controls, and she takes a seat and starts turning systems on.
 

"Or at least what I have to work with. Michael says, enter the ship, "An area to setup my supplies and a perhaps install a pharmacutial workbench would be ideal-but I'll work with what we have for now.
 

"Call me if you need some help installing whatever. I'll be on the engine room. Come on Dorb" Cnosos walks inside the ship, and find his way through the corridors to the engines room.
His floating droid orbits his master, buzzing and clicking.
 

You make your way through the cargohold. The hatch to the interior opens directly to the bridge. From there Cnosos continues through the ship. It is built along one central corridor. On one end there is the bridge and on the other is engineroom. Along the way there is the living quarters: One big room with eight cryo-units that heve been modified to serve as beds and a big "living room" along with a bathroom. There's also an airlock to the reactor which is underneath the main deck.
Mel swicthes the main computer on and it starts automatically running through the pre-flight diagnostics. Everything seems to be working properly.
As Michael and Faris inspect the ship they find a small storage-room that could easily be emptied and made in to a medical room. Not much, but better than nothing.

[sblock=OOC]Due to the mysteries of computer-world I lost most of my gaming-images, including the floorplan to your ship and all starmaps. So I need to take a couple of days off and redraw the most imminent of them. I will make this my #1 priority so hopefully we can continue on sunday.[/sblock]
 

After dropping his gear off in the living quarters and claiming a "bed" as his own, Damon follows Melara to the bridge, sliding behind the co-pilot's station. His hands fly over the console as he aids the pilot in her pre-flight checks, while simultaneously starting his own barrage of diagnostics on the ship's computer, communications and sensor systems.



Computer Use +7 to make sure all is well and there aren't any 'surprises' embedded in any systems that are going to cause us trouble.
 

Cnosos leaves his backpack with his belongings liyng on the floor of the engines room. He quickly stats checking out the engines performance, searching for any needed repair and any upgrade possible. Dorb flies next to his master, with his tools ready.

OOC: I'm not sure about it bu I think a knowledge technology (+8) will be appropriate to find any missfunction and then repair (+11) it. If there are no backup pieces Cnosos will try to create them at the workbench with Craft mechanical (+10)
 

Damon gets the sensors on-line and checks trough the system. It seems the ship is eguipped with a sensor-jammer but there is some glitch in the programming. You can't however identify what it actually is.

Cnosos can now confirm that the engines are truly quite old. They have been jury-rigged from many places but currently they seem to be in working condition. There doesn't seem to be anything requiring repairs at the moment but that could change any time. There are well stocked cabins full of spare-parts in the engine-room.

[sblock=OOC]I have the necessary maps now drawn and will post them in ten hours when I get back home from work[/sblock]
 

"This is your pilot speaking," Mel drawls laconically over the ship's intercom. "Preflight checks out. A couple of needles pushing the yellow, but nothing that'll keep us out of the black. We can take off anytime once we get clearance."
 

Into the Woods

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