• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Against the Storm: Reenforcements (GE)

DM_Matt

First Post
PLAYERS IN THE REGULAR AGAINST THE STORM GAME SHOULD NOT READ THIS THREAD.

First-Off, some excerpts that shed some light on the general situation....

Alex and Rana over dinner.....

Alex inquires about the state of the war, especially in regard to Storm's forces. He doesn't have anything that he needs Rana to get from the city- as someone on the run, he has learned to keep his important belongings with him (or in his Haversack)

What is the state of the forces who are fighting against Storm? Is there anyone who can stand up to a fraction of Storm's direct power? What alliances are in place among the forces opposed to Storm (formal, informal or secret)? What prevents Storm from conquering all of the remaining peoples of Toril?

It appears that many of Storm's spirit allies were banished at Silverymoon, but not destroyed. How many of his supernatural brethren does Storm have left? Several months have passes since the battle at Silverymoon- how much time do we have before the first of them start to reappear (or are they appearing already)? How much time before they all reappear?

Is Storm the post powerful being alive (in existence)? If not, is the most powerful being concerned with the present conflict? Storm could probably bring entire cities to their knees by himself, but he has not done this yet. What prevents him from doing this? Clearly he must be afraid of something. Since Storm has the power of a spirit, does there appear to be a way to kill him? If he would reform with time, like all of the other spirits, would there be a major benefit to be gained from his defeat?

How much dissention is there in the ranks of evil? How strong are Storm's personal armies, and does he have support from other organizations? If so, how loyal are they- do they contribute troops to his armies of conquest, occupy the lands whose armies he has already defeated, or merely remain indifferent to the events of the world?"

Rana gradually broaches all of Alex's points.

Storm's opposition is currently only powerful enough to hold him back. All the free people's of the North are openly allied, under the leadership of the Lords of Waterdeep and Queen Amruil of the Elves. Their cohesion is relatively strong, but the centralized authority of the secretive Council no longer exists because so many of its prominent members were slain at Silverymoon.
<Meanwhile, Rana drinks wine until it makes her wound stop hurting (That would be quite a lot)>

One problem with Storm is that we are unsure of his true power and he knows it. He is very cautious. This has been millennia in the making, and he is not going to suddenly become impatient and show his hand. We destroyed most of the spirits' forms at Silverymoon a few months ago, but we do not know how ling it will take for them to reform or return, or even how or where this is accomplished. We do know this, however: those we lost at Silverymoon are gone forever, but the Spirits will return. They are powerful, but they CAN be defeated in combat. Storm is the most powerful spirit, but he too can theoretically be slain.

Unfortunately, we are no sure just how powerful he is. An ogre mage that fought publicly and was thought to be Storm has since proven to be a fake.

His armies are mostly loyal purely to him or to leaders with planer blood who are biologically compelled into loyalty to Tiamat. Some of the collaborators are manipulated, charmed, or opportunistic, though.

<Rana is now a bit drunk and continues on further than she should have>

There are theories, though. About how to stop him. Many think that a researcher who defeated from the Council with many secrets regarding Storm may have completed the last pieces of the puzzle, using what the Council had already gleaned from those who had tried and failed in the pastÉsomething about the creation of humanity and a strange metal from space...<getting angry>...gods I hate that bitch...slut...Ace should have been mine, damnit....Oh, well....no matter now <suddenly sullen> He died with all the others.

Then there's Kirstin....The little girl that we brought back through time with us, from Netheril....Us, funny term....precious few of US still live. Only me and Hermod...and that bookish bitch....(sullen again)....the others are all gone now...perhaps it was fate paying us back...Kirstin should have died young, before becoming powerful...when she came onto the scene, the powerful forces of good were all but wiped out...perhaps there is some sort of unseen balancing hand at work or something.

Irusyl's Mission for the other PCs...

"I need to be sure that I have chosen the right individuals for the job. Thus, I will give you some easier missions for you to prove your worthiness.

You will be asked to operate in the city of Luskan, a collaborator state in the far North that is renowned for its seamen and axe-weilding warriors (i.e. its vikingville). Your targets will be temples, your goals diverse.

You will need to destroy, utterly and in a spectacular fashion, the large temple to Umberlee, goddess of bad weather and evil sea creatures, and to steal the books from the Vault of Mechanical Lore underneath the temple of Gond.

You will perform all of your own research and reconnaissance. You will be paid 700gp up front and 2300gp at the successful completion of your missions. You will have to pay for your own expenses, but may keep all booty that you find.

Once your missions are complete, return here. If you have succeeded, you are indeed the ones fated for the role that I, and my employer, have in store for you."

"...If you pass this test, my employer will entrust you with his most prized possession, and in turn with the fate of Toril. But if you do not take the first step, perhaps my readings of the oracles were mistaken."

"...If you do in fact carry out your missions, and are able to explain why I chose those missions when you return here to me, I will grant you a bonus proportional to the level of insight that you have into my employer's motives."

----------------------------------------------------
Initial Position....(being that he had more background, this is mainly through Kelnar's eyes. Kelnar was sent by Queen Amruil of Evermeet to work for Irusyl, and Emcat was sent by Kurdin, the mighty Alaghi druid whose woodland armies keep more isolated areas of the far North from being utterly overrun by Storm's forces.
----------------------------------------------------
----------------------------------------------------
----------------------------------------------------

When Kelnar's request to act as an agent of Queen Amruil was granted, perhaps the last place he expected to wind up was assigned to a drow witch and professional problem solver in Skullport. In spite of what his superiors told him, he always had a natural inclination to distrust Irusyl Eraneth, partially because she is a drow, a witch, and a mercenary spy and killer, but especially becase her deeds are not well-known and with all his knowledge he cannot for the life of him find out any information about her whatsoever for stretches of years at a time.

She did seem, however, to be quite charming and pleasant to be around (to the best of his ability Kelnar is sure that she is not using mind control magic to achieve this), although uncomfortably fearsome when angered. Kelnar once witnessed her catch a Zhentarim spy sneaking around the inn in which she generally meets her clients. She lifted her hand in the air, drawing the hapless intruder's neck into her grip, and then as she stared into his eyes, he began smoking as he burned to death from the inside, until she dropped him to burn into a fine dust within a minute.

Her employees, too, seemed nice for spies and assassins, owing to the fact that they were gleaned mostly from former council operatives who were suddenly looking for work after the Council was dissolved.

While you see many others, her lead agents are a pair of rather well-known adventurers (adventuresses?) in their late 20s named Rana and Wethrin, who distinguished themselves in the wars against Sembia and later (covertly) as agents of the Council. It is known that Laeral (who was in charge of covert operations for the Council) adopted them around the same time as orphans at the ages of 11 and 9 respectively, after which they had an illustrious and sometimes scandalous adventuring careers.

Wethrin, a human originally form Baldur's Gate, is younger and more down-to-earth of the two, slower to anger and more methodical in her work. Having spent far more time in formal military arrangements, she sometimes seems uptight and formal, but with that experience comes a wealth of tactical knowledge and s frighteningly-effective two-sword fighting method (her preferred weapon). She is tall (5'10") for a human woman, and fit and sturdy, possessing what a modern observer would probably call a volleyball player's figure, has green eyes and brown hair that flows down most of her back (braided in combat). She always carries a small, thick, golden staff with a gold dragon head carved onto each end. The staff can be pulled apart revealing two swords within. Both the swords and the staff seem to have their own fire-based powers, and neither of you are aware of its exact origin.

Rana, a half-elf from Sembia with considerable magical and fighting talent, was adopted out of pity after her abusive father and brothers were slain by a Council hit squad for their dealings with the Drow. Violent and rebellious from the start, she was quickly taught to channel her rage towards constructive ends and is known to be fiercely protective of friends, sometimes to the point of recklessness. Outgoing and friendly, she was prominent on the Waterdeep social scene at the height of the Council's power, and her personal life was wracked by scandals and rumors, some (like her drinking problem) true, and others (like her alleged looseness) false. She is somewhat shorter (5'7"), thinner, and smaller than Wethrin, having much of the grace and delicate features of her elven mother. She has dark brown hair down to her shoulders and dark brown eyes, and when not on a mission she tends to wear stylish clothing and expensive jewelry.

Jonathan is a small, blonde haired, blue-eyes pretty-boy Hospitaler of Mystra who defected from the Sembian military. He defected partially on principle and partially because of his love for Wethrin. In his own words "I was a Sembian Hospitaler who realized the evil that my lord was committing. When Wethrin was brought to me captured, for healing, she convinced me to lead the others who worshipped the gods of goodness against my countrymen during the pivotal Battle of Miklos' Folly. Some in Sembia are still hunting me, but most outside the country recognize the great good that we accomplished."

Jaina is Irusyl's apprentice, a relatively small and young girl of 13 or 14 with black hair and striking blue eyes learning the arts of witchcraft. She is kind, polite, and seemingly quite innocent, and has a practically-familial relationship with the three described above. In imitation of her mistress, she usually covers herself in a cloak, and refuses to speak about her past before she began her training (at least, she refuses to tell Kelnar and Emcat).

Presently, Emcat and Kelnar, along with the NPCs described above, are poring over maps and books in a back room of the Elder Brain Inn and Tavern in Skullport which Irusyl often operates from. Her real base (or rather, perhaps just the deepest level of base that Kelnar and Emcat know of), is an underground dungeon complex nearby. Irusyl is away somewhere (only Rana and Wethrin know where), leaving you all with research and meeting assignments. You were all told of the other PC's mission, which makes you job somewhat curious: you are in the process of piecing together information that has been gleaned regarding the troop strengths, troops movements around, defenses, military patterns, and, oddly enough, weather patterns (which Emcat find to be almost impossible to explain for some reason) of Luskan and the surrounding areas.

(Obligatory pause for conceivable dialogue and/or OOC clarifications)
 
Last edited:

log in or register to remove this ad

IC: All around him are these strange people, strange talk, strange words. This is nothing like the people he is used to. If he were to see any of these people in his woods he would most assuredly attack them to preserve the wilderness and the encrouchment of the men and "lords of the surrounding areas. As such "The high druid commanded i be here and so i am here to do her will" he muses. He sense for his companion Fenro who has served him well over the years. He knows he is there, he aches to return to the form he is so used to and run free and wild amongst the trees, mountains and plains, letting the wind whip amongst his fur as he sprints along the high ground. His yellow eyes gleam over for a second and then he returns back to the mission at hand.

"What do we be knowing of this place, eh? Destruction of a temple of Umberlee will not go unoticed amongst the locals. Shall we just burn down the whole town while we be at it? Perhaps take a few of those loggers and miners down too? Surely there be guards everywhere, be there not a place to sneak into and then destroy it from the inside? Easiest way to do it, eh?"

His simple leather and hide outfit clings to his body while his long fur cloak keeps him warm in this cold compress and keeps those prying city eyes away from him.
 

Rana laughs at Emcat's questions:
"People are funny. They always assume that their first instinct is the right one. You, for instance, are convinced that beucase we are studying the defenses of Luskan and sending a team of hired adventurers to destroy one temple and rob another, that we are somehow involved in a military invasion of some sort for the greater good, or even for the sake of the trees (rollseyes). The guys that we sent to Luskan, on the other hand, expected that we would have some sinister motive, and thus are highly suspicious of why exactly they have been sent. Life is more complicated than that. Coul good and eivl be involved in this? Of course. But so can profit motive and the interests of many different groups. Heck, why must the destruction of the temple of Umberlee, stealing fro mthe temple of Gond, and researching the defenses of the city even have to all have the same purpose, anyway? for all you know we are blowing up the temple of Umberlee both becuase a good-aligned government hired us to AND beucase it will give some criminal syndicate that hired us as well the chance to rob someplace while the authorities are distracted....
 

Kelnar poses a question to himself. How would the information he is looking at combined with the destruction of a temple affect the movement? I wonder what information is in the manuals we will aquire.

"Where is Irusyl? Do you know how the technical manuals are being transported? Can we trust this team to get the information here safely?"
 

"Irusyl is away meeting clients. As far as the contents of the vault in the temple of Gond, they don't know it yet, but the adventurers taht we sent to do the job will be met by a few of us and probably some other hired hands as soon as their mission is complete. We will lead them back here safely."
 

Wethrin answers Kelnar:
"The adventurers that we hired for this job are first-rate. they won't fail us. They don't know it yet -- it is best that they do not, so that they can be prepared to operate alone if need be -- but we'll be coming for them when their mission is complete to ensure that the information is safely recovered."

As she finishes, all of the light sources in the large room (a few candles and tourches and a continual light stone), go out simultaneously, plunging the room into the utter darkness of nighttime in the Underdark. Those who are elven or half-elven rub their eyes as they adjust into infravision (yes, IMC darkvision is infravision, treated more or less like modern night-vision goggles).

Here is Irusyl's base built into the back of the huge inn complex...

irusylbasemap.jpeg


(Room descriptions: the bottom right is the back corner of the inn itself, so the bottom door acutally leads outside...the othe rtwo doors lead to other parts of the building....the three rooms on the top left are bedrooms for agents, and they each have stairs to another identical bedroom above. The blank area underneath is empty but sometimes used ot practive fighting...the room below that is storage of stuf fin barrels, shelves, and weapon racks. the rounded rectangular tihngees are all tables. The blue letters are PCs and NPCs...th ethin long lines are book stacks....the rectangular room in the top middle is a magic lab....the room at the bottom right is a metting room is bookshelves.)

You hear doors burst open and footsteps. Multiple breaches. Perhaps every enterence. Through the darkness, you can tell that a sweet smelling, smokey mist has filled the room. Inhaling it makes you dizzy Those with infravision can percieve several figures moving through the mist, but really only signs of the movement itself is detected. The figures do not seem to emit heat.

Fort saves re:gas: Jaina: Fail -8 Wis, Rana; Fail -8 Wis, Jonathan: Fail -7 Wis, Wethrin, Kelnar, Emcat, and Emcats Cat pass.

Jonathon is affected but is still functional (albeit suddenly severely limited in spell selection). Jaina stumbles forward and misses her attempt at catching herself on the wall. Rana lies back in her chair and shakes her head trying to figure out what is happening.

Declare Actions.
 
Last edited:

OOC: Wild Shape Dire Sabre Tooth, use scent, find enemy.

1. Questions: Are we standing on a wooden floor?

2. Is there a basement below us?

IF so i cast Warp wood on the floor where i see the greatest number of enemeies in hopes of opening a huge hole in the ground and dropping them to the ground.

If NOT then after wild shape i move back, cast animal growth on myself and then move in and ravage for one round and see what happens.
 


(Now that its here, use the grid in action posts, please. Each square is 5 feet).

Emcat turns into a Sabretooth (A sabretooth is inherantly dire. There is no such thing as a non-dire sabretooth. Thus, it is just a regular sabretooth, but its stats are as a dire animal would be)

The smell of the gas makes tracking opponents movements by smell impossible. The floor is wooden, but there is not a basement directly underneath.

Kelnar sucessfully casts haste and shield.

With his infravision he sees a fugure attack Wethrin as she twists her staff and pulls it apart, revealing the swords.

It looks like something punches her twice in the face, causing her to slump forward, kicks her in the face, and kicks her again in the back of the head (apparaently with the same foot) on its way down. She falls and doesnt move.

Rana draws a dagger and rises unsteadily to aid Wethrin, but suddenly sometihng hits her and knocks her flat on her back.

Note that Kelnar can see all of your allies, but none of your enemies --- they are either invisible or do not emit heat.

Kelnar can also discerns Jaina being lifted by someone.

Jonathan is weilding his magical quarterstaff against two or possibly three attackers. You hear a dying roar of some sort when he thrusts his quarterstaff forward, apparently into an enemy.

Kelnar and Emcat both see attackers jump onto the table where W and R were sitting (spaces F and H 11) and try to sweep them with bladed polearms. Both are hit and Kelnar is tripped. His attacker (which is roughly humanoid, but that is all that he can determine) quicklyswings the blade end of the polearm around and drives it into Kelnar's stomach on the ground (28 dmg total) Emcat is slashed by a polearm but is not tripped (13dmg). Both attackers jump back and off the table.
 

If I can cast while prone, I will cast improved Invisibility and then take a 5' roll behind Emcat and cast Stoneskin, if not then I will cast after Imp Invis. standing. In either case I will role under the table to the safe side, putting Emcat between me and my attackers.

What is Wethrin's status? Down, Dead, Bleeding out?

GE
 

Into the Woods

Remove ads

Top