Baron Opal
First Post
Some spoilers here
A little spoilerage.
Actually, there is mini adventure in the Dragon magazine that was issued the same month that might be helpful. It helps establish a base for the PCs, gives them some xp and gives them a couple of items that just happen to be handy against swarms.
As implied above, Three Faces of Evil is easily the weakest of the adventures. Which, given that is the second adventure in the series, is saying something positive I think. If there is a hardcover, it will get the most rewriting. Even so, it is still a good adventure once you put some work into it. The three-way gang up is the most pressing concern for me as well. However, the faction that is most likely to come to the other's aid, the Hexorites, is the one you hit first.
I'm surprised that you found it difficult to convert, Abraxas. I wouldn't think that there was any conversion that you needed to do. I don't know the Dark Six very well, but I would imagine that the three temples would map easily enough to an Eberron equivalent. I run a homebrew game under the Arcana Evolved ruleset. One of the things that made it difficult for me to convert was the underlying cleric / divine assumptions of AE / Diamond Throne setting. That is, there aren't any. It's the first truly agnostic / atheistic setting I've come across, and that conceit is fully supported by the rules. But, it was an opportunity to see if magisters, mageblades or akashics would make the best cleric replacement.
They all do a good job, by the way.
A little spoilerage.
ssampier said:I only have Whispering Cairn. I was thinking of running a quick adventure to get them all to second level. Any ideas?
Actually, there is mini adventure in the Dragon magazine that was issued the same month that might be helpful. It helps establish a base for the PCs, gives them some xp and gives them a couple of items that just happen to be handy against swarms.
As implied above, Three Faces of Evil is easily the weakest of the adventures. Which, given that is the second adventure in the series, is saying something positive I think. If there is a hardcover, it will get the most rewriting. Even so, it is still a good adventure once you put some work into it. The three-way gang up is the most pressing concern for me as well. However, the faction that is most likely to come to the other's aid, the Hexorites, is the one you hit first.
I'm surprised that you found it difficult to convert, Abraxas. I wouldn't think that there was any conversion that you needed to do. I don't know the Dark Six very well, but I would imagine that the three temples would map easily enough to an Eberron equivalent. I run a homebrew game under the Arcana Evolved ruleset. One of the things that made it difficult for me to convert was the underlying cleric / divine assumptions of AE / Diamond Throne setting. That is, there aren't any. It's the first truly agnostic / atheistic setting I've come across, and that conceit is fully supported by the rules. But, it was an opportunity to see if magisters, mageblades or akashics would make the best cleric replacement.
They all do a good job, by the way.
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